Podcast thumbnail for Game Design Unboxed: Inspiration to Publication

Game Design Unboxed: Inspiration to Publication

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by Danielle Reynolds

4.5(9 reviews)
143 episodes
Updated Weekly
Accepts GuestsHas Sponsors
32

Podcast Authority

Beta
PoorBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality36
Social0
YouTube0
Engagement68

Podcast Overview

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.

Language

🇺🇲

Publishing Since

3/5/2021

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32

Podcast Authority

Beta
PoorBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality36
Social0
YouTube0
Engagement68
5
Excellent Areas
2
Good Performance
12
Growth Opportunities
excellent
Episode Length
37 minutes
Performing excellently!
good
Publishing Consistency
Every 13 days

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Recent Episodes

Episode thumbnail for GDU 142 - Diplomacy: The Golden Blade

June 2, 2026

GDU 142 - Diplomacy: The Golden Blade

In episode 142 of Game Design Unboxed, we talk with freelance game designer Rosco Schock about his first published game, Diplomacy: The Golden Blade, released by Renegade Game Studios. The conversation focuses on the challenge of translating the ”feel” of a classic, beloved strategy game into a streamlined and more approachable card game experience. We also discuss the path from prototype to publication, finding the right publisher and timing for a licensed project, and balancing respect for a 60-year-old franchise while creating something new. Rosco explains how Diplomacy: The Golden Blade now serves as an on-ramp to the larger Diplomacy experience, why understanding a game’s unique selling points matters, and how patience and persistence pay off in game design. Plus, we learn what a game triathlon is. Featuring:  Rosco Schock - Guest Danielle Reynolds - Host

Episode thumbnail for GDU 141 - Inkwell

May 19, 2026

GDU 141 - Inkwell

In episode 141 of Game Design Unboxed, we talk with librarian and game designer, Lewis Graye, whose game design journey began after relocating to Syracuse, becoming part of the local tabletop scene, and participating in a game design contest at a wedding. They share the story of Lewis’ first published design, Inkwell, and its unexpected path to publication, which began as a playtest mechanic that DVC Games expanded into a full game whose theme was inspired by the animated movie, The Secret of Kells. The discussion continues into the use of historical, open source inscriptions for content, the importance of balancing gameplay so it stays fun without becoming overly cutthroat, adapting designs to publisher constraints like box size and component changes, how player experience can shift depending on the group, designing escape rooms, the importance of getting a playable prototype to the table early, and how the salt in the Syracuse water yields some pretty great game designers. Featuring: Lewis Graye - Guest Danielle Reynolds - Host

Episode thumbnail for GDU 140 - Wine Cellar

May 5, 2026

GDU 140 - Wine Cellar

In episode 140 of Game Design Unboxed, we talk with Andrew Stiles, game designer and co-host of the podcast Tabletop Submarine, about how discovering GDU early in his design journey helped him better understand the tabletop space, and how a life reset during COVID (and a challenge to get a game signed in 6-months by his wife) sparked a career pivot into game design. We talk about his first game, Wine Cellar, and how the inspiration came from his previous background as a sommelier, prompting him to lean into the “design what you know” mentality. Andrew talks us through key development decisions, such as scaling player counts, reworking card math, and how table space and visibility shape the player experience. The episode also covers other topics, including the realities of breaking into the industry, the value of the UNPUB mentorship program, researching and targeting the right publishers, why smaller conventions are a great place to network for new designers, Board Game Arena (BGA) implementations, designing for non-gamers, and bad fonts that keep you up at night. Featuring: Andrew Stiles - Guest Danielle Reynolds - Host

143 total episodes available

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Frequently asked questions

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What is Game Design Unboxed: Inspiration to Publication?

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.

How often does this podcast release new episodes?

This podcast updates weekly.

Where can I listen to this podcast?

This podcast is available on 9 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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