Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the many folks whose work shapes the games we play.
Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight.
Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd just finished, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft.
Each week, the podcast aims to offer thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and personal challenges of making video games a livelihood.
Find the Podcast at:
Patreon: DevToDevPodcast
Instagram: @devto.devpodcast
Bluesky: @devtodevpodcast.bsky.social (http://devtodevpodcast.bsky.social)
YouTube: @DevToDevPodcast
…and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to:
DevToDevPodcast@Gmail.com
Hey everyone — this week's episode is one I really enjoyed. Brian Marinari is a real-time rendering engineer at ILM, and his path into games — and then into film — is a genuinely winding one. He's the kind of person who had to be dragged toward what he was great at, mostly by his own curiosity refusing to stay quiet.
We talked about the Atari 2600 game Adventure and how it sparked something in him that never went out. We got into electrical engineering, a near-PhD, a horrible commute, two studio closures, and what it actually means to process hard times in a passion industry — including therapy and medication, which Brian talks about with real openness. I appreciated that.
Highlights:
Why graphics programming felt like the "two halves finally meshing together" — making the computer do something meaningful, not just making the computer do something
The sprint review at Big Huge Games where he brought his wife in during crunch — one of the warmest moments in the episode
What it looked like to step away from games entirely, grieve it, and eventually find the door back in
How ILM's real-time rendering work for the LED volume is a lateral move from games tech — and why that surprised him
His honest take on imposter syndrome, mental health, and what it feels like to finally own your curiosity without apologising for it
Go give it a listen. Brian's a thoughtful, honest guest and I think you'll find a lot in it.
Find the Podcast at:
Spotify (https://open.spotify.com/show/0Rq9lZoWphzXvxkrETrWg0)
Patreon (http://patreon.com/DevToDevPodcast)
RSS (https://api.riverside.fm/hosting/H8sKOdGf.rss)
Instagram (https://www.instagram.com/devto.devpodcast/)
Bluesky (https://bsky.app/profile/devtodevpodcast.bsky.social)
Threads (https://www.threads.com/@devto.devpodcast?xmt=AQG0S14LFgE2iWfLvNAoDPHAiFWZ852TMh2O3r-bYSmWydI)
YouTube (https://www.youtube.com/channel/UCdRyexiIZyb6JuruHA951JQ)
Blog (https://alexsulman.wordpress.com/dev-to-dev/%E2%81%A0)
Email: DevToDevPodcast@Gmail.com (mailto:DevToDevPodcast@Gmail.com)
Find Brian At:
https://graphics.social/@bmarinari (https://graphics.social/@bmarinari)
https://bsky.app/profile/bmarinari.bsky.social (https://bsky.app/profile/bmarinari.bsky.social)
https://www.linkedin.com/in/brian-marinari-b228a21 (https://www.linkedin.com/in/brian-marinari-b228a21)
17 May 2026
Dev to Dev S02 E14 - Rob Gardner
This one's been sitting in the queue for a while, and I'm really glad I finally got to record it because Rob's story is genuinely unlike most of the ones I've told on this show.
Rob Gardner is a V/O Audio Director at DICE LA, and he got there by being in a band, doing QA for over a decade, almost not pursuing games as a career at all, and, his words, being way too protective of his evenings for way too long.
It's an honest, funny, and surprisingly moving conversation about what happens when your passion and your livelihood don't line up the way you expected them to, and how sometimes the skill set you built doing something else entirely turns out to be exactly what you needed.
Highlights:
Rob's band got approached by EA to license a track before he'd ever worked in games — and they took almost nothing for it because they had no idea what they were doing
He describes the transition from Vivendi's sink-or-swim QA floor to DICE LA as the moment he finally felt safe enough to actually grow
The parallel between directing voice actors and playing in a band is genuinely insightful, and something I hadn't thought about before he said it
His take on social anxiety as a drummer ("you can hide behind the kit") is one of my favourite moments of the whole series
Go give it a listen. I think you'll enjoy this one.
Find the Podcast at:
Spotify (https://open.spotify.com/show/0Rq9lZoWphzXvxkrETrWg0)
Patreon (http://patreon.com/DevToDevPodcast)
RSS (https://api.riverside.fm/hosting/H8sKOdGf.rss)
Instagram (https://www.instagram.com/devto.devpodcast/)
Bluesky (https://bsky.app/profile/devtodevpodcast.bsky.social)
YouTube (https://www.youtube.com/channel/UCdRyexiIZyb6JuruHA951JQ)
Blog (https://alexsulman.wordpress.com/dev-to-dev/%E2%81%A0)
Email: DevToDevPodcast@Gmail.com (mailto:DevToDevPodcast@Gmail.com)
Find Rob At:
Linkedin: Rob Gardner | LinkedIn (https://www.linkedin.com/in/robgzzzla/)
10 May 2026
Dev to Dev S02 E13 - Sarah Lynn
Hey everyone — this week's episode is one I really enjoyed. I'd worked briefly with Sarah in the past but didn't know much of her story, and this conversation filled in a lot of gaps.
Sarah's been in the industry for over fifteen years — QA, production, a stint in marketing she describes as a "sabbatical", and a deliberate step away to become a Mum. She's candid and funny and very clear-eyed about how she works and what she needs from a role.
Highlights:
How her mom — who played Duck Hunt through pregnancy — essentially handed her a career before she even knew she wanted one
The chance encounter in a Japanese class that got her first industry job
Why she thinks every Producer should spend time in marketing (even if, like Sarah, they end up hating it)
Her philosophy for joining new teams: become a cog in the machine first, ask questions second, change things third
The moment she decided to leave ZOS to stay home with her daughter — and how a tarot reading in Gettysburg was involved
Where she is now: ready to get back in the saddle, but working through what that actually means as a parent
It's an honest conversation about a career that's taken some real turns, and a person who's always found her way back to the thing she loves.
Go give it a listen.
Find the Podcast at:
Spotify (https://open.spotify.com/show/0Rq9lZoWphzXvxkrETrWg0)
Patreon (http://patreon.com/DevToDevPodcast)
RSS (https://api.riverside.fm/hosting/H8sKOdGf.rss)
Instagram (https://www.instagram.com/devto.devpodcast/)
Bluesky (https://bsky.app/profile/devtodevpodcast.bsky.social)
YouTube (https://www.youtube.com/channel/UCdRyexiIZyb6JuruHA951JQ)
Blog (https://alexsulman.wordpress.com/dev-to-dev/%E2%81%A0)
Email: DevToDevPodcast@Gmail.com (mailto:DevToDevPodcast@Gmail.com)
Find Sarah At:
Linkedin: https://www.linkedin.com/in/sarah-lynn-578b6b35/ (https://www.linkedin.com/in/sarah-lynn-578b6b35/)
Bluesky:@ (https://bsky.app/profile/sbar713.bsky.social)sbar713.bsky.social (http://sbar713.bsky.social)
Instagram: https://www.instagram.com/sarbear_713/ (https://www.instagram.com/sarbear_713/)
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