What happens when a Dad leads his three sons into the wilds of the Multiverse? Total chaos—and a lot of fun. Dad’s Dungeon Dudes is an actual-play D&D podcast following a father and his three boys (all under 12) as they battle dragons, outsmart goblins, and probably get distracted by a cool-looking tavern dog. It’s a show about imagination, heroism, and the legendary bond of a family on a quest.
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The Verdant Awakening 18 - The Grand Concord Market
With three of the four Artifacts of Renewal finally in their possession, the party is one step closer to facing Elias Thorne. But before heading into the Amethyst Hollow in search of the final artifact, Viridiana has something much more important in mind:
It’s time to go shopping.
Welcome to the Grand Concord Market — a sprawling, colourful marketplace spiralling around the great crystal at the heart of the Radiant Citadel, where apparently anything an adventurer could want can be found.
The party arrives with pockets full of gold and a shopping list to match. There’s new armour, questionable weapon purchases, an unfortunate incident involving a halfling shopkeeper, weapons training, suspicious back-alley deals, magical baked goods, and an increasingly expensive attempt to find the perfect gift for Barnaby’s daughter.
But amid the chaos, laughter and “cha-chings,” something strange is waiting near the edge of the market: a grey, joyless merchant selling goods from a place called the Amethyst Hollow.
The shopping trip may be over.
The final journey is about to begin.
Join Chris, Isaiah, Hugo, Ruben and Teddy for Session 18 of The Verdant Awakening: The Grand Concord Market — another family Dungeons & Dragons adventure from Dad’s Dungeon Dudes.
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1 Sept 2026
The Verdant Awakening 17 - The Frog Who Remembers
The third Artifact of Renewal is finally within reach—but escaping with it may prove even harder than finding it.
Deep inside Xanathar’s vault, our heroes have freed the enormous Alpha Beast who once ruled the swampland buried beneath the crime lord’s hoard. With alarms ringing and Xanathar’s guards closing in, the party must retrieve the sapphire artifact, resist the temptation of mountains of stolen gold, and find a way out before the beholder arrives. Naturally, their carefully planned escape involves a pressure-sensitive pedestal, a badly timed coin avalanche, an icy barricade, a stolen painting, and a desperate plunge down an underground drain.
Their newly freed froggy friend leads them through the forgotten swamp beneath the vault—but not before receiving the magnificent name of Sarge Camouflage and agreeing to carry the entire party on his back.
Back at the Hero’s Hearth, the heroes deliver the third Artifact of Renewal to Viridiana, welcome Piddick as their reluctant new guard, expand the old janitor’s closet into a barracks, and add the Mona Sylgar to their growing—and increasingly ridiculous—portrait collection. After some well-earned downtime, the party reaches level six and prepares for the final leg of its quest.
Only one Artifact of Renewal remains. To recover it, our heroes must journey next to the Amethyst Hollow, where Garrick Stone awaits.
Join Dad’s Dungeon Dudes for another family Dungeons & Dragons adventure filled with narrow escapes, questionable looting decisions, brotherly chaos, and one very large frog.
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Get full access to Dad's Dungeon Dudes at dadsdungeondudes.substack.com/subscribe (https://dadsdungeondudes.substack.com/subscribe?utm_medium=podcast&utm_campaign=CTA_4)
21 Aug 2026
The Verdant Awakening 16 - The Toad and the Treasure
In this episode of Dad’s Dungeon Dudes: The Verdant Awakening, the party continues its escape through Xanathar’s lair in search of the mysterious sapphire artifact.
With the reluctant help of captured guard Piddick, Thornsley Shatterscale, Ebonyclaw Shadowtooth, Saldrin, and Gabriel Brightwing disguise themselves as Xanathar’s guards and make their way toward the vault. But getting there means crossing a deadly bridge packed with invisible beams, tripwires, floating beholder sentinels—and, somehow, a suspicious number of hamburgers.
After setting off the alarm, the adventurers finally reach Xanathar’s treasure hoard, where mountains of gold surround the sapphire artifact they’ve been searching for. Unfortunately, standing between them and their prize is an enormous half-mechanical, half-living toad with a devastating croak and a surprising secret.
What begins as a battle soon takes an unexpected turn when the party discovers the creature is one of the Alpha Beasts, imprisoned by Xanathar and forced to guard his treasure. Freeing him will require a sacrifice—and some very creative thinking from the Dungeon Dudes.
Can the party free the Alpha Beast, claim the sapphire artifact, and escape Xanathar’s lair before the guards arrive?
Join us for traps, treasure, terrible rolls, questionable tactical decisions, and plenty of laughs in The Toad and the Treasure.
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