Gameplayarts: Helping Artists and Institutions Break Into Games

Gameplayarts: Helping Artists and Institutions Break Into Games

Jamin Warren

4.9from 17 ratings

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11
Episodes
17
Ratings
Weekly
Cadence
2019
First episode

About Gameplayarts: Helping Artists and Institutions Break Into Games

From writing for the Wall Street Journal to advising MoMA’s permanent collection to launching one of the first game-based arts spaces in the world, Jamin Warren talks through contemporary issues in bringing games to the arts-world public

Publisher
Jamin Warren
Category
arts · business
Language
en
Explicit
No
First episode
4 Sept 2019
Latest episode
13 May 2026

Latest episodes

11 episodes in the feed.

  1. 13 May 2026

    How SFMOMA Built a 15-Year Game-Based Arts Program From the Inside Out

  2. 30 Apr 2026

    How Tribeca Made Space For Games

  3. 22 Apr 2026

    What Tribeca Games Built—And What Most Institutions Still Miss

  4. 28 Feb 2026

    How the V&A Built a Games Program From the Inside Out

  5. 10 Feb 2026

    Theo Triantafyllidis on the Technical Realities of Exhibiting Game-Based Art

  6. 9 Jul 2025

    Fandom as Ocean: Building Authentic Communities for Art-Forward Games (w/ Bria Davis)

  7. 23 Aug 2023

    Creating Positive Gaming Spaces

  8. 13 Nov 2020

    How Games Marketing Affects Social Change with Ad Council's Rebecca Mir

  9. 9 Sept 2020

    How Video Game Fundraisers Create Big Opportunity for Charities w/ Twitch's Alyssa Sweetman

  10. 6 Sept 2019

    Netflix’s narrative designer on making interactive stories more accessible

  11. 4 Sept 2019

    Why is The New York Times making games?

Reach and audience

Public platform figures. Ratings count people who left a rating, not total listeners.

Apple Podcasts (US)
4.9 / 5
17 ratings

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