Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

Fexingo

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195
Episodes
Daily
Cadence
2026
First episode

About Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

Lucas and Luna explore the business of gaming — not the latest releases, but the balance sheets, studio dynamics, and strategic decisions behind them. Each episode picks a company like Electronic Arts, Tencent, or Embracer Group and examines its recent earnings, studio acquisitions, or publishing deals. They talk about why Microsoft bought Activision Blizzard, what the Unity runtime fee means for indie developers, and how Netflix's gaming push fits its streaming strategy. Lucas brings the numbers and market context; Luna tests assumptions and considers the creative tension inside studios. Their conversations avoid hype and focus on real data: revenue per title, subscriber churn for Game Pass, or the profitability of free-to-play models. Listeners get a clear, specific view of how gaming companies actually make money, where the risks are, and what the next moves might be. This show is for people who follow the business press but want a deeper look at an industry where entertainment and technology collide. No hot takes, no previews — just the economics of interactive entertainment, one company at a time. #GamingBusiness #VideoGameIndustry #GameStudios #GamePublishing #InteractiveEntertainment #GameDevelopment #EarningsAnalysis #GamePass #MobileGaming #FreeToPlay #Esports #GameAcquisitions #EmbracerGroup #Tencent #ElectronicArts #Business #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo (https://buymeacoffee.com/fexingo)

Publisher
Fexingo
Category
business
Language
en
Explicit
No
First episode
19 May 2026
Latest episode
5 Oct 2026

Latest episodes

195 episodes in the feed.

  1. 5 Oct 2026

    Why Game Studios Are Killing Microtransactions

  2. 5 Oct 2026

    Why Game Studios Are Killing Their Loot Boxes

  3. 4 Oct 2026

    How Game Studios Monetize Live Service Updates

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