This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you can use unity for. Heck we might even loose ourselves in the metaverse. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and everything that revolves around it.
The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Hi there my fellow gamedevs and welcome to the 16th episode of the All Things Unity Podcast.
In this episode we will check out chapter 4 of The Pragmatic Programmer called Pragmatic Paranoia. We dive into numerous interesting topics like the concept of designing by contract, assertive programming, when to use exceptions and balancing your resources.
Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.
9 Feb 2023
Episode 15, The Pragmatic Programmer Part 5
Hi there my fellow gamedevs and welcome to the 15th episode of the All Things Unity Podcast.
In this episode we will continue where we left of last time, and that’s right in the middle of chapter three. We just started talking about debugging and the best is yet to come. In this episode we will also discuss the remaining sections of this chapter. These are Text Manipulation and Code Generators.
And remember; With Unity, we can do great things.
1 Feb 2023
Episode 14, The Pragmatic Programmer Part4
Hi there my fellow gamedevs and welcome to the 14th episode of the All Things Unity Podcast.
This time we are going to check out chapter three of The Pragmatic Programmer written by Andrew Hunt and David Thomas. Chapter three is all about the “Basic” tools. We are going to dive into the power of plain text as this is what really drives our industry. Furthermore, we discuss why learning a console interface is a good idea and why it is really important to invent time in really making an IDE your home. You need to know the hotkeys in your tools to really be productive.
Of course our tooling is not complete without source code control. David and Andrew spent some time talking about this too. And last, we will start with the section about debugging. So there’s a lot to cover in here :D.
25 Nov 2022
Episode 13, The Pragmatic Programmer Part 3
Hi there my fellow gamedevs and welcome to the 13th episode of the All Things Unity Podcast.
We are going to continue our deep dive into The Pragmatic Programmer by Andrew Hunt and David Thomas. Last time we covered up to the first half of chapter 2 and today we are going to discuss the remainder of the chapter. We will cover the topics of Reversibility, Tracer Bullets, Domain Languages and Estimation. Really interesting stuff!
21 Sept 2022
Episode 12, The Pragmatic Programmer Part 2
Hi there my fellow gamedevs and welcome to the 12th episode of the All Things Unity Podcast. We are going to continue our discussion about The Pragmatic Programmer. We are discussing this as an alternative to Clean Code and A Philosophy of Software Design.
Today we will continue with chapter 2, A pragmatic approach. And in this episode I mention Dave Farley’s book, Modern Software Engineering, again which you can check out here: https://www.amazon.com/Modern-Software-Engineering-Discipline-Development/dp/0137314914
I hope you enjoyed this episode and learned something.
Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.
11 Jul 2022
Episode 11, The Pragmatic Programmer Part 1
Hi there my fellow gamedevs and welcome to the 11th episode of the All Things Unity Podcast. This time we are going to start with a new very interesting book; The Pragmatic Programmer by Andrew Hunt and David Thomas. This is one of my favorite books about software of all time and will definitely have a positive impact on you as a game developer.
In this episode I mention a couple of things;
First of all, I mention a book I’m currently reading called “Modern Software Engineering” by David Farley. You can find a link here: https://www.amazon.com/Modern-Software-Engineering-Discipline-Development/dp/0137314914 and the other book I mention, “Moonshots” by Naveen Jain: https://www.amazon.com/Moonshots-Creating-Abundance-Naveen-Jain/dp/099973640X.
I also mention I wrote a bunch of blogs about a course on Enterprise Architecture (EA) I did past year. You can read them here if you are interested: https://hamersoft.com/?s=enterprise+architecture
I hope you enjoyed this episode and learned something.
Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.
15 Jun 2022
Episode 10, A Philosophy Of Software Design Part 6
Hi there my fellow gamedevs and welcome to the 10th episode of the All Things Unity Podcast. It’s been a while but we’re finally back. I’ve been far to busy lately but I finally got around to record this episode. In this episode we are going to end our discussion about a book called A Philosophy of Software Design by John R. Ousterhout. It’s a rather lengthy episode but I really wanted to wrap things up for this deepdive.
For the next episodes I’ll be doing another series of episodes about The Pragmatic Programmer by Andy Hunt and Dave Thomas. Plus I’m going to start and put some effort into getting guests on the show so you don’t have to listen to my voice only.
Make sure you join me with the next episodes as well and don’t forget to rate this podcast or leave me a review or send me some comments. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.
15 May 2022
Episode 9, A Philosophy Of Software Design Part 5
Hi there my fellow gamedevs and welcombe back for another episode of the All Things Unity Podcast. Today we are going to continue our deep dive of the book A Philosophy of Software Design by John. R. Ousterhout.
This episode will cover chapter 15, 16 and 17. Chapter 15 is about what I would call Comment Driven Development.
Chapter 16 is all about modifying existing code, and the last chapter we will cover in the episode is chapter 17 which is all about consistency.
If you have any comments or feedback, please let me know at podcast@allthingsunity.com or you can leave me a review on your favorite podcasting platform.
Thank you for listening, and remember; With Unity we can do great things!
28 Apr 2022
Episode 8, A Philosophy Of Software Design Part 4
Hi there my fellow gamedevs and I’m pleased you join me on the 8th episode of the All Things Unity Podcast. In this episode we are going to continue our discussion on chapter 13 about a book called A Philosophy of Software Design by John R. Ousterhout. We are looking into this book because we are exploring alternatives to the practices and advise given in a book called Clean Code by Robert C. Martin aka. Uncle Bob.
In this episode we are going to continue right where we left off last time. We were talking about the types of comments Prof. Ousterhout thinks are useful and should be added to the code where possible. There are some really interesting contracts to Clean Code in this chapter so sit back and enjoy.
We will also take a look at chapter 14, which is all about naming things like fields, properties, variables, functions, arguments to these functions, return values and classes or interfaces. This is a subject where Prof. Ousterhout and Uncle Bob are pretty much on the same line. There’s still a lot really nice information in chapter since Prof. Ousterhout gives you some really nice high level or philosophical information, where Uncle Bob gives you lot’s of practical information.
15 Apr 2022
Episode 7, A Philosophy Of Software Design Part 3
Hi there my fellow gamedevs and welcome to the 7th episode of the All Things Unity Podcast. In this episode we are going to continue out discussion about a book called A Philosophy of Software Design by John R. Ousterhout with chapter 11, 12 and the first bit of chapter 13.
Please leave me a review or send me some comments. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.
8 Apr 2022
Episode 6, A Philosophy Of Software Design Part 2
Hi there my fellow gamedevs and welcome to yet another episode of the All Things Unity Podcast. Today we are going to continue our discussion about A philosophy of Software Design. This is part of a series about clean code and currently we are exploring some of the alternatives to clean code by Uncle bob.
And remember; With Unity, we can do great things.
25 Mar 2022
Episode 5, A Philosophy Of Software Design Part 1
Hi there my fellow gamedevs and welcome to another episode of the All Things Unity Podcast. Today we are going to look at the first of three alternatives to clean code.
We’re going to dive into a book called A Philosophy of Software Design by John R. Ousterhout. It’s such an amazing book with a lot of really great information.
10 Mar 2022
Episode 4, Clean Code Part 4
Hi there my fellow gamedevs and welcome back to the All Things Unity Podcast. In this episode our adventure for in clean code comes to and end. Sort of… at least…
We are going to dive into the next four chapters of the book. Oh yes, again four chapters. We are investigating chapter 10, classes. 11 Systems, 12 Emergence and 13 Concurrency.
21 Feb 2022
Episode 3, Clean Code Part 3
Hi there my fellow GameDevs and welcome back to the All Things Unity Podcast. In this episode we are going to continue our journey through clean code with the next four chapters of the book. We are going to discuss chapters 6 through 9. Object and Data structures, Error Handling, Boundaries and Unit Tests.
And as always, remember; With Unity, we can do great things.
10 Feb 2022
Episode 2, Clean Code Part 2
Hello my fellow gamedevs and this is the second episode of the All Things Unity Podcast! In this episode we are going to talk about the next two chapters of the book. We are going to discuss Comments and a mode aesthetic subject – Formatting. Both of these topics are important in a Clean Code Context.
24 Jan 2022
Episode 1, Clean Code Part 1
Hi there my fellow game devs and welcome to the first episode of the All Things Unity Podcast.
This is the first episode of a series dedicated to the clean code and focused on the first three chapters of the book. Future podcasts will focus on the remaining chapters.
20 Jan 2022
Episode 0, Introduction
The 0th introductory episode to the All Things Unity Podcast, a podcast about Unity3D game development!
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