Welcome to Richard and Karl Play Daggerheart—part actual play, part GM roundtable. Download free play along content at https://rajkevis.itch.io (https://rajkevis.itch.io/)
In each episode, Richard and Karl bring the world of Daggerheart to life through immersive gameplay, then break it down behind the screen. After the dice settle, they dive into what worked, what didn’t, and how to run it better—sharing insights, tips, and lessons for both new and veteran Game Masters. Whether you're here for the story or the strategy, this podcast is your companion for mastering the heart of Daggerheart.
Send us Fan Mail We steal an airship, grab the Withering Eye, and immediately learn that winning the big fight does not protect us from small fights in tight hallways. We end up in a remote Haven prison where the real lock is the frozen tundra outside and the social fallout inside. • catching up on life events and messy emotions around loss • talking table focus, digital tools, maps, and why screens derail play • recapping the airship heist and confirming the archmage is dea...
17 Aug 2026
Episode 20: Lightning Dragon, Airship Heist
Send us Fan Mail We bounce from real-life project chaos into campaign design questions about scope, motivation, and what makes a hexcrawl actually work at the table. Then we drop back into Daggerheart for a lightning dragon lair, an airship heist, a mimic-safe ambush, and a brutal Archmage boss fight that forces a Risk It All decision. • restriction breeding creativity while scope still bites • cardboard table plans and the struggle to finish • learning skills from people ra...
31 Jul 2026
Campaign Frames Special Episode
Send us Fan Mail We argue that most setting books fail because they describe a world without telling players what they are actually here to do. We break down Daggerheart campaign frames as a practical session zero tool, audit Witherwild against real play, then steal the best ideas from newer frames while pitching a fresh modern “gate” concept live. • why replacing a GM with AI is a bad idea and often not even cheaper • campaign frames versus big setting books and why play style matters more t...
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