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Console Shock, Retro and Modern Gaming Chat.

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by Stuart Trevor

126 episodes
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49

Podcast Authority

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FairBased on show quality, social media presence, reviews, charts, and more
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Quality74
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Engagement60

Podcast Overview

Retro and modern gaming chat with Trev and Stu

Language

🇺🇲

Publishing Since

5/18/2018

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49

Podcast Authority

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FairBased on show quality, social media presence, reviews, charts, and more
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Quality74
Social0
YouTube0
Engagement60
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excellent
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1h 11m
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Recent Episodes

Episode thumbnail for Console Shock Podcast 163: Questions and Answers

May 13, 2026

Console Shock Podcast 163: Questions and Answers

<p>Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week we switch things up with a listener Q&amp;A-style episode, tackling a range of topics like the ever-blurring line between PCs and consoles, and debating whether devices like Steam Deck, SteamOS, and Microsoft’s rumoured “Project Helix” represent the future of gaming. Along the way, we revisit the biggest console generation leaps of all time — from the jump to 3D on the PS1 and N64, to the HD revolution of the Xbox 360 era — before diving deep into modern graphics tech like DLSS, FSR, and frame generation. </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> In this episode: </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f5a5.png" alt="🖥" class="wp-smiley" style="height: 1em; max-height: 1em;" /> PC vs console convergence – Why SteamOS has pushed Microsoft and others toward more console-like PC gaming experiences </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f3ae.png" alt="🎮" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Project Helix speculation – Will Microsoft’s future Xbox hardware behave more like a console, a PC, or something in between? </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4be.png" alt="💾" class="wp-smiley" style="height: 1em; max-height: 1em;" /> The old days of PC gaming – Remembering when installing a PC game could feel like a technical qualification </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f579.png" alt="🕹" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Biggest console generation leap – Why the jump from 16-bit systems to PS1, Saturn, and N64 still feels unmatched </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f30d.png" alt="🌍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Mario 64 &amp; open worlds – How Nintendo’s 3D platformer changed the way games were designed forever </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f3ac.png" alt="🎬" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Metal Gear Solid &amp; cinematic gaming – The moment games started to feel like interactive movies</p> <p> <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4fa.png" alt="📺" class="wp-smiley" style="height: 1em; max-height: 1em;" /> The HD gaming revolution – Why the Xbox 360 and PS3 era transformed online gaming and visual clarity </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/26a1.png" alt="⚡" class="wp-smiley" style="height: 1em; max-height: 1em;" /> DLSS, FSR &amp; upscaling explained – Breaking down how modern games fake higher resolutions for better performance </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f9e0.png" alt="🧠" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Frame generation debate – Smooth visuals vs controller responsiveness, and where the tech works best </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4bb.png" alt="💻" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Steam Deck &amp; emulator experiments – Using modern PC features to breathe new life into retro and PS3-era games Check out Trev and Al&#8217;s other podcast where they reminisce about different episodes of the Star Trek franchise! : <a href="https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqazBpTXBrNjBrN1dFbjFQbGZVYzg2LUhadnB1UXxBQ3Jtc0trU0NUbWlhcnJFYmo3Q2FLYUkzYTFnbnFYVFZubE9nOHJmbTY3cDg4QUV1anpzSnY3dGwwd0xHZGYzUmVhalJ0ZEp4LUV1a2RjOG1UWnF0Zy10c3hUNzZvM3IzRm5ZRmsyN0wtTnVaZzJ6R0ZKTkxDaw&amp;q=https%3A%2F%2Flongrangesensors.com%2Fepisodes&amp;v=p6xlhDBFQC4" target="_blank" rel="noreferrer noopener">https://longrangesensors.com/episodes</a> Intro/Outro Music &#8211; Title Theme &#8211; Pinball Dreams (1992) &#8211; Commodore Amiga &#8211; Composer(s): Olof Gustafsson</p>

Episode thumbnail for Console Shock Podcast 162: Xbox 360 collecting with EternalLee HD

April 24, 2026

Console Shock Podcast 162: Xbox 360 collecting with EternalLee HD

<p>Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! It&#8217;s another trip to the world of Xbox, as we’re joined by special guest Lee from the EternalLee HD YouTube channel—a prolific Xbox 360 collector who knows the system inside out. Together, we dive into CEX chaos, physical media quirks, and the golden era of the 360, from reprinted covers to rare oddities. It’s a proper enthusiast’s look at what made the generation so special—and so challenging to collect for! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> In this episode:</p> <p> <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4bf.png" alt="💿" class="wp-smiley" style="height: 1em; max-height: 1em;" /> CEX cover drama – Why “cover reprinted” games just don’t cut it for collectors (and shouldn’t cost the same) </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4e6.png" alt="📦" class="wp-smiley" style="height: 1em; max-height: 1em;" /> The CEX lottery – Ordering multiple copies, building one perfect version, and returning the rest—chaotic, but once very real </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f69a.png" alt="🚚" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Postage problems – How CEX’s store-to-store fulfilment model leads to inconsistent shipping costs and customer confusion </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4d6.png" alt="📖" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Death of the manual – The slow fade from full booklets to flimsy inserts… to nothing at all by the end of the 360 generation </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f5c2.png" alt="🗂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Building the ultimate 360 database – A community-built database documenting every detail of Xbox 360 physical releases, from barcodes to inlays </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f3ae.png" alt="🎮" class="wp-smiley" style="height: 1em; max-height: 1em;" /> All-time greats – Fallout: New Vegas takes centre stage, alongside heavy hitters like Modern Warfare 2 and Red Dead Redemption </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f525.png" alt="🔥" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Hidden gems &amp; variety – From Blur and Split/Second to Enslaved, celebrating the sheer range of the 360 library </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f3a4.png" alt="🎤" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Weird &amp; wonderful moments – Rare titles like Handball 16, industry stories, and even a surreal Lips performance tale to round things off Check out Lee&#8217;s YouTube channel here:<a href="https://www.youtube.com/@EternalLeeHD">‪@EternalLeeHD‬</a> Check out Trev and Al&#8217;s other podcast where they reminisce about different episodes of the Star Trek franchise! : <a href="https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqbFdtQmpkdF9vTFptckc1bm93TVhoTjRTMi1qZ3xBQ3Jtc0tsRnpZVk90SzlLRk1aRFRtTTg4MWFqd0pwZ1g2UFpMQk95elh2akxYS3VxSmtMd0hQUTl2M0k3d0lTRThYU1pBM29EcDRVZkdnX2dXc2IyRnR4ck1LZDduUEpCYUJIQ25sRVRUVTBQWDZlR1VOazhQaw&amp;q=https%3A%2F%2Flongrangesensors.com%2Fepisodes&amp;v=EPSh3pdnQQ0" target="_blank" rel="noreferrer noopener">https://longrangesensors.com/episodes</a> Intro/Outro Music &#8211; Turn The Page (Tutorial Theme) &#8211; Ridge Racer Type 4 (1998) &#8211; Sony Playstation &#8211; Composer(s): Hiroshi Okubo</p>

Episode thumbnail for Console Shock Podcast 161: Marchintosh 2026

April 10, 2026

Console Shock Podcast 161: Marchintosh 2026

<p>Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Not quite March—but close enough… so it’s Marchintosh time! Or maybe Appril? Either way, Trev and Stu return to the annual YouTube tradition of diving into Apple tech. This year, we’re spotlighting the machine that redefined portable computing for decades to come: the iconic Titanium PowerBook G4—the blueprint for modern laptops. <strong>Apologies for the audio issues in this episode—there’s some glitchiness on Trev’s side from the original recording.</strong> </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> In this episode: </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f916.png" alt="🤖" class="wp-smiley" style="height: 1em; max-height: 1em;" /> DLSS 5 &amp; AI visuals – Is NVIDIA heading toward a future of AI-generated, “yassified” game assets? </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f34f.png" alt="🍏" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Mac portable evolution – The journey of Apple laptops leading up to 2001 </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4bb.png" alt="💻" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Design legacy – How the Titanium G4 stacks up against modern laptops </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f680.png" alt="🚀" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Ahead of its time – Why it was such a leap in both performance and industrial design </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f1ec-1f1e7.png" alt="🇬🇧" class="wp-smiley" style="height: 1em; max-height: 1em;" /> First impressions – Trev’s memories of encountering the Titanium G4 in early-2000s UK, when Macs were still a rarity </p> <p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f3a8.png" alt="🎨" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Design contrast – The sleek, pro titanium look vs the playful “jellybean” iMac era <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f9e0.png" alt="🧠" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Best of both worlds </p> <p>– Why it’s still a perfect machine for classic Mac OS and early Mac OS X software Check out Trev and Al&#8217;s other podcast where they reminisce about a different episode of Star Trek every month! : <a href="https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqazNDX2R5TlYyMVdkdGlMTk56dnc5SXB2RHY2d3xBQ3Jtc0ttd2plM0pURVhvcW9yakJUbXlzd1dsUXBsdkZlbzB2UExrajNjaUo5bFJxeExhQV92bkk3VmVsa2RkNktubFo4dGIyWnIxQkh6ZzdETm5PUm16cGNZcVU3RGV2czZIZkpveFlMVFA1V0NzT2RzaV9ZVQ&amp;q=https%3A%2F%2Flongrangesensors.com%2Fepisodes&amp;v=7cFdsuwXHu0" target="_blank" rel="noreferrer noopener">https://longrangesensors.com/episodes</a> Intro/Outro Music &#8211; Turn The Page (Tutorial Theme) &#8211; Ridge Racer Type 4 (1998) &#8211; Sony Playstation &#8211; Composer(s): Hiroshi Okubo</p>

126 total episodes available

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What is Console Shock, Retro and Modern Gaming Chat.?

Retro and modern gaming chat with Trev and Stu

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This podcast updates weekly.

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This podcast is available on 10 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

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Yes, this podcast regularly features guests.

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