Welcome to AIP, the Animation Industry Podcast!
Here you'll find interviews from today's top leadaers in the animation industry on topics like:
*the best way to pitch a show
*how to successfully market your work online
*what kind of skills will get your dream job
*and more!
Who's running this podcast?
My name is Terry, and I'm a stop motion animator. I'm soaking up as much knowledge about the animation industry as I can, and sharing what I learn along the way.
For more information about this podcast, visit https://terryibele.com/animation-industry-podcast/
Episode 252: Celeste Art Director Pedro Medeiros & How To Become A Professional Pixel Artist
This chat features Pedro Medeiros, a Pixel Artist, and indie video game Art Director known for such titles as Celeste, Towerfall, as well as the unreleased Earthblade, and Neverway. In their chat, Medeiros shares how he got into pixel art through video game development in Brazil (when there wasn’t any game industry there yet), as well as his process of developing a game’s art style from scratch.
Tune in to Ibele and Medeiros to hear:
*What to do to become a professional pixel artist
*How much coding knowledge you actually need to become a video game art director
*At what stage a video game starts to look for an art director
Social Links:
*Check out Medeiros’ website: https://saint11.org/
*Follow Medeiros on Twitter: https://twitter.com/saint11
17 Apr 2024TRANSCRIPT
Episode 251: Video Game Art Director Ole Tillmann & Creating The Stop Mo Style For Harold Halibut
This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history.
Tune in to Ibele and Tillmann to hear:
*What Tillmann did that led to Harold Halibut to getting funded
*How Tillmann kept motivation on a ten-year project (with no end in sight)
*How big of a team is needed to develop an indie video game
Social Links:
*Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/
*Check out Tillman’s website: https://mousemou.se/
*Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
10 Apr 2024TRANSCRIPT
Episode 250: Rand Fishkin & How He's Funding Snackbar Indie Game Studio
This chat features Rand Fishkin, Creative Director and CEO of Snackbar Studio, a new video game studio working on its first title. Fishkin, who is better known for founding the SEO software company Moz, and the consumer intelligence company SparkToro, shares why he made the jump from the world of business into video games. Fishkin also covers the extensive research he did to figure out exactly what type of game to make, and how he put together a winning team.
Tune in to Ibele and Fishkin to hear:
*How Fishkin is funding Snackbar studio (and for how much)
*How Fishkin’s research led him to set the game in 1960’s Italy
*What three criteria Fishkin thinks will lead to any video game’s success
Social Links:
*Check out Snackbar Studio’s website: https://snackbarstudio.com/
*Follow Rand on Threads: https://www.threads.net/@randderuiter
*Follow Geraldine DeRuiter on Threads: https://www.threads.net/@theeverywhereist
Inside a recent episode
Episode 252: Celeste Art Director Pedro Medeiros & How To Become A Professional Pixel Artist
Published 17 Apr 2024 · Transcript excerpt
[…] But do you ever when you said your background is in sculpture, does that ever play come to like play and when you're creating pixel art when you become like again, like first culture, you need to also learn, you also need to learn like the basics and fundamental like anatomy and everything. […]
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