Notes on Headset Cinema includes: Reviews and analyses of cinematic 360 videos, such as documentaries, animation, and experimental video art; Audio essays on film theory pertaining to headset cinema; Audio essays on genres of 360 video; Interviews with artists currently contributing to the world of headset cinema.

Notes on Headset Cinema
Claim This Podcastby Kyle Hand
Podcast Overview
Notes on Headset Cinema includes: Reviews and analyses of cinematic 360 videos, such as documentaries, animation, and experimental video art; Audio essays on film theory pertaining to headset cinema; Audio essays on genres of 360 video; Interviews with artists currently contributing to the world of headset cinema.
Language
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Publishing Since
1/20/2021
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Recent Episodes

May 18, 2021
Micro Monsters: Exposing VR's Potential
<p>In this episode, I analyze Alchemy Immersive's VR series Micro Monsters, narrated by David Attenborough, in contrast to another Attenborough documentary, Our Planet. I tease out three components of the series that expose the deep and untapped potential of headset cinema, including its unconventional filming process, its depiction of the micro, and how it plays with perspective. The series is available in five parts on Oculus TV. </p>

March 15, 2021
Ep. 2: Interview: Tiago Bertrand, Everything VR
<p>This episode is an interview with Tiago Bertrand, CEO of Everything VR. I found out about Tiago's work through the In Protest series, a collaborative project between GRX Immersive Labs and VR for Good, a subset of Oculus. We talk about VR as an empathy machine, where VR is going, where it is now, and where it's been. We also talk about 360 video as an extension of the act of protest, and the pluralistic nature of VR videos. Thanks for listening, and I hope you enjoy. </p>

March 15, 2021
Ep. 1: Audio Essay: The Dual Frames of Headset Cinema
<p>What is the biggest difference between theatrical, 2d cinema and 360-degree, VR Headset cinema? I believe it's how the frame functions. Instead of one 2d frame, there are two frames: the spherical, 360-degree frame, and the headset's frame, controlled by the viewer. Listen to this episode to find out more about the artistic implications of this major change. </p>
4 total episodes available
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