Podcast thumbnail for Intertextual Cardboard Experience

Intertextual Cardboard Experience

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by Ryan Vodnik

5.0(7 reviews)
53 episodes
Updated Weekly
Accepts GuestsHas Sponsors
30

Podcast Authority

Beta
PoorBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality15
Social91
YouTube0
Engagement68

Podcast Overview

<p>A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Experience is looking to tap into some links that may not have been considered much previously.</p><p>Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By keeping the door open to various forms of entertainment, the myriad of possibilities and combinations to consider and discuss is limitless.</p><p>In addition to always trying to create cleverly constructed episodes and questions for the guests, another goal is to continually answer the question "why this podcast?" Those ideas serve as the pulse of this show, and I'm excited to keep trying to answer (and then re-answer) that question.</p>

Language

🇺🇲

Publishing Since

8/21/2023

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30

Podcast Authority

Beta
PoorBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality15
Social91
YouTube0
Engagement68
4
Excellent Areas
3
Good Performance
12
Growth Opportunities
excellent
Episode Length
1h 12m
Performing excellently!
good
Website Presence
1 link(s)

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needs improvement
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Every 16 days

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Recent Episodes

Episode thumbnail for #45 - Taylor Reiner: The Quiz 2 – Trick-Taking Romanticism – Everything’s a Sequel – You Can’t End on a Toot for Me, I’m Gonna Toot on You

April 2, 2026

#45 - Taylor Reiner: The Quiz 2 – Trick-Taking Romanticism – Everything’s a Sequel – You Can’t End on a Toot for Me, I’m Gonna Toot on You

Host [Host Name] interviews board game designer Taylor Reiner about his latest projects, sequels, and the creative process behind "The Quiz 2."

Episode thumbnail for #44 - Tom Brewster: Board Games, Board Games, and… Chip Cat Breach

February 19, 2026

#44 - Tom Brewster: Board Games, Board Games, and… Chip Cat Breach

<p>Shut Up &amp; Sit Down’s Tom Brewster joins Intertextual Experience for our 44th episode, perhaps with the show’s most adventurous format yet (so adventurous that time stamps honestly wouldn’t make much sense–and that’s not just me trying to get out of doing the time stamps).</p><p>In a roguelite/like/who the heck knows the difference (&amp; don’t go barking at me; I’ve watched all the videos that try to differentiate them and then see everyone else still arguing in the comments) structure, we fight the Western canon, make bean wine, create and remix the game we’re playing in real time, converse about wanting to share the beautiful parts of our hobbies with others, and just have so many other great moments sprinkled within a pretty wild time. This “roguelike” winds up being “4X” in a sense; it explores exploration, experience, expectations, and extermination–poor bat.</p><p>If none of that makes sense, you’ll just have to listen.</p><p>If all of that makes sense, you’re in the right spot.</p><p>You know where to find Shut Up &amp; Sit Down, but here’s <a target="_blank" rel="noopener noreferrer nofollow" href="https://www.youtube.com/@shutupandsitdown">their YouTube channel</a> &amp; here’s <a target="_blank" rel="noopener noreferrer nofollow" href="https://bsky.app/profile/tombrewster.bsky.social">Tom on Bluesky</a>.</p><p>In lieu of the various time-stamped sections, attached below is a <strong>comprehensive </strong>slides presentation that includes the slides for Chip Cat Breach, images of the games within the game, the character creation page, the games mentioned in this episode, and more? Tom does an excellent job of bringing the visual elements of this audio-only show to life. I suggest waiting until after a listen to check out these slides to see how everything matches up in your head, but you’re your own person.</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://docs.google.com/presentation/d/1ka5fObzRHDzDbJTM2AAoFr3aiFMLohWVA65GqsSabmE/edit?usp=sharing">Click here for slides.</a></p><p></p><p>-----------------------------------------------------------------------------------------</p><p>If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.</p><p>That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).</p><p>All of my socials and support information can be found here: <a target="_blank" rel="noopener nofollow" href="https://linktr.ee/vodpodprod">Intertextual Experience Linktree</a></p>

Episode thumbnail for #43 - Alex Hague: Gaming Through Magenta-Colored Glasses

January 14, 2026

#43 - Alex Hague: Gaming Through Magenta-Colored Glasses

<p>Intertextual Experience is ecstatic to bring in the New Year with Alex Hague, the CEO of board game company CMYK. For a show that likes to explore ideas and stories through different lenses, CMYK provides a perfect color model for us to create these different colored lenses. Through a twisted version of the game Figment, Alex is subjected to a slew of challenges and questions while coming out victorious. Come explore CMYK’s vision, the Hot Streak that was 2025 for the company, an alternate reality where CMYK is a war game publisher, and so much more. As an audio only podcast, you might feel as if you’re missing out on some of the fun, but do not anguish! <a target="_blank" rel="noopener noreferrer nofollow" href="https://docs.google.com/presentation/d/1fzDSPBm9A1p7x_DdqYq9tCL6_8OtWJzgxENVFyyHZtA/edit?usp=sharing">Here is the slide show presented for Alex</a> (and for the sake of saving links, the games mentioned in the episode will get their own slide after the main images of “the game”).</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://www.cmyk.games/collections/games">Check out CMYK’s games here.</a></p><p>Sign up for their newsletter at the bottom.</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://bsky.app/profile/alex.cmyk.games">Follow Alex on Bluesky</a></p><p></p><p>“Oh, it's like the tip-off of a basketball game.” (0:00)</p><p>Story, beginning, and a tale told through colors.</p><p></p><p>“We're looking at, like, a… is that an axial view?” (17:07)</p><p>Vibing. A throughline of sorts for CMYK games.</p><p>Noted in this section!</p><p>Recently, Alex was interviewed for one of Amabel Holland’s amazing video essay series. The most recent video titled <a target="_blank" rel="noopener noreferrer nofollow" href="https://youtu.be/dgfVE_qbWC8?si=Wsjh1xU7zMzp9Jju">“Boxes: Selling, Framing, Meaning”</a> is linked. Check that out and then check out the rest of Amabel’s videos if you haven’t. </p><p></p><p>“A series of concentric circles with some stars inside of it.” (38:44)</p><p>Gaps/lines/connections were all possible topics for this one; based on Alex’s selection, the line of questioning was mostly focused on the first option, gaps.. Lacuna.</p><p></p><p>“Anthropomorphic hot dog mascot with, you know, some, like, sort of soulless eye holes.” (49:52)</p><p>All versions of this question focused on CMYK’s 2025 in some way (outside of one really out of pocket option).</p><p></p><p>Wrap-up Questions (1:03:04)</p><p>A text on Alex’s mind and things to look out for from CMYK in 2026 (don’t be greedy—wasn’t their 2025 output enough?!)!</p><p></p><p>-----------------------------------------------------------------------------------------</p><p>If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.</p><p>That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).</p><p>All of my socials and support information can be found here: <a target="_blank" rel="noopener nofollow" href="https://linktr.ee/vodpodprod">Intertextual Experience Linktree</a></p>

53 total episodes available with 5 transcripts

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What is Intertextual Cardboard Experience?
<p>A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Experience is looking to tap into some links that may not have been considered much previously.</p><p>Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By keeping the door open to various forms of entertainment, the myriad of possibilities and combinations to consider and discuss is limitless.</p><p>In addition to always trying to create cleverly constructed episodes and questions for the guests, another goal is to continually answer the question "why this podcast?" Those ideas serve as the pulse of this show, and I'm excited to keep trying to answer (and then re-answer) that question.</p>
How often does this podcast release new episodes?

This podcast updates weekly.

Where can I listen to this podcast?

This podcast is available on 10 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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