🎙️ The Allcorrect Gamedev Show: A podcast about how to build amazing games, thriving studios, and in-demand careers in the gaming industry.
Hi! We’re Evgeny Putilin and Anastasiia Lebedeva from Allcorrect, and we’re on a mission to figure out how great games (and the studios behind them) get made by talking to the people who make them.
Evgeny’s done everything, from working on a car factory floor to leading international sales at a plywood empire. Now he’s our Art Director, and since 2022, he’s been trying to make sense of this wild, wonderful industry we call gamedev.
Anastasiia is an Account Manager at Allcorrect. She once worked in a luxury Swiss hotel (wasn’t a fan), famously didn’t give Henry Cavill a light (true story), and will 100% pitch you some art if you pause for a second too long.
🎧 Every episode, we chat with game studio founders, producers, designers, artists, and composers to uncover what it takes to create incredible games and make money.
🚀 Want to be a guest? We’re always on the lookout for developers, creatives, and business minds shaping the future of games. Give us a shout—we’d love to hear from you!
🎉 Fun fact: The Allcorrect Gamedev Show is the first gamedev podcast ever advertised in Times Square. Yes, really.
allcorrect.substack.com (https://allcorrect.substack.com?utm_medium=podcast)
#5. Building Games That Make Players Smile: Emre Guzel on Indie Studios, AI, and AR
In this episode of The Allcorrect Gamedev Show, we chat with Emre Güzel, who talks about founding a three-person game studio, how to choose a first project you can actually finish, why AI often slows
Timecodes:
Timecodes:00:00:19 - First computer, DOS, and discovering Prince of Persia00:02:08 - Diablo 2 and the power of cinematics in games00:04:04 - The kind of company Emre Güzel wants to build00:05:25 - Bethesda’s influence and why Starfield is underrated00:06:54 - The spark behind the studio: how three strangers started making games00:10:43 - Why in-app purchases can ruin the fun of gaming00:13:11 - One game or a series: building reusable development frameworks00:14:21 - How to choose the right outsourcing partner00:16:20 - AI in game development: “a good servant but a bad master”00:19:21 - Can AI create the perfect game for everyone?00:21:49 - Why AI may actually slow down game development00:22:58 - AGI fears: Terminator 2, Love, Death & Robots, and the future of AI00:25:20 - Dream project: creating a D&D experience in augmented reality00:26:44 - AR vs. VR: which technology has more potential?00:31:35 - The gaming industry in 5–10 years: the rise of indie games00:32:27 - Elden Ring: “It is not a game, it is art”00:35:25 - Advice for beginners: escaping tutorial hell00:39:39 - The hardest parts of game development: money, pitching, and criticism
Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-5-building-games-that-make-players-smile/Want to be a guest? Join our next podcast episode: https://allcorrectgames.com/podcast/If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com (https://allcorrect.substack.com?utm_medium=podcast&utm_campaign=CTA_1)
24 Apr 2026
#4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 2)
In Part 2 of this episode, Nikola Nikita Jeremić dives into his career journey, shares how he broke into AAA projects like Destiny 2 and Cyberpunk 2077, and gives honest advice on networking and building a career in gamedev.
We also discuss how composers collaborate with studios, what happens when projects fail, and what the future of the gaming industry might look like.
Timecodes:
00:00:06 - Dream projects and games he would love to score
00:00:56 - Breakthrough into AAA: Halo connection, Bungie, and Destiny 2
00:05:35 - The Witcher remix competition and getting a track into Cyberpunk 2077
00:08:42 - More dream franchises and favorite game worlds
00:12:10 - Networking challenges and career advice for game developers
00:19:19 - Working with studios: pipeline and music production stages
00:21:17 - Music pitch process and defining a game’s sound
00:23:41 - Failures, dropped projects, and industry realities
00:25:27 - Rejections, outreach, and finding long-term clients
00:27:00 - Timing, competition, and missed opportunities
00:30:42 - Future of the gaming industry
Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/
Want to be a guest?
Join our next podcast episode: https://allcorrectgames.com/podcast/
If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com (https://allcorrect.substack.com?utm_medium=podcast&utm_campaign=CTA_1)
24 Apr 2026
#4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 1)
In this episode of The Allcorrect Gamedev Show, Nikola Nikita Jeremić shares how he got into game audio, explains how interactive music systems actually work, and breaks down the key differences between composing for games and films.
You’ll also hear how storytelling shapes music, why classical composers still influence modern soundtracks, and what role AI plays in music production today.
Timecodes:
00:00:56 - Icebreaker and cultural discussion (burek debate)
00:05:09 - Childhood, teenage years, and discovering music
00:08:33 - Video games and early musical influences
00:12:02 - Self-taught journey and becoming a composer
00:14:21 - Creative process: how game music is made
00:20:08 - Game music vs film music: key differences
00:25:09 - Adaptive and interactive music systems in games
00:29:44 - Music as storytelling and influence of classical composers
00:37:39 - AI in music: opportunities, limits, and risks
Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/
Want to be a guest?
Join our next podcast episode: https://allcorrectgames.com/podcast/
If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com (https://allcorrect.substack.com?utm_medium=podcast&utm_campaign=CTA_1)
22 Jan 2026
#3. From Childhood Consoles to Narrative Design
In Episode 3 of The Allcorrect Gamedev Show, Barry Keating shares his non-linear journey into game writing, along with hard-earned lessons about collaboration, flexibility, and surviving in an industry that’s constantly changing.
Timecodes:
00:00:19 – First Memories of Video Games
00:04:26 – Path into Game Industry
00:11:20 – Film Criticism Experience and Screenwriting Start
00:16:15 – Differences: Movie Scripts vs Game Writing
00:18:07 – Aligning Narrative with Game Mechanics
00:22:26 – Creating Memorable Characters
00:26:31 – Adapting Plots to Genres
00:29:10 – Cultural Differences and Localization Challenges
00:33:13 – Tools and Daily Workflow
00:37:03 – Nonlinear Storytelling and Branching Narratives
00:47:58 – Inspiration Sources and Overcoming Writer’s Block
00:49:08 – Advice for Aspiring Writers and Favorite Influences
00:52:59 – Recent Game Impressions
00:56:14 – Industry Future and Hopes for Project 007
Text version of this podcast episode: “#3. From Childhood Consoles to Narrative Design” (https://allcorrectgames.com/podcast/podcast-3-from-childhood-consoles-to-narrative-design-the-barry-keating-story/).
Want to be a guest?
Join our next podcast episode (https://docs.google.com/forms/d/e/1FAIpQLSexY7wHoEY6MhVXMXheOgd2hs3CT_y5W_COidTsqMJMHgL4pA/viewform)! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com (https://allcorrect.substack.com?utm_medium=podcast&utm_campaign=CTA_1)
18 Sept 2025
#2. Outsourcing Without the Stigma, AI Flooding, and Roblox Rising
In this episode of The Allcorrect Gamedev Show, we chat with Brooke Van Dusen, founder of CDR External Development and author of Pixel Procurement. Brooke shares how his path from a Nintendo-filled childhood to Twitch’s golden days shaped his career, why he built CDR as a “full-stack outsourcing department” for studios, and how outsourcing still struggles with stigma in gamedev. We dive into his unforgettable story of bringing Snoop Dogg to a battle royale launch, his advice for young outsourcing studios and newcomers to the industry, and his vision of how AI, Roblox, and new business models will reshape games in the next decade.
Timecodes:
00:01:00 – First Memories of Video Games
00:04:07 – Entering Games Through Twitch
00:05:56 – The “Golden Days” of Twitch
00:07:01 – Founding CDR External Development
00:09:55 – The “Uber of Outsourcing” (But Not Quite)
00:11:17 – How CDR Differs From Competitors
00:14:20 – The Critical Role of Networking
00:17:14 – The Outsourcing Stigma
00:21:02 – The Problem With Aggressive Sales
00:25:21 – Evaluating Studio Credibility
00:28:23 – Why Portfolios Beat Demos
00:31:15 – Advice for Young Outsourcing Studios
00:35:08 – The Risk of AI Content Floods
00:38:25 – The Snoop Dogg Story
00:48:10 – The Future of the Games Industry
Text version of this podcast episode: “Outsourcing Without the Stigma” (https://allcorrectgames.com/podcast/podcast-2-outsourcing-without-the-stigma-ai-flooding-and-roblox-rising/).
Want to be a guest?
Join our next podcast episode (https://docs.google.com/forms/d/e/1FAIpQLSexY7wHoEY6MhVXMXheOgd2hs3CT_y5W_COidTsqMJMHgL4pA/viewform)! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com (https://allcorrect.substack.com?utm_medium=podcast&utm_campaign=CTA_1)
4 Jun 2025
#1. Rafting Ice Sculptures: Jon Hare's Journey Through the World of Games
Game developer Jon Hare recounts his forty years in the industry, discussing pixel art, Sensible Soccer's success, dream projects, and the need for curation in the age of NFTs in this interview.
19 Apr 2024
Pilot
Hey there, welcome to the pilot of the Allcorrect Gamedev Show! Our hosts, Anastasia and Evgeniy, are excited to chat with you about our show. So please sit back, relax, and let's get started!
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com (https://allcorrect.substack.com?utm_medium=podcast&utm_campaign=CTA_1)
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Podcast Authority Score: 27 / 100
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Engagement
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