Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Trev and Stu take a nostalgic trip back to the ’90s to revisit gaming before the internet changed everything. From seaside arcades and LCD handhelds to renting PlayStations and hunting for bargains, we look at how we discovered and bought games back then, and what the future holds for physical gaming.
Arcade Memories – Seaside arcades, classic machines and the magic of discovering arcade gaming.
LCD Handhelds – Tiger Electronics, Konami handhelds and some surprising collector prices.
Gaming Before the Internet – Discovering games through magazines, shop displays and word of mouth.
Renting Games and Consoles – From Mega Drive games to renting an entire PlayStation in a metal suitcase!
The Lost Magic of Game Shops – Remembering the days of playable demos and dedicated gaming sections.
Retro Gaming’s Wild West – Dodgy Amiga game copies and the early second-hand market.
Are Games Cheaper Today? – Comparing retro prices with modern sales, bargains and GTA VI pre-orders.
The Future of Physical Gaming – Rising prices, digital-only consoles and whether physical games will survive. Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes (https://www.youtube.com/redirect?event=video_description&redir_token=QUZZTVljRWFzNFItQXJ4czg0cVIyaGRyN055RXxBSTVJdTV1S1BsaTNSUWFQNmpJc25yeWI5WGdOakVzdldZenNOQlhwNFUzNjA4RHVLajZrbEhVd0lDMUN6bGxualNQQ1R3eHF4SzFxTlI2aFdINW9JeVpOOG84dGg4YjlNNFdu&q=https%3A%2F%2Flongrangesensors.com%2Fepisodes&v=pd8hin60S7o) Intro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson Outro Music – Loading Theme – Desert Strike (1993) – Commodore Amiga – Composer(s): Jason A. S. Whitely
23 Sept 2026
Console Shock Podcast 169: Amiga Buyers Guide
Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! What’s the best way to experience the Amiga in 2026? Do you need original hardware, an FPGA system, or is emulation the way to go? We also dive into the future of handheld gaming, Steam Deck 2, ARM-powered devices and a whole load of retro PC gaming.
Stu has been revisiting Serious Sam and Warcraft 3 on an old Windows XP PC, while Trev discovers that Just Cause still runs brilliantly on the Steam Deck
Alien Breed gets some love as we look back at the classic Amiga games and the more modern 3D/twin-stick versions
Can mouse-heavy games like Command & Conquer actually work on a Steam Deck? We put the trackpad to the test
Steam Deck 2 – could Valve eventually move to ARM for better performance and battery life?
We discuss the problem with modern gaming handhelds being increasingly huge, and whether a smaller DS/Vita-style machine could be the perfect solution
So, you want an actual Amiga? We look at the Amiga 500, 600 and 1200, and debate which classic machine is the best starting point
FPGA, emulation or original hardware? We look at the different ways to recreate the classic Amiga experience while adding some much-needed modern quality-of-life features
From WHDLoad and Compact Flash cards to RGB SCART and OSSC, we discuss how to make a real Amiga work with modern displays without completely losing the original experience Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! :
https://longrangesensors.com/episodes (https://www.youtube.com/redirect?event=video_description&redir_token=QUZZTVljSDRiM0hRRVF5VTJZS0R3QVp0QlZNUXxBTl9pYzRmUlpPN1RWSVlhSEh4SmI1c1o5eGJGcGl4bGRGLWFNUTRVTzRTUmVoRkRWbTNHNkx2bEVaWE9fWFJZZHdEWS1vaTlXUlpFc1U0bUdCR3ZaNDE1MHJBbXlvbng2LTc2&q=https%3A%2F%2Flongrangesensors.com%2Fepisodes&v=npEtFxJGs50) Intro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson Outro Music – Loading Theme – Desert Strike (1993) – Commodore Amiga – Composer(s): Jason A. S. Whitely
22 Aug 2026
Console Shock Podcast 168: Movie Licensed Games
Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! How did we go from games like ET and Wayne’s World to GoldenEye and Robocop: Rogue City? Trev and Stu take a nostalgic look at the strange world of movie-licensed games, from the countless cash-ins of the 8-bit and 16-bit eras to the genuinely great titles that proved a movie tie-in could be much more than a quick cash grab.
Movie tie-ins galore! We look back at the era when virtually every major film seemed to get a game, from Robocop and Rambo to Independence Day and The Phantom Menace.
Alien games — from Alien Trilogy to Alien Resurrection, we discuss why the Alien franchise has had a surprisingly strong track record when it comes to video games. Robocop vs Terminator — we revisit some of the best and worst games based on these iconic 80s action franchises, including Robocop 3 and Terminator Resistance. Star Wars and beyond — why some of the best Star Wars games weren’t actually based directly on the films, plus a look at how other franchises expanded beyond their movie stories.
The PS1/N64 movie-game explosion — Die Hard Trilogy, GoldenEye, The Lost World: Jurassic Park, Mission: Impossible and Independence Day all get a mention as we remember one of the golden eras for licensed games.
The bad stuff! Wayne’s World, Back to the Future, Batman Forever, Charlie’s Angels and plenty of other questionable tie-ins remind us that not every movie needed a video game.
Games that never happened — we pitch movies that should have received their own games, including a rather brilliant idea for a Star Trek: First Contact FPS starring Captain Picard against the Borg.
From movies to games… and back again! We finish by flipping things around and discussing which video games could make great movies, including Castlevania, Metal Gear Solid and Heavy Rain. Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! :
https://longrangesensors.com/episodes (https://www.youtube.com/redirect?event=video_description&redir_token=QUM4Zm9rUmJkbjNYWnplbmhUVXZiMHRKRUhEVXxBR3JiS2FrYVlxTng4QjRHZXhDbjRya1o2elpuQmJEMzYyQTFYbjZwZExHbnJxNHpDeElNT0R5aG1jT1VaU252YkhZUV9uODliR25TNTdKX3ptRWNyOE9WTW1oUFM4akU3Ylpu&q=https%3A%2F%2Flongrangesensors.com%2Fepisodes&v=hnt_hYB8vXs) Intro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson Outro Music – Loading Theme – Desert Strike (1993) – Commodore Amiga – Composer(s): Jason A. S. Whitely
Reach and audience
Public platform figures. Ratings count people who left a rating, not total listeners.
Apple Podcasts (US)
5.0 / 5
1 ratings
Podcast Authority Score: 49 / 100
A composite of feed quality, social presence, YouTube performance and engagement. Read the methodology.
Quality
74
Social presence
0
YouTube
0
Engagement
60
Contact Console Shock, Retro and Modern Gaming Chat.
Guest appearances
Books guests
Based on episode analysis; this does not confirm that the show is currently accepting guests.
Pod Engine is an independent podcast discovery and analytics service and is not affiliated with or endorsed by this podcast. Artwork and show content belong to their owners. Full legal notice.
Explore this show Podcast research with Pod Engine