by Karl Kuras
Monthly show looking back at video game news headlines from 30, 40, and 50 years ago from around the globe. Follow us on Twitter @videonewsr2 and consider supporting our patreon at: https://www.patreon.com/user?u=7594060
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12/1/2018
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April 29, 2025
<p>From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s, Epyx, Electronic Arts, and Origin. </p> <p>In Part 1, we talk about those early days, including the making of games such as G.I. Joe and Savage Empire and working with important figures like Ihor Wolosenko, Dani Bunten, Chris Crawford, Warren Spector, and Richard Garriot.<br /> Jeff's insight and storytelling skill make this a wonderful chat.</p> <p>Recorded: September 2024</p> <p>Video version:<br /> https://www.patreon.com/posts/jeff-johannigman-125624209</p> <p>Get us on your mobile device:<br /> Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz<br /> iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine</p> <p>And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!<br /> https://www.patreon.com/VGNRTM</p> <p><br /> Send comments on <br /> Mastodon @[email protected]<br /> Or<br /> twitter @videogamenewsr2<br /> Or<br /> Instagram https://www.instagram.com/vgnrtm<br /> Or<br /> https://bsky.app/profile/vgnrtm.bsky.social<br /> Or<br /> [email protected]</p> <p>Links:<br /> https://www.linkedin.com/in/johannigman/<br /> https://en.wikipedia.org/wiki/Atari_Program_Exchange<br /> https://www.mobygames.com/person/2821/jeff-johannigman/credits/<br /> https://www.mobygames.com/company/14/br%C3%B8derbund-software-inc/<br /> Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024<br /> The Video Game Crash 40th Anniversary - Part 2: Everyone Else - https://www.patreon.com/posts/video-game-crash-76259421<br /> The Video Game Crash 40th Anniversary - Part 1: Atari - https://www.patreon.com/posts/video-game-crash-75643983<br /> https://en.wikipedia.org/wiki/Relax_(video_game)<br /> https://en.wikipedia.org/wiki/Epyx<br /> Michael Katz Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258<br /> https://www.mobygames.com/game/10151/gi-joe-a-real-american-hero/<br /> https://en.wikipedia.org/wiki/Barbie_(1984_video_game)<br /> https://www.gamesthatwerent.com/2013/07/g-i-joe-c64-early-glimpse/<br /> https://www.mobygames.com/person/962/dennis-caswell/<br /> https://www.mobygames.com/game/115/starflight/<br /> Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119<br /> https://www.mobygames.com/game/1353/demon-stalkers/<br /> https://www.mobygames.com/person/8515/danielle-berry/<br /> https://boardgamegeek.com/boardgame/182619/mule-the-board-game<br /> https://www.reddit.com/r/amiga/comments/pbj1qp/why_electronic_arts_is_committed_to_the_amiga_1985/?rdt=32890<br /> https://www.mobygames.com/game/company:2/platform:genesis/sort:-date/page:1/<br /> https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/<br /> https://www.mobygames.com/game/1837/gauntlet/screenshots/macintosh/586818/<br /> https://www.mobygames.com/person/127/warren-spector/<br /> https://www.wcnews.com/wcpedia/Blueprints<br /> https://www.mobygames.com/game/823/wing-commander-ii-vengeance-of-the-kilrathi/<br /> https://wiki.ultimacodex.com/wiki/File:Savage_empire_large.jpg<br /> https://gdconf.com/about-gdc</p> <p> Recommended Links:</p> <p>The History of How We Play: https://thehistoryofhowweplay.wordpress.com/</p> <p>Gaming Alexandria: https://www.gamingalexandria.com/wp/</p> <p>They Create Worlds: https://tcwpodcast.podbean.com/</p> <p>Digital Antiquarian: https://www.filfre.net/</p> <p>The Arcade Blogger: https://arcadeblogger.com/</p> <p>Retro Asylum: http://retroasylum.com/category/all-posts/</p> <p>Retro Game Squad: http://retrogamesquad.libsyn.com/</p> <p>Playthrough Podcast: https://playthroughpod.com/</p> <p>Retromags.com: https://www.retromags.com/</p> <p>Games That Weren't - https://www.gamesthatwerent.com/</p> <p>Copyright Karl Kuras</p>
April 25, 2025
<p>PCs get upgraded,<br /> MSX comes to Europe &<br /> Coinop goes cartridge</p> <p>These stories and many more on this episode of the VGNRTM!</p> <p>This episode we will look back at the biggest stories in and around the video game industry in August 1984. <br /> As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.</p> <p>Alex Smith of They Create Worlds is our cohost. Check out his podcast here:<br /> https://www.theycreateworlds.com/<br /> and order his book here:<br /> https://www.theycreateworlds.com/book</p> <p>Get us on your mobile device:<br /> Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz<br /> iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine</p> <p>And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!<br /> https://www.patreon.com/VGNRTM</p> <p>Send comments on Mastodon @[email protected]<br /> Or<br /> twitter @videogamenewsr2<br /> Or<br /> Instagram https://www.instagram.com/vgnrtm<br /> Or<br /> [email protected]</p> <p>Links:<br /> If you don't see all the links, find them here:<br /> https://www.patreon.com/posts/127470165</p> <p>7 Minutes in Heaven: Impossible Mission<br /> Video Version: https://www.patreon.com/posts/7-minutes-in-127469932<br /> https://en.wikipedia.org/wiki/Impossible_Mission<br /> http://www.mayhem64.co.uk/interview/caswell.htm</p> <p>Corrections:<br /> August 1984 Ep - https://www.patreon.com/posts/august-1984-121143199<br /> Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/<br /> https://en.wikipedia.org/wiki/Namco<br /> https://archive.org/details/game_machine_magazine_jp<br /> https://machinerobo.fandom.com/wiki/Machine_Robo:_Revenge_of_Cronos<br /> </p> <p>1964:<br /> Libraries of the future are online<br /> Popular Electronics Sept. 1964, pg. 28</p> <p>1974 <br /> Atari buys Kee<br /> https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-09-21.pdf pg. 36</p> <p>Fred introduced in PCC<br /> https://www.computer.org/csdl/magazine/co/1974/08/020031/13rRUB7a13N <br /> https://en.wikipedia.org/wiki/COSMAC_ELF<br /> https://en.wikipedia.org/wiki/Joyce_Weisbecker<br /> https://www.youtube.com/watch?v=GSlDY6ZPIvY</p> <p>1984<br /> Toy stocks rally<br /> Traditional toys soar as electronic games flash 'Tilt', The San Diego Union-Tribune, September 2, 1984, Section: Business, Pg 1-8, Byline: Don Bauder <br /> Plastic robots from Japan changing the shape of the toy market, Christian Science Monitor (Boston, MA), September 21, 1984, Friday, Section: Business; Pg. 19, byline: Francine Kiefer</p> <p>Nintendo preps for cartridge future<br /> Replay September 1984, pg. 3<br /> <br /> Williams enters new production year with caution<br /> Replay September 1984, pg. 3<br /> https://www.mobygames.com/game/17500/star-wars-return-of-the-jedi/<br /> <br /> Coin op revenue hit over drinking age laws<br /> Replay September 1984, pg. 7<br /> https://www.wgbh.org/podcasts/the-big-dig<br /> https://youtu.be/7zr4RBw5un4?si=euu-naPtomBbqME3</p> <p>Tower of Druaga gets write up in Super Soft<br /> Super Soft Magazine, September 1984, pg. 2<br /> https://www.mobygames.com/game/19625/the-tower-of-druaga/<br /> <br /> Save the 7800 campaign started<br /> https://archive.org/details/computer-entertainer-3-6/page/93/mode/1up?view=theater<br /> https://fanlore.org/wiki/History_of_Star_Trek_Fan_Campaigns</p> <p>Atari renegotiating Lucasfilm deal<br /> https://archive.org/details/computer-entertainer-3-6/page/88/mode/1up?view=theater<br /> <br /> Chip maker feels video game fall<br /> "GOULD'S WOES SPUR STOCK DROP, The New York Times, September 7, 1984, Friday, Late City Final ,Edition, Section: Section D; Page 1, Column 6; Financial Desk, Byline: By ERIC N. BERG<br /> https://en.wikipedia.org/wiki/Gould_Electronics"</p> <p>Atari Japan to close<br /> Atari Inc. planning to pull out of the Japanese market, The Japan Economic Journal, September 25, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17</p> <p>No mention of video games in Playthings<br /> Playthings, September 1984<br /> <br /> Upgrade your PC<br /> Creative Computing September 1984 pg. 125</p> <p>Commodore and Atari target the middle<br /> Commodore, Atari Spar in Mid-Price Fight, ADWEEK, September 3, 1984, Eastern Edition, Byline: Gail Belsky<br /> https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater</p> <p>Computer Entertainer doesn't believe Atari can deliver<br /> https://archive.org/details/computer-entertainer-3-6/mode/1up?view=theater</p> <p>Sinclair financials dissapoint<br /> https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater<br /> https://en.wikipedia.org/wiki/Sinclair_QL</p> <p>Byte reviews the QL<br /> https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf pg. 415</p> <p>Amstrad disk drive announced<br /> https://archive.org/details/popular-computing-weekly-1984-09-27/page/n3/mode/1up?view=theater<br /> https://en.wikipedia.org/wiki/Amstrad_CPC</p> <p>Europe to get MSX'd<br /> MSX home computers to be shipped to Europe, The Japan Economci Journal, September 4, 1984, Section: Information Processing, Pg. 14<br /> https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater<br /> https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater</p> <p>Philips ready to launch MSX machine<br /> https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater<br /> https://en.wikipedia.org/wiki/Philips_VG_8000</p> <p>Plus 4 delays will limit supply<br /> https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater <br /> https://archive.org/details/popular-computing-weekly-1984-09-20/page/n21/mode/1up?view=theater</p> <p>The C16 kills the Vic20 in Europe<br /> https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater</p> <p>Currys gives up on PC market<br /> Company Briefing: Currys cuts its Micro-C losses / Micro computer shops closed, The Guardian (London), September 4, 1984</p> <p>Elite released<br /> https://archive.org/details/popular-computing-weekly-1984-09-27/page/n67/mode/1up?view=theater</p> <p>Deus Ex Machina brings multimedia home<br /> https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater <br /> https://archive.org/details/popular-computing-weekly-1984-09-13/page/n59/mode/2up?view=theater<br /> Complete Playthrough: https://youtu.be/WhtI3BEgZwE?si=18V8aCTW6H6ek52l</p> <p>The Mimi travels to the Apple II<br /> 'Voyage of the Mimi'' Beckons Youngsters to Science Careers, The Associated Press, September 10, 1984, Monday, PM cycle, Byline: By LEE MITGANG, AP Education Writer<br /> https://en.wikipedia.org/wiki/The_Voyage_of_the_Mimi <br /> https://archive.org/details/VoyageOfTheMimi4amCrack/Voyage%20of%20the%20Mimi%20-%20Rescue%20Mission%20title%20screen.png</p> <p>Find the treasure... using your computer!<br /> Paperback Picks, United Press International, September 4, 1984, Tuesday, BC cycle, Section: Lifestyle<br /> https://en.wikipedia.org/wiki/Treasure:_In_Search_of_the_Golden_Horse</p> <p>Melbourne returns to Middle Earth<br /> https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n21/mode/2up?view=theater <br /> https://www.mobygames.com/group/7319/the-tolkien-software-adventure-series/</p> <p>Ultimate announces "the first step in a new generation of computer adventure simulation developments." <br /> https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater</p> <p>Beach Head to get Speccy port<br /> https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n23/mode/2up?view=theater <br /> https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n25/mode/2up?view=theater</p> <p>Activision licenses to Japan<br /> https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater <br /> https://archive.org/details/popular-computing-weekly-1984-09-20/page/n11/mode/1up?view=theater</p> <p>Synapse sues Atari<br /> https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater</p> <p>IBM enters office suite market and shoots down Kmart. p Jr rumor<br /> IBM in Merger Talks With Rolm / Unveils New Software, The Associated Press, September 25, 1984, Section: Business News, Byline: James F. Peltz<br /> <br /> Software Toolworks cooking book<br /> No Headline in Original, PR Newswire, September 25, 1984</p> <p>PC Paintbrush announced<br /> https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf pg. 9<br /> <br /> SEC goes digital<br /> S.E.C. inaugurates computer filing system, The New York Times, September 25, 1984, Section D, Page 1, Column 1, byline: Kenneth B. Noble <br /> https://www.nytimes.com/1984/09/25/business/sec-inaugurates-computer-filing-system.html</p> <p>NABU on the ropes<br /> In Danger of Folding, The Associated Press, September 19, 1984, Section: Business News, Byline: Norman Black</p> <p>Viewdata still not catching on..<br /> Futures (Micro Guardian): How the Post Office failed to deliver / Prestel, The Guardian (London), September 13, 1984<br /> https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater <br /> https://en.wikipedia.org/wiki/Compunet</p> <p>Viewtron user profile<br /> No Headline in original, PR Newswire, September 14, 1984, Dateline: Miami, Sept. 14<br /> Publishing </p> <p>Computer Magazine boom busts<br /> Bloom Fades in Computer Magazine Market, The Associated Press, September 30, 1984, Sunday, BC cycle, Section: Business News, Byline: By SKIP WOLLENBERG, AP Business Writer</p> <p>Computer makers prep for Xmas ad blitz<br /> Dreaming of a Byte Christmas, ADWEEK, September 3, 1984, All Editions, Section: Special Report; Fall Preview 1984; Computers, Byline, Gail Belsky</p> <p>Scott Cohen's Zap! released<br /> Business Today; Will Atari be brought back with needed combination of creativity and<br /> pragmatism, September 27, 1984, Thursday, BC cycle, Section: Financial, Byline: By GAIL COLLINS, UPI Business Writer<br /> https://archive.org/details/zaprisefall00cohe<br /> <br /> FCC helps fight coinop piracy<br /> Play Meter, September 1. 1984, pg. 12</p> <p>Electronic smuggling on the rise in Brazil<br /> Contraband of Electronic Components Grows in Brazil, The Associated Press, September 22, 1984, Saturday, BC cycle, Section: Business News, Byline: By STAN LEHMAN, Associated Press Writer</p> <p>Activision sues Revco<br /> Activision; Amending lawsuit against Revco, Business Wire, September 26, 1984</p> <p>Psychics didn't see crash coming...<br /> No Headline In Original, United Press International, September 13, 1984, Thursday, PM cycle, Section: Domestic News <br /> https://www.upi.com/Archives/1984/09/13/The-psychic-consulting-firm-Delphi-Associates-must-not-have/1212463896000/ <br /> https://psi-encyclopedia.spr.ac.uk/articles/russell-targ</p> <p>Video Games go ART!<br /> HORIZONS-Art; Nuclear disarmament art exhibit premieres, United Press International, September 30, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By DAN SUSSMAN<br /> https://www.vdb.org/titles/mike-builds-shelter <br /> https://www.mobygames.com/game/73468/mike-builds-a-shelter/ <br /> https://rhizome.org/editorial/2015/jun/16/mike-builds-shelter/</p> <p>CAD CAM computervision<br /> Market Outlook; All agree CAD/CAM sales will soar, Industry Week, September 17, 1984, Section: INFORMATION, Management; Pg. 111, Byline: John Teresko<br /> 1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive https://youtu.be/W8-54-9J9ns?si=uB01CAs8znTVmZfx<br /> <br /> Senior's test their skills on Crystal Castle<br /> ELDERLY TEST COORDINATION WITH VIDEO GAME, The New York Times, September 9, 1984, Sunday, Late City Final Edition, Section: Section 1; Part 2; Page 56, Column 2; Metropolitan Desk, Byline: AP, Dateline: PARSIPPANY, N.J., Sept. 8</p> <p>Nolan is back!<br /> "AXLON-GAMES; Nolan Bushnell returns to game business with new firm, Business Wire, September 24, 1984, Monday<br /> https://boardgamegeek.com/boardgamepublisher/2242/axlon <br /> https://gdri.smspower.org/wiki/index.php/Axlon</p> <p>Dragon's Lair debuts on Saturday morning<br /> https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series)</p> <p>Mylstar RIP<br /> Coke unit to close video game maker, United Press International, September 24, 1984, Monday, BC cycle, Section: Financial<br /> https://en.wikipedia.org/wiki/Gottlieb</p> <p><br /> Recommended Links:</p> <p>The History of How We Play: https://thehistoryofhowweplay.wordpress.com/<br /> Gaming Alexandria: https://www.gamingalexandria.com/wp/<br /> They Create Worlds: https://tcwpodcast.podbean.com/<br /> Digital Antiquarian: https://www.filfre.net/<br /> The Arcade Blogger: https://arcadeblogger.com/<br /> Retro Asylum: http://retroasylum.com/category/all-posts/<br /> Retro Game Squad: http://retrogamesquad.libsyn.com/<br /> Playthrough Podcast: https://playthroughpod.com/<br /> Retromags.com: https://www.retromags.com/<br /> Games That Weren't - https://www.gamesthatwerent.com/</p> <p><br /> Sound Effects by Ethan Johnson of History of How We Play.</p> <p><br /> Copyright Karl Kuras</p> <p> </p>
March 16, 2025
<p>Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios.</p> <p>In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a position at NetherRealm Studios, where he worked on Injustice 2, Mortal Kombat 11 and Mortal Kombat 1. We discuss life in a studio with the most senior staff in the business, gamer-first design philosophy and what it means to move from one game engine to the next in the modern console environment. <br /> Graeme gives us amazing insights into the life of a game dev like few others can or would.</p> <p>Recorded: February 2024</p> <p>Check out parts 1-4 here:<br /> https://www.patreon.com/posts/graeme-bayless-1-111627155<br /> https://www.patreon.com/posts/graeme-bayless-2-112571388<br /> https://www.patreon.com/posts/graeme-bayless-3-114736184<br /> https://www.patreon.com/posts/graeme-bayless-4-116996485</p> <p>Get us on your mobile device:<br /> Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz<br /> iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine</p> <p>And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!<br /> https://www.patreon.com/VGNRTM</p> <p><br /> Send comments on <br /> Mastodon @[email protected]<br /> Or<br /> twitter @videogamenewsr2<br /> Or<br /> Instagram https://www.instagram.com/vgnrtm<br /> Or<br /> https://bsky.app/profile/vgnrtm.bsky.social<br /> Or<br /> [email protected]</p> <p><br /> <br /> <a href= "https://x.com/fiercewombat">https://x.com/fiercewombat</a><br /> https://www.fantasyflightgames.com/en/index/<br /> https://www.gamezebo.com/upcoming/red-november-preview/<br /> https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/<br /> https://www.mobygames.com/company/22613/e-line-media/<br /> https://elinemedia.com/<br /> https://www.mobygames.com/person/30084/sean-vesce/<br /> https://en.wikipedia.org/wiki/DARPA<br /> https://www.mobygames.com/person/28387/timothy-scott-campbell/<br /> https://www.linkedin.com/in/ctremmel/<br /> https://www.mobygames.com/company/6239/telltale-inc/<br /> https://www.mobygames.com/company/10271/netherrealm-studios/<br /> https://www.mobygames.com/game/125596/mortal-kombat-11/<br /> https://www.mobygames.com/game/146036/mortal-kombat-11-aftermath/<br /> <a href= "https://www.mobygames.com/game/208859/mortal-kombat-1/">https://www.mobygames.com/game/208859/mortal-kombat-1/</a><br /> <br /></p> <p> Recommended Links:</p> <p>The History of How We Play: https://thehistoryofhowweplay.wordpress.com/</p> <p>Gaming Alexandria: https://www.gamingalexandria.com/wp/</p> <p>They Create Worlds: https://tcwpodcast.podbean.com/</p> <p>Digital Antiquarian: https://www.filfre.net/</p> <p>The Arcade Blogger: https://arcadeblogger.com/</p> <p>Retro Asylum: http://retroasylum.com/category/all-posts/</p> <p>Retro Game Squad: http://retrogamesquad.libsyn.com/</p> <p>Playthrough Podcast: https://playthroughpod.com/</p> <p>Retromags.com: https://www.retromags.com/</p> <p>Games That Weren't - https://www.gamesthatwerent.com/</p> <p>Copyright Karl Kuras</p>
Alex Smith, and Jeffrey Daum
The RGDS Team
Retro Asylum
zappedtothepast
The Retro Hour (Retro Gaming Podcast)
Neil from RMCretro - The Cave, Chris from 005 AGIMA and Dave
Retronauts
Arcade Attack
Simon Parkin
HardcoreGaming101.net
Kev, Sheepdog, Anna & Pab
Idle Thumbs
The Kit & Krysta Podcast
Timur Doumler & Phil Nash
Pat Contri
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