The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far.

GROGPOD Roguelike Podcast
Claim This Podcastby Scott V. Burger
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Podcast Overview
The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like Binding of Isaac and Hades to the traditonal roguelike designs of games like Cogmind and Caves of Qud. Join us each episode as we unpack what makes a roguelike game fun (or not) and then rank it against the compendium we've compiled thus far.
Language
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Publishing Since
10/12/2022
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Recent Episodes

June 30, 2026
Caves of Qud Part 3: Interview with Composer Craig Hamilton
Moon and Sun! Caves of Qud returns for our summer music episode, as I grabbed some time with the composer Craig Hamilton! Since Qud is a dramaturgical triad, we couldn’t NOT do a third episode talking with the creative mind behind the creative sounds of the game. We’re talking Digital Audio Workstations, sci-fi literature, flamethrowers, traditional roguelikes, and so much more! The torsion of an external crank drags a rosin-slathered wheel against a metal cable, whose protestations emerge from the wooden case in a low, melodic groan. Part 1 of our Qud Qoverage focusing on the story and soundtrack can be found here Part 2 focusing on the gameplay and mechanics of Qud can be found here Other topics discussed: https://www.craigoryhamilton.com/ https://store.steampowered.com/app/1247760/Caves_of_Qud_Soundtrack/ https://stumpyfrog.com/sfr24a-caves-of-qud-3lp/ https://eggplant.show/into-the-depths-caves-of-qud-finale http://www.decklinsdemise.com/mordor.htm https://store.steampowered.com/app/224500/Gnomoria/ https://en.wikipedia.org/wiki/Ultima_Ratio_Regum_(video_game) Custom RSS Apple Podcasts Spotify YouTube Music Transcript 00:00 - Intro Premable 2:17 - Interview Start! 3:14 - Craig’s Musical Origins: Uncle’s Yamaha Keyboard & Early Life 6:22 - Mixtapes, High School Bands & College Hardcore Synth Work 10:10 - Childhood Dream: Astronaut, Video Game Maker or Musician 11:50 - Childhood Gaming: Diablo 1, XCOM & Cinematic Music Influences 17:38 - Film Score Influences: Arrival, Blade Runner & Disney Jungle Book 19:00 - How Craig Got Hired: Dropsy Tracks & Caves of Qud Audition 24:24 - Composition Process: Flavour Text Prompts & Dev Collaboration 26:43 - “Onward”: Multiple Versions, Melancholy Quality & New Keyboard 33:53 - Diegetic Sound Design: Golgotha Flamethrower & Theme Park Composition 38:45 - Craig’s Favorite Track: “Arrival” & Interstellar Inspiration 44:46 - “Bey Lah Heritage II”: Western Aesthetic, Harmonicas & Hindren Influence 47:36 - “Attack on Grit Gate”: Desperate Blown-Out Battle Sound Design 52:34 - Favorite Game Soundtracks: FF7, Nuclear Throne, Katamari Damacy 1:05:31 - Craig’s 40 Hours of Qud: Exploration Style & Mutant Builds 1:10:47 - The Caves Music: Danger, Oppression & Caving YouTube Inspiration 1:15:14 - Cozy Art Lulling Players Into a False Sense of Security 1:18:36 - Gnome Moria, Ultima Ratio Regum & Procedural Generation Discussion 1:25:21 - Show Wind Down Next episode: BALL x PIT Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Caves of Qud OST - 3rd Spore Phase Outro music: Caves of Qud OST - Of Chrome, and How (Sultan’s Song)

June 15, 2026
Hard Reset
“You don’t have the cards!” This week we deep dive the cyberpunk productivity app roguelike deckbuilder hybrid that our very own co-host Will has been developing since 2018! A unique spin on gamification apps, Hard Reset asks the ever-important question of: “what if we made the game part actually fun?” The capitalist oligarchs have taken over and you must stop them by upgrading your cybernetics as provided by a mysterious benefactor. Fight through mutant-filled cyber slums with the help of rocket arms, irradiation blasters, and a helpful hand or two. But don’t skimp on those tasks to practice your cello or take out the garbage! Being consistent rewards gameplay with bonuses, and missing days will add consequences to your deck. Find Will’s app at: https://hardreset.app/ https://discord.com/invite/VdqP5AWBnz https://bsky.app/profile/hardresetapp.bsky.social https://www.youtube.com/@HardResetApp Hard Reset has already been getting some coverage by other outlets that you can find below: ParadoxPort - Hard Reset: When To-Do Lists Meet a Dystopian Cyberpunk Game Sam Liberty - Hard Reset Is the Gamified Productivity App I’ve Been Waiting For Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:13 - Game stats 2:28 - One sentence description 5:09 - Origin Story: Behavioral Therapy Work & Contingency Management 9:18 - Hard Reset’s Purpose vs. Previous Therapy App 12:07 - Habitica Comparison & Fun-as-Reward Design Philosophy 15:25 - Vesper-5 & Checklist-Game Symbiosis Discussion 23:52 - Boot Sequence, Node Map & Game Structure Walkthrough 24:34 - Hardware & Wetware System vs. Slay the Spire Relics 35:10 - Card Codex Stats: 71 Cards, 15 Hacks & Unique Mechanics 43:41 - Combat Animations, Eye-Opening Intro & Protagonist Identity 46:01 - Portrait Mode Innovation & One-Handed Mobile Design 59:50 - AI Art Ethics: Solo Dev Cost Reality & Moral Debate 1:09:43 - Story & Theme: Cyberpunk Anti-Oligarch Revolution Narrative 1:33:43 - Player Build Strategies & Community Discoveries 1:53:00 - Rankings & final thoughts 2:01:13 - Fan Write-Ins 2:05:10 - Similar games & show wind down Next episode: Summer music fest interview with Caves of Qud composer Craig Hamilton! Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: GROGPOD Theme 2 by Balatro composer LouisF - https://louisfmusic.com/ Outro music: Hard Reset trailer theme

June 9, 2026
Rift Wizard 3 - Interview with Developer Dylan White
It’s a special bonus episode this week! With Rift Wizard 3 launching in June 2026, I sat down with developer Dylan White to talk about the third game’s evolution, how its distinguished itself from Rift Wizard 2, and what it takes to make a traditional roguelike game stand out in the ever evolving morass of games being released on Steam these days. Come for the discussion on PyGame, stay for the discussion on metal music band names as monsters! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:51 - Interview Start 2:49 - Dungeon Crawl Stone Soup as Primary Design Inspiration 6:15 - Original Concept: Not a Wizard Game at First 9:06 - Core Design Goal: Every Encounter High-Pressure & Unique 13:11 - Rift Wizard 2: Items System Added to Fight Forced Builds 16:46 - Dominions 5 Influence & Knowing Your Game’s Identity 20:35 - Why Python/Pygame: Fast Prototyping & Fun to Code 22:38 - ASCII Prototype Origins & Discarded Pac-Man Mana Mechanic 32:22 - AI Coding Agents: Core Logic Hand-Coded, UI Outsourced 41:52 - Crafting System Design: Balancing Planning vs. Improvisation 47:31 - Rift Wizard 3 Art Direction: Ralph Bakshi & 70s Animation 56:36 - Grid Size Changes Across Versions & Rebalancing Challenges 1:02:14 - Sequel Philosophy: 75% Familiarity, 25% Novelty 1:07:17 - Switch & Steam Deck Portability: Mouse-Keyboard Dependency Problem 1:22:50 - Dylan’s Favorite Roguelikes & Final Thoughts on Genre Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Rift Wizard 3 Title Theme Outro music: Rift Wizard 3 Boss Theme
100 total episodes available
Recent guests on GROGPOD Roguelike Podcast
Guests from recent episodes — sign up to see every guest that has ever appeared on this show.
Balatro
Guest
DoomRL
Guest
Heat Signature
Guest
Into the Breach
Guest
Inscryption
Guest
Jupiter Hell
Guest
Risk of Rain 2
Guest
Slay the Spire
Guest
Slice & Dice
Guest
Star of Providence
Guest
Vampire Survivors
Guest
World of Horror
Guest
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Frequently asked questions
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- What is GROGPOD Roguelike Podcast?
- How often does this podcast release new episodes?
This podcast updates daily.
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This podcast is available on 9 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.
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Yes, this podcast regularly features guests.
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