Each episode we discuss and explore popular video game mechanics with guests from all over the video games industry and take your comments and questions
Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique way? How can mechanics drive exposition? And: what’s that audio tape over there?
Send your feedback to podcast@gbfeature.com (mailto:podcast@gbfeature.com) or reach out @Gbfeature (http://www.twitter.com/gbfeature) on Twitter
Guest: Meagan Byrne | @byrne_meagan (http://www.twitter.com/byrne_meagan) | https://achimogames.ca/ (https://achimogames.ca/)
27 Nov 2019
Episode 53: Escort Missions
Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the escort mission all along?
Send your feedback to podcast@gbfeature.com (mailto:podcast@gbfeature.com) or reach out @Gbfeature (http://www.twitter.com/Gbfeature) on Twitter
Guest: Mike Bithell | @mikeBithell (http://www.twitter.com/mikeBithell) | http://www.mikebithellgames.com/ (http://www.mikebithellgames.com/)
5 Nov 2019
Episode 52: RNG
Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random?
Send your feedback to podcast@gbfeature.com (mailto:podcast@gbfeature.com) or reach out @Gbfeature (http://www.twitter.com/Gbfeature) on Twitter
Guest: Jeff Larkin | @talking_animal (http://www.twitter.com/talking_animal) | http://gunfiregames.com/ (http://gunfiregames.com/)
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