Podcast thumbnail for 游戏矩阵

游戏矩阵

Claim This Podcast

by 水主

57 episodes
Updated Daily
Accepts GuestsHas Sponsors

Podcast Overview

不知名游戏人的茶话会时间,从业内视角扯些老少咸宜的内容。

Language

🇨🇳

Publishing Since

6/9/2019

1 verified contact email on file for 游戏矩阵

Pitch yourself as a guest, propose sponsorships, or reach out directly to the host.

Recent Episodes

Episode thumbnail for SP4: 550亿美元砸晕EA x 翻转体育

October 12, 2025

SP4: 550亿美元砸晕EA x 翻转体育

<p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span>本期节目是我和《翻转体育》的主播滑轮,以及《电竞产业独立评论》的主笔文健的一期串台节目。以下是滑轮老师的shownotes:</span></p><span><br></span><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">9月底,一条游戏产业新闻震动了我这个做体育播客的外行人:沙特主权财富基金,550亿美元的天价,收购游戏巨头EA(艺电)。这笔接近4000亿人民币的交易,将成为史上最大的私有化收购之一。而我对EA的印象,还停留在少年时打开《NBA Live》时那句经典的“EA Sports”开场音效。<br>这个制作了《FIFA》《模拟人生》等知名游戏的公司,值这个价吗?<br>沙特,这个我们印象中的“石油土豪”,为何要买下一个美国游戏公司?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">本期,我请来了两位深谙游戏与电竞产业的嘉宾。和他们的讨论完,我重新理解了,EA的核心资产远不止一款足球游戏,它是一座由体育IP堆砌而成的金矿;而沙特的野心也远超“撒钱”,它正通过试图成为混乱电竞世界的“定义者”。节目中,我们会聊到:</p><span><br></span><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">EA如何靠“抽卡”模式年入数十亿,又为何被玩家戏称为“美国腾讯”?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">从《FIFA》到《eFootball》,足球游戏正在上演怎样的主机与手游的“错位战争”?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">在沙特电竞园区,当戴头巾的女性玩家全家出动,游戏能否改变一个保守国家的夜生活?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">为什么说在电竞世界,沙特的影响力可能远超过它在传统足球中的地位?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">550亿美元的交易背后,是一场关于电竞话语权、国家形象与产业格局的博弈。<br>游戏能成为新的石油吗?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">【聊天的人】<br>hualun@翻转体育播客<br>水主@游戏矩阵播客<br>文健@电竞产业独立评论(公号)</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">【聊了什么】<br>02:12 历史级收购: 沙特PIF基金550亿美元收购EA,可能是史上最大私有化交易。<br>04:32 沙特早布局: “PIF在EA里已经占了快10%的股份,投了快十年了”。<br>07:08 钱还够不够: “线性城市(Neom)听说预算都砍了,还以为沙特要缩紧银根了”。<br>11:58 摇钱树FIFA: “主要就靠《FC》(FIFA),光UT模式(氪金抽卡)一年几十亿美金”。<br>18:40 老对手实况: 曾经被FIFA超越,现在正在通过手游回归<br>23:45 美利坚腾讯: EA的口碑与玩家调侃的逻辑<br>26:45 王储游戏迷: 王储本人就是重度游戏玩家<br>31:52 电竞入奥难: “奥委会不接受开枪的游戏,但《FC》这种模拟体育也许可以”。<br>34:16 电竞组织乱: “各种组织在抢话语权,非常混乱”。<br>38:37 虚拟体育观: “比如《FC》是模拟体育,VR滑雪是虚拟体育”。<br>45:53 沙特见闻录: “保守国家,但电竞园区不缺人流不区分性别,成了夜晚新去处”。<br>49:08 产业链难留: “让程序员拖家带口去沙特?基本不可能”。<br>55:08 预测好中差: “好结局是做成电竞帝国,差结局是EA被沙特玩坏”。</p><span><br></span>

Episode thumbnail for E56 PPT纺织以外的大厂商分生活

July 3, 2025

E56 PPT纺织以外的大厂商分生活

<p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">商分or战略一直是一个听起来很高端的存在,一毕业就可以和老板跟老板汇报听起来也是个很美的事情。另一方面,商分也时常伴随着价值究竟在哪里,凭啥指导研发,给老板能提供什么价值的疑问。这期节目我请到了做过策划的商分Alice老师,跟我们聊聊她在游戏大厂做商分的感受。</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">时间轴</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">01:02|从策划到商分的心态变化</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">02:10|PPT只是工具而非目的</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">04:50|商分如何能do something</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">11:45|对Next big thing的一些想法</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">19:20|大游戏公司才需要商分么?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">25:50|行业的成熟期和巨型团队</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">28:30|十年后为何还没有GTA online 2:服务意识?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">31:50|服务型游戏是西西弗斯推石头</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">35:40|为何SONY还是做不好服务型游戏</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">45:10|制作人就是不停的做决策</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">49:40|商分看起来高大上但也很卷</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">54:15|和老板坐在一张桌子上不代表什么荣耀</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">55:30|商分雕花屠龙里的苦与乐:建立自己的反馈循环很重要</p><span><br></span><br><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">编辑:游戏矩阵小甜筒</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><img data-key="0" src="http://imagev2.xmcdn.com/storages/ab72-audiofreehighqps/7C/3F/GAqhp50MOw5kAAqFDAPX7F23.jpg!op_type=4&amp;device_type=ios&amp;upload_type=attachment&amp;name=mobile_large" alt="" data-origin="http://imagev2.xmcdn.com/storages/ab72-audiofreehighqps/7C/3F/GAqhp50MOw5kAAqFDAPX7F23.jpg?op_type=0" data-large="http://imagev2.xmcdn.com/storages/ab72-audiofreehighqps/7C/3F/GAqhp50MOw5kAAqFDAPX7F23.jpg!op_type=4&amp;device_type=ios&amp;upload_type=attachment&amp;name=mobile_large" data-large-width="750" data-large-height="750" data-preview="http://imagev2.xmcdn.com/storages/ab72-audiofreehighqps/7C/3F/GAqhp50MOw5kAAqFDAPX7F23.jpg!op_type=4&amp;device_type=ios&amp;upload_type=attachment&amp;name=mobile_small" data-preview-width="140" data-preview-height="140"><br></p>

Episode thumbnail for E55 长青游戏,停滞年代 x 确然不行

June 11, 2025

E55 长青游戏,停滞年代 x 确然不行

<p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">本期依旧是一期对谈节目。我请到了我的老朋友,E40及E45的嘉宾喵羽老师,一起来聊聊处在2025的当下我们对游戏行业的感受。2025年业已过半。相对前几年来说,今年的商业游戏领域可谓是静水微澜。E3期间的游戏新闻似乎也很难让人生出激动来。在这么个大家都在提“长青”的停滞世代里,有哪些趋势还在跟时代同频脉动?</p><span><br></span><p data-flag="normal" style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;"><span>时间轴</span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>2:19</span><span>&nbsp;游戏增长降速的表征</span></span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>- 大厂开始乏力</span></span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>- 神话没那么多</span></span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>11:39&nbsp;</span><span>“机制型”游戏的暂时胜利</span></span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>- 长青游戏的胜利是机制型游戏的胜利</span></span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>- 万事万物“+SLG”是符合时代潮流的事情</span></span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>- 休闲游戏大有天地</span></span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>27:55&nbsp;</span><span>从业者的普遍沮丧和时代金线</span></span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">- 发大财的机会再也没有了</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">- 行业看的机会更“小”</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">- 顺便聊聊“时代的叙事”</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">- 短视频带来的“小时代”</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><span>41:41</span><span>&nbsp;我们最近都在玩什么,谈谈AI</span></span></p><p data-flag="normal" style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;"><span>编辑:游戏矩阵小甜筒</span></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;"><img data-key="0" src="http://imagev2.xmcdn.com/storages/4c26-audiofreehighqps/E7/CF/GAqh_aQMHidQAAFK5gPE5LSW.jpg!op_type=4&amp;device_type=ios&amp;upload_type=attachment&amp;name=mobile_large" alt="" data-origin="http://imagev2.xmcdn.com/storages/4c26-audiofreehighqps/E7/CF/GAqh_aQMHidQAAFK5gPE5LSW.jpg?op_type=0" data-large="http://imagev2.xmcdn.com/storages/4c26-audiofreehighqps/E7/CF/GAqh_aQMHidQAAFK5gPE5LSW.jpg!op_type=4&amp;device_type=ios&amp;upload_type=attachment&amp;name=mobile_large" data-large-width="750" data-large-height="1000" data-preview="http://imagev2.xmcdn.com/storages/4c26-audiofreehighqps/E7/CF/GAqh_aQMHidQAAFK5gPE5LSW.jpg!op_type=4&amp;device_type=ios&amp;upload_type=attachment&amp;name=mobile_small" data-preview-width="140" data-preview-height="186.66666666666666"></p><span><br></span>

57 total episodes available

Deep-dive analytics for 游戏矩阵

Frequently asked questions

Have a different question and can't find the answer you're looking for? Reach out to our support team by sending us an email and we'll get back to you as soon as we can.

What is 游戏矩阵?

不知名游戏人的茶话会时间,从业内视角扯些老少咸宜的内容。

How often does this podcast release new episodes?

This podcast updates daily.

Where can I listen to this podcast?

This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

Information about guest appearances is not available.

Legal Disclaimer

Pod Engine is not affiliated with, endorsed by, or officially connected with any of the podcasts displayed on this platform. We operate independently as a podcast discovery and analytics service.

All podcast artwork, thumbnails, and content displayed on this page are the property of their respective owners and are protected by applicable copyright laws. This includes, but is not limited to, podcast cover art, episode artwork, show descriptions, episode titles, transcripts, audio snippets, and any other content originating from the podcast creators or their licensors.

We display this content under fair use principles and/or implied license for the purpose of podcast discovery, information, and commentary. We make no claim of ownership over any podcast content, artwork, or related materials shown on this platform. All trademarks, service marks, and trade names are the property of their respective owners.

While we strive to ensure all content usage is properly authorized, if you are a rights holder and believe your content is being used inappropriately or without proper authorization, please contact us immediately at hey@podengine.ai for prompt review and appropriate action, which may include content removal or proper attribution.

By accessing and using this platform, you acknowledge and agree to respect all applicable copyright laws and intellectual property rights of content owners. Any unauthorized reproduction, distribution, or commercial use of the content displayed on this platform is strictly prohibited.