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G.I.A. Guild of Inept Adventurers

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by G.I.A. - Guild of Inept Adventurers

5.0(1 reviews)
85 episodes
Updated Daily
Accepts GuestsHas Sponsors
33

Podcast Authority

Beta
PoorBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality67
Social0
YouTube0
Engagement0

Podcast Overview

A fan-made actual play TTRPG podcast from a chaotic group of friends who’ve been gaming together since 2021. We play Dungeons and Dragons, Middle Earth, Pirate Borg, One Ring, Deadlands, Delta Green, Call of Cthulhu, and more—badly. Rules come second, fun comes first. Expect dice rolls, dumb choices, and a lot of laughs. This is our escape, and hopefully yours too. We’re not affiliated with any RPG publishers, everything we do is rooted in love and respect for the brilliant creators who build these worlds. We’re just grateful tourists passing through.. Swearing, nonsense, and critical failures ahead. Welcome to the Guild of Inept Adventurers!

Language

🇺🇲

Publishing Since

5/11/2025

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33

Podcast Authority

Beta
PoorBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality67
Social0
YouTube0
Engagement0
6
Excellent Areas
2
Good Performance
11
Growth Opportunities
excellent
Publishing Consistency
Every 4 days
Performing excellently!
good
Show Notes Quality
3.0/5

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Recent Episodes

Episode thumbnail for Delta Green: Ep7 “Operation Iago”

July 12, 2026

Delta Green: Ep7 “Operation Iago”

<p>⚠️ Content Warning: This episode contains strong language and dark themes, including references to violence involving children, graphic crime scenes, and ritualistic murder. Listener discretion is strongly advised.</p><p><br></p><p>A new Delta Green operation begins.</p><p><br></p><p>Summoned to the small town of Meadowbrook, New Jersey, the team are assigned to Operation Iago by the mysterious Mrs. Green. Their mission seems simple enough: investigate the death of Agent Arthur Donnelly, determine whether a suburban house poses a threat, and uncover the truth behind a string of suspicious deaths linked to the property at 1206 Spooner Avenue.</p><p><br></p><p>Simple.</p><p><br></p><p>Digging through decades of records reveals a disturbing pattern. Owners come and go. Accidents happen. Suicides occur. Questions remain unanswered. And the deeper the team dig, the more it appears that something is very wrong with the house.</p><p><br></p><p>A visit to Donnelly's Green Box proves equally unsettling. But not before the team must overcome a far greater obstacle: an unhelpful storage facility owner demanding twelve hundred dollars in unpaid rent.</p><p><br></p><p>The investigation then leads them to Spooner Avenue itself.</p><p><br></p><p>A house that feels wrong.</p><p><br></p><p>Neighbours who behave strangely.</p><p><br></p><p>An unexpected invitation to a sex party.</p><p><br></p><p>Piano music playing in an apparently empty house.</p><p><br></p><p>And a glimpse of something that should not be there.</p><p><br></p><p>Retiring for the evening with more questions than answers, the agents return the following morning to open Donnelly's Green Box. Inside they find guns, tools, quicklime, petrol, a collection of notebooks.</p><p><br></p><p>Oh, and a coffin.</p>

Episode thumbnail for D&D 5e: “Yuan-ti Climax” Part 4 (ONE SHOT)

July 8, 2026

D&D 5e: “Yuan-ti Climax” Part 4 (ONE SHOT)

<p>The final chapter of Yuan-ti Climax is here.</p><p><br></p><p>With Darvin turned to stone and a deadly creature lurking in the darkness, the party quickly realise that sometimes the best strategy is not looking directly at the problem.</p><p><br></p><p>A lesson Darvin learns slightly too late.</p><p><br></p><p>After breaking the petrification curse, the party make a bold gamble and free the imprisoned creature, only to discover she was never a monster at all, but a princess held captive by Azharet the Green Dragon.</p><p><br></p><p>With a new ally by their side, the adventurers press deeper into the ancient ziggurat.</p><p><br></p><p>What they discover is horrifying.</p><p><br></p><p>An entire population imprisoned in an endless dream, their lives stolen away by the dragon’s twisted magic.</p><p><br></p><p>But at the heart of the temple waits their greatest challenge.</p><p><br></p><p>The traitorous Draven.</p><p><br></p><p>The mighty Azharet.</p><p><br></p><p>And a mysterious celestial being trapped within a magical orb.</p><p><br></p><p>Against overwhelming odds, Darvin once again chooses the most direct solution possible: jumping onto the orb, cutting it loose, and hoping everything works out.</p><p><br></p><p>Somehow, it does.</p><p><br></p><p>Empowered by a divine blessing, the party launch one final assault. Blades clash, spells fly, and old friendships are put to the sword.</p><p><br></p><p>With Draven defeated and Azharet brought low, the battle reaches a spectacular finale as Leadfoot is launched through the air to deliver the killing strike.</p><p><br></p><p>A heroic victory.</p><p><br></p><p>A fallen dragon.</p><p><br></p><p>And quite possibly the most dramatic cat throw in the history of adventuring.</p>

Episode thumbnail for D&D 5e: “Yuan-ti Climax” Part 3 (ONE SHOT)

July 5, 2026

D&D 5e: “Yuan-ti Climax” Part 3 (ONE SHOT)

<p>D&D 5e: “Yuan-ti Climax” Part 3 (ONE SHOT)</p><p><br></p><p>Ash returns to the GM chair as the Yuan-ti Climax reaches its explosive third chapter.</p><p><br></p><p>With Draven apparently captured by the mysterious Green Dragon, the party formulate a daring rescue plan. Gash prepares to cause a fiery distraction while Darvin, Blud and Olgrim sneak into the Yuan-ti camp to save their companion.</p><p><br></p><p>Only… things don’t quite go to plan.</p><p><br></p><p>A chance meeting with a mysterious Tabaxi monk named Leadfoot gives the party an unexpected ally, but when they finally rescue Draven, something feels wrong.</p><p><br></p><p>His story doesn’t add up.</p><p><br></p><p>His answers are suspicious.</p><p><br></p><p>And somehow, against all odds, Darvin is the one who notices.</p><p><br></p><p>Following the trail of the magical vines into the ancient ziggurat, the adventurers overcome a puzzle of sun and moon, uncover the source of the corruption, and put their trust in the one person nobody expected to solve the mystery.</p><p><br></p><p>The Goliath with the Hew-Fagina.</p><p><br></p><p>But Darvin’s moment of brilliance comes at a cost.</p><p><br></p><p>Because the “Draven” they rescued was never Draven at all.</p><p><br></p><p>It was Azharet the Green Dragon, hiding behind a stolen face.</p><p><br></p><p>With the deception revealed and the dragon fleeing into the darkness, the party race deeper into the temple searching for answers before it returns.</p><p><br></p><p>What they find instead is a chained creature trapped in magical silence.</p><p><br></p><p>A creature with a gaze capable of turning flesh to stone.</p><p><br></p><p>And Darvin, fresh from his greatest intellectual achievement, immediately proves he is still Darvin.</p>

85 total episodes available

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Frequently asked questions

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What is G.I.A. Guild of Inept Adventurers?

A fan-made actual play TTRPG podcast from a chaotic group of friends who’ve been gaming together since 2021. We play Dungeons and Dragons, Middle Earth, Pirate Borg, One Ring, Deadlands, Delta Green, Call of Cthulhu, and more—badly. Rules come second, fun comes first. Expect dice rolls, dumb choices, and a lot of laughs. This is our escape, and hopefully yours too. We’re not affiliated with any RPG publishers, everything we do is rooted in love and respect for the brilliant creators who build these worlds. We’re just grateful tourists passing through..

Swearing, nonsense, and critical failures ahead. Welcome to the Guild of Inept Adventurers!

How often does this podcast release new episodes?

This podcast updates daily.

Where can I listen to this podcast?

This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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