Podcast thumbnail for Gamecraft

by Mitch Lasky / Blake Robbins

4.9(355 reviews)
36 episodes
Updated Inactive
Accepts GuestsHas Sponsors
43

Podcast Authority

Beta
FairBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality18
Social0
YouTube74
Engagement99

Podcast Overview

Gamecraft is a limited series about the modern history of the video game business. Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across the eight episodes of Season 1. In Season 2, Mitch and Blake are back with a new series analyzing the state of the video game business in 2024. They start with a macro view of the current business, before looking at some hot topics in gaming: the rise of powerful independent game studios, emerging markets for games around the world, how innovations in artificial intelligence will change game creation, and the renewed importance of intellectual property in the game business.

Language

🇺🇲

Publishing Since

1/11/2023

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43

Podcast Authority

Beta
FairBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality18
Social0
YouTube74
Engagement99
7
Excellent Areas
3
Good Performance
9
Growth Opportunities
excellent
Episode Length
58 minutes
Performing excellently!
good
Show Experience
25 episodes over 2.4 years

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Publishing Consistency
Every 34 days

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Recent Episodes

Episode thumbnail for R32 Update: World Cup Consumer Guide

June 28, 2026

R32 Update: World Cup Consumer Guide

Mitch and Blake dissect the World Cup's group stage themes and preview the Round of 32 knockout matches, offering insights into tournament trends and key games.

Episode thumbnail for World Cup Consumer Guide (Ep. 34)

June 12, 2026

World Cup Consumer Guide (Ep. 34)

<p>Football nerds unite! Mitch & Blake are back with a special episode on the 2026 FIFA World Cup. In this episode they provide a very opinionated "Consumer Guide" to the most watchable matches of the Group Stage of the tournament.</p> <p><strong>Show Notes:</strong></p> <p><a href="https://www.medium.com/@mitchlasky">Mitch's previous World Cup Consumer Guide blog on Medium</a></p> <p><a href= "https://www.youtube.com/watch?v=hUfb4iQOLP0&pp=ygUXYWZjb24gZmluYWwgY29udHJvdmVyc3k%3D"> AFCON final controversy</a> (Morocco v. Senegal)</p> <p>Brazil v. Morocco (6/13) A-</p> <p>Ecuador v. Ivory Coast (6/14) B+</p> <p>Netherlands v. Japan (6/14) B+</p> <p>France v. Senegal (6/16) A-</p> <p>England v. Croatia (6/17) A-</p> <p>Mexico v. South Korea (6/18) B+</p> <p>Argentina v. Austria (6/22) B+</p> <p>Japan v. Sweden (6/25) B+</p> <p>USA v. Türkiye (6/25) B+</p> <p>Norway v. France (6/26) A-</p> <p>Uruguay v. Spain (6/26) A</p> <p>Colombia v. Portugal (6/27) B+</p> <p> </p>

Episode thumbnail for Holy Grail, or Poison Chalice? (Ep. 33)

May 27, 2026

Holy Grail, or Poison Chalice? (Ep. 33)

<p>Mitch and Blake conclude Season 4 with a review of a new kind of games company that is getting significant attention from investors: casual game portals with integrated AI game generation engines, seeking to become a "feed" for games akin to social media platforms like TikTok or YouTube. They show how these companies sit at the intersection of several of the most significant topics the hosts discussed throughout the season: artificial intelligence, casual games at scale, threats to the games industry from the feed-based "attention drains," and the human experience of play.</p> <p>After discussing some key examples of this new company type, they show how this strategy is just a new spin on an old idea. They talk about the early in-browser portals like MiniClip and Kongregate 20 years ago, which got to large user scale but failed to monetize commensurate with their reach.</p> <p>They then discuss how some modern attempts to do similar feed/portal UGC strategies pre-AI failed to work out, and why. They theorize that the friction of re-learning game mechanics and play patterns works against the idea of a game-feed -- and how the successful user-generated content platforms like Roblox and UEFN route around that friction with constraints.</p> <p>They return to the new AI portals and talk about the bull and bear cases for their longer-term success. </p> <p>The episode, and the season, concludes with the hosts saying farewell and thanking the audience for listening.</p>

36 total episodes available with 11 transcripts

Deep-dive analytics for Gamecraft

Frequently asked questions

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What is Gamecraft?

Gamecraft is a limited series about the modern history of the video game business.

Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across the eight episodes of Season 1.

In Season 2, Mitch and Blake are back with a new series analyzing the state of the video game business in 2024. They start with a macro view of the current business, before looking at some hot topics in gaming: the rise of powerful independent game studios, emerging markets for games around the world, how innovations in artificial intelligence will change game creation, and the renewed importance of intellectual property in the game business.

How often does this podcast release new episodes?

This podcast updates inactive.

Where can I listen to this podcast?

This podcast is available on 10 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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