The Games Institute (GI) Podcast is currently on indefinite hiatus due to a lack of funding and resources to support the platform.
The GI Podcast began as a way of delivering conversations about current research in games and immersive technologies by spotlighting emerging and established scholars. Hosted by GI graduate students and supported by GI administrative staff, the podcast offered a more personal look into the lives of researchers and chronicled their inspiration for pursuing research in games and immersive technologies. The podcast also covered a broad range of topics, including but not limited to: media studies, human-computer interaction, artificial intelligence, and board game design.
The GI Podcast will remain available on all major podcast platforms. Thank you to all who tuned in, subscribed, and shared our work!
057: Discovering Rhetorical Figures with Citizen Science with Adeshola Ogunsanya, Drake Dong, Nathan D’Silva, and Dr. Randy Harris
On this episode of the GI Podcast, co-hosts Sid Heeg and Dr. Emma Vossen sit down with the Rhetoricon Team. Led by Dr. Randy Harris of the English Language and Literature department at the University of Waterloo, the Rhetoricon project is the longest running project at the Games Institute. Dr. Harris' project examines rhetorical figures in language for the purposes of building ethical language learning models and utilizing citizen science to contribute to the database. Joining the conversation are three students on the project Adeshola Ogunsanya, Drake Dong, and Nathan D’Silva, who provide their expertise from working on the database and explore how working on this interdisciplinary project has impacted them.
Links
https://rhetoricon.uwaterloo.ca/
https://gofigure.uwaterloo.ca/
https://uwaterloo.ca/english/profiles/randy-harris
7 Mar 2025
056: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov
In this episode of the GI Podcast, co-hosts Toben Racicot and Sid Heeg sit down with postdoctoral fellow Dr. Eugene Kukshinov and his work in social virtual reality and exploring the concept of presence within VR environments.
Bio:
Dr. Eugene Kukshinov is a media psychology and HCI postdoctoral researcher. He got his PhD in Media and Communication from Temple University, USA. His focus is on understanding psychological processing of media and technology. This includes immersive experiences and their interrelationships in different contexts such as (Social) VR, video games, or storytelling.
Links:
Dr. Kukshinov's website: https://eugenekukshinov.com/
Kukshinov, E. (2024). It’s (not) me: Dynamic Nature of Immersive Experiences in Video Game Play. Human Studies. https://doi.org/10.1007/s10746-024-09768-9
14 Feb 2025
055: A Year in Gaming - 2024 Review
This month, hosts Sid Heeg and Toben Racicot are joined by Pamela Maria Schmidt and Dr. Emma Vossen as they discuss the games they've played in 2024 and are looking forward to in 2025. Catch the latest details about their experiences with Balatro, It Takes Two, and The Legend of Zelda: Echoes of Wisdom. All this and more on this special edition of the GI podcast!
Stay in touch with the Games Institute!
LinkedIn: https://ca.linkedin.com/company/the-games-institute
Bluesky: https://bsky.app/profile/thegamesinstitute.bsky.social (https://bsky.app/profile/thegamesinstitute.bsky.social)
Instagram: https://www.instagram.com/thegamesinstitute/
Links:
"Playing as the Princess: Nintendo, Gender Roles, and Echoes of Wisdom" by Emma Vossen and Sarah Stang
Reach and audience
Public platform figures. Ratings count people who left a rating, not total listeners.
Spotify
5.0 / 5
5 ratings
Podcast Authority Score: 54 / 100
A composite of feed quality, social presence, YouTube performance and engagement. Read the methodology.
Quality
80
Social presence
0
YouTube
0
Engagement
68
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