Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.
Publisher
Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice
S6 E247 RUS-T - Can an AI Film Tell a Story? (Oct 2026)
Tracy Harwood and Phil Rice review RUS-T, John Martin’s science fiction short about a robot abandoned on Mars. They discuss its expressive character design and story of care and disposability, then trace the production workflow through Reallusion AI Studio, Character Creator and Seedance 2.0. How much control does image guided video generation give a filmmaker? And can a film succeed as both a story and a demonstration of new tools? Alongside praise for RUS-T’s character consistency, Tracy and Phil examine its visual slips, frequent crossfades and unresolved questions about its voices, music and sound design.
Key moments
01:00 — Why RUS-T is an unusual choice for the podcast
01:43 — Tracy introduces the film, its maker and its Mars setting
06:57 — Abandonment, robot labour and the discovery of life
12:22 — Visual continuity, sound design and the tools behind the film
17:36 — What AI Studio and Seedance can do, and what the production notes actually establish
24:38 — Phil on RUS-T’s expressive face and emotional range
33:38 — Image guided generation versus animation control and style transfer
37:31 — Why character consistency is the film’s strongest technical achievement
41:17 — Crossfades, short clips and the film’s editing choices
44:23 — The AI voice and the mystery of the soundtrack
50:14 — Comparing RUS-T with another AI film made as a proof of concept
Credits -
Co-hosts: Phil Rice, Tracy Harwood
Producer/Editor: Phil Rice
Music: Phil Rice, Suno AI
15 Oct 2026
S6 E246 Avalon - Has Garry’s Mod Reached a New Peak? (Oct 2026)
An eight-year labour of love made in Garry’s Mod, Dan Shetter’s Avalon takes us into the world of Half-Life for a feature-length story of occupation, memory and survival. Damien, Phil and Tracy discuss its extraordinary cinematography, animation, sound and music, and why it works even for viewers who have never played the games. Tracy explores the film’s characters and layered ending, while Phil asks whether this is the best machinima film he has ever seen.
Spoiler warning: The story discussion begins at 15:28. Watch the film first if you want to experience its twists for yourself.
Key moments
01:17 — Damien introduces Avalon and explains why he chose it.
04:37 — Phil makes the case for its place among the greatest machinima films.
11:27 — How exceptional work can inspire other filmmakers.
14:30 — The brief behind-the-scenes video and the mystery of its production.
15:28 — Spoilers begin: Tracy introduces Dan Shetter’s eight-year project.
17:40 — Camp Haven, Teagan and the film’s opening attack.
20:30 — Breen, Freeman and the film’s relationship to Half-Life.
22:03 — Memory, extraction and the Combine’s plans.
25:30 — Portals, the final battle and collective resistance.
27:44 — The meaning of Avalon, restoration and the recurring crows.
29:27 — Atmosphere, sound, visual storytelling and the film’s limitations.
33:29 — Earlier Half-Life machinima and the achievement of finishing such an ambitious film.
36:39 — What makers working in any engine can learn from it.
Credits -
Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood
Producer/Editor: Phil Rice
Music: Phil Rice & Suno AI
8 Oct 2026
S6 E245 The Horror of Classic Fallout: When the Vault Becomes the Threat (Oct 2026)
Phil brings us Lando’s video essay The Horror of Classic Fallout. What makes the original game unsettling: its grotesque creatures, its unforgiving countdown, or the institutions that promise safety while exercising control?
Ricky, Damien, Tracy and Phil discuss how the essay uses game footage, visual effects and sound to uncover the anxiety beneath Fallout’s cheerful retro imagery. They explore the Master, the game’s haunting ending, and the strange power of its early animated faces. The conversation then moves from Cold War nuclear fears to the concerns that keep Fallout relevant for new generations.
Key moments
01:26 – Phil introduces Lando’s essay and the darker origins of Fallout
04:43 – What makes a compelling game documentary or video essay?
07:05 – The original game’s countdown and the freedom to explore
12:17 – Tracy examines the essay’s structure and visual style
18:01 – The Master, cosmic horror and the cost of survival
21:00 – Uncanny character animation and Mark Morgan’s soundscape
25:32 – Cold War memory and Fallout’s appeal across generations
29:03 – Corporate control and distrust of institutions
30:59 – Modern anxieties, the news and why the game still resonates
33:46 – How a film about a 1997 game sparked a discussion of the present
Credits -
Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
Producer: Ricky Grove
Editor: Phil Rice
Music: Phil Rice & Suno AI
Who has been a guest on And Now For Something Completely Machinima
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Podcast Authority Score: 82 / 100
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Engagement
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Questions about And Now For Something Completely Machinima
Who hosts And Now For Something Completely Machinima?
Damien Valentine and Phil Rice and Tracy Harwood and Ricky Grove host the show. Published by Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice.
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The show publishes weekly, based on its RSS feed.
Does And Now For Something Completely Machinima take guests?
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