Podcast thumbnail for GURPStalk

by Che Webster & Patrick Mullen

5.0(4 reviews)
32 episodes
Updated Daily
Accepts GuestsHas Sponsors

Podcast Overview

<p>Co-hosts Che Webster (<a href="https://roleplayrescue.com/" rel="noopener noreferrer" target="_blank">Roleplay Rescue</a>) and Patrick Mullen (<a href="https://processinggurps.com/" rel="noopener noreferrer" target="_blank">processinggurps.com</a>) talk about <a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a> - the Generic Universal Role-Playing System published by <a href="http://www.sjgames.com/" rel="noopener noreferrer" target="_blank">Steve Jackson Games</a> - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.</p><br><p>The material presented here is our original creation, intended for use with the <a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a> system from <a href="http://www.sjgames.com/" rel="noopener noreferrer" target="_blank">Steve Jackson Games</a>. This material is not official and is not endorsed by Steve Jackson Games.</p><p><a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a> is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the <a href="http://www.sjgames.com/general/online_policy.html" rel="noopener noreferrer" target="_blank">SJ Games online policy</a>.</p><br><p>GURPStalk logo by MJ Hiblen.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>

Language

🇺🇲

Publishing Since

7/28/2025

1 verified contact email on file for GURPStalk

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Recent Episodes

Episode thumbnail for Prepare for Action

July 13, 2026

Prepare for Action

<p><strong>What do you do with a split group when combat breaks out?</strong></p><br><p>Pat and Che discuss combat mechanics and pacing in role-playing games. Pat explains his approach to handling combat in his Star Trek campaign "Imminent Destinies," where he uses action time (one minute) rather than the traditional one-second combat system to allow multiple concurrent actions by different player characters. He details how he implements burst combat (3-second periods) and transitions between normal time, action time, and combat time to maintain momentum while enabling split-party scenarios.</p><br><p>Thanks to Alex M for the call-in that inspired the episode.</p><br><p><strong>GOT A QUESTION?</strong></p><p>Ask us via voice message:</p><p><a href="https://speakpipe.com/gurpstalk" rel="noopener noreferrer" target="_blank"><u>speakpipe.com/gurpstalk</u></a></p><br><p>Ask us via an email:</p><p><a href="mailto:gurpstalk@pm.me" rel="noopener noreferrer" target="_blank"><u>gurpstalk@pm.me</u></a></p><br><p><strong>PAT'S BLOG:</strong></p><p><a href="https://processinggurps.com/" rel="noopener noreferrer" target="_blank"><u>Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS</u></a></p><p>OR</p><p><a href="https://processinggurps.com/" rel="noopener noreferrer" target="_blank"><u>https://processinggurps.com/</u></a></p><br><p><strong>RPR PATREON: </strong><a href="https://patreon.com/rpgrescue" rel="noopener noreferrer" target="_blank"><u>patreon.com/rpgrescue</u></a></p><br><p><strong>THANKS:</strong></p><p>Jon from Tale of the Manticore for the music:</p><p><a href="https://taleofthemanticore.podbean.com/" rel="noopener noreferrer" target="_blank"><u>https://taleofthemanticore.podbean.com/</u></a></p><br><p>Logo by MJ Hiblen:</p><p><a href="https://www.patreon.com/MJHiblenART/" rel="noopener noreferrer" target="_blank"><u>https://www.patreon.com/MJHiblenART/</u></a></p><p><strong>DISCLAIMER &amp; NOTICE:</strong></p><br><p>The material presented here is our original creation, intended for use with the&nbsp;<a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a>&nbsp;system from&nbsp;<a href="http://www.sjgames.com/" rel="noopener noreferrer" target="_blank">Steve Jackson Games</a>. This material is not official and is not endorsed by Steve Jackson Games.</p><br><p><a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a>&nbsp;is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the&nbsp;<a href="http://www.sjgames.com/general/online_policy.html" rel="noopener noreferrer" target="_blank">SJ Games online policy</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>

Episode thumbnail for GURPSing Settings

June 29, 2026

GURPSing Settings

<p><strong>How do you GURPS up a setting like Star Trek?</strong></p><br><p>This episode of GURPStalk focuses on Pat and Che's ongoing project to create a Star Trek-inspired GURPS campaign set in 2225 in the Beta Quadrant near the He'shra (Orion Syndicate territory). Pat explains their approach to worldbuilding, including the development of cultural typologies for different species like Klingons, and details their system for handling cross-cultural interactions through cultural familiarity, status, and rank mechanics.&nbsp;</p><br><p><strong>GOT A QUESTION?</strong></p><p>Ask us via voice message:</p><p><a href="https://speakpipe.com/gurpstalk" rel="noopener noreferrer" target="_blank"><u>speakpipe.com/gurpstalk</u></a></p><br><p>Ask us via an email:</p><p><a href="mailto:gurpstalk@pm.me" rel="noopener noreferrer" target="_blank"><u>gurpstalk@pm.me</u></a></p><br><p><strong>PAT'S BLOG:</strong></p><p><a href="https://processinggurps.com/" rel="noopener noreferrer" target="_blank"><u>Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS</u></a></p><p>OR</p><p><a href="https://processinggurps.com/" rel="noopener noreferrer" target="_blank"><u>https://processinggurps.com/</u></a></p><br><p><strong>RPR PATREON: </strong><a href="https://patreon.com/rpgrescue" rel="noopener noreferrer" target="_blank"><u>patreon.com/rpgrescue</u></a></p><br><p><strong>THANKS:</strong></p><p>Jon from Tale of the Manticore for the music:</p><p><a href="https://taleofthemanticore.podbean.com/" rel="noopener noreferrer" target="_blank"><u>https://taleofthemanticore.podbean.com/</u></a></p><br><p>Logo by MJ Hiblen:</p><p><a href="https://www.patreon.com/MJHiblenART/" rel="noopener noreferrer" target="_blank"><u>https://www.patreon.com/MJHiblenART/</u></a></p><p><strong>DISCLAIMER &amp; NOTICE:</strong></p><br><p>The material presented here is our original creation, intended for use with the&nbsp;<a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a>&nbsp;system from&nbsp;<a href="http://www.sjgames.com/" rel="noopener noreferrer" target="_blank">Steve Jackson Games</a>. This material is not official and is not endorsed by Steve Jackson Games.</p><br><p><a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a>&nbsp;is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the&nbsp;<a href="http://www.sjgames.com/general/online_policy.html" rel="noopener noreferrer" target="_blank">SJ Games online policy</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>

Episode thumbnail for Conceptual Betazoid Application

June 15, 2026

Conceptual Betazoid Application

<p><strong>How do we make Star Trek telepathy feel real?</strong></p><br><p>Pat and Che conduct a deep dive into GURPS mechanisms, specifically focusing on developing a Betazoid character concept for their upcoming <strong>Star Trek: Imminent Destinies</strong> campaign. Pat demonstrates his approach of prioritising concept over mechanisms, showing how he created a grounded, realistic portrayal of Betazoid telepathy that reflects the species' abilities as seen in the Star Trek series.</p><br><p><br></p><p><strong>GOT A QUESTION?</strong></p><p>Ask us via voice message:</p><p><a href="https://speakpipe.com/gurpstalk" rel="noopener noreferrer" target="_blank"><u>speakpipe.com/gurpstalk</u></a></p><br><p>Ask us via an email:</p><p><a href="mailto:gurpstalk@pm.me" rel="noopener noreferrer" target="_blank"><u>gurpstalk@pm.me</u></a></p><br><p><strong>PAT'S BLOG:</strong></p><p><a href="https://processinggurps.com/" rel="noopener noreferrer" target="_blank"><u>Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS</u></a></p><p>OR</p><p><a href="https://processinggurps.com/" rel="noopener noreferrer" target="_blank"><u>https://processinggurps.com/</u></a></p><br><p><strong>RPR PATREON: </strong><a href="https://patreon.com/rpgrescue" rel="noopener noreferrer" target="_blank"><u>patreon.com/rpgrescue</u></a></p><br><p><strong>THANKS:</strong></p><p>Jon from Tale of the Manticore for the music:</p><p><a href="https://taleofthemanticore.podbean.com/" rel="noopener noreferrer" target="_blank"><u>https://taleofthemanticore.podbean.com/</u></a></p><br><p>Logo by MJ Hiblen:</p><p><a href="https://www.patreon.com/MJHiblenART/" rel="noopener noreferrer" target="_blank"><u>https://www.patreon.com/MJHiblenART/</u></a></p><p><strong>DISCLAIMER &amp; NOTICE:</strong></p><br><p>The material presented here is our original creation, intended for use with the&nbsp;<a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a>&nbsp;system from&nbsp;<a href="http://www.sjgames.com/" rel="noopener noreferrer" target="_blank">Steve Jackson Games</a>. This material is not official and is not endorsed by Steve Jackson Games.</p><br><p><a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a>&nbsp;is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the&nbsp;<a href="http://www.sjgames.com/general/online_policy.html" rel="noopener noreferrer" target="_blank">SJ Games online policy</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>

32 total episodes available

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Frequently asked questions

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What is GURPStalk?
<p>Co-hosts Che Webster (<a href="https://roleplayrescue.com/" rel="noopener noreferrer" target="_blank">Roleplay Rescue</a>) and Patrick Mullen (<a href="https://processinggurps.com/" rel="noopener noreferrer" target="_blank">processinggurps.com</a>) talk about <a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a> - the Generic Universal Role-Playing System published by <a href="http://www.sjgames.com/" rel="noopener noreferrer" target="_blank">Steve Jackson Games</a> - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.</p><br><p>The material presented here is our original creation, intended for use with the <a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a> system from <a href="http://www.sjgames.com/" rel="noopener noreferrer" target="_blank">Steve Jackson Games</a>. This material is not official and is not endorsed by Steve Jackson Games.</p><p><a href="http://www.sjgames.com/gurps/" rel="noopener noreferrer" target="_blank">GURPS</a> is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the <a href="http://www.sjgames.com/general/online_policy.html" rel="noopener noreferrer" target="_blank">SJ Games online policy</a>.</p><br><p>GURPStalk logo by MJ Hiblen.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>
How often does this podcast release new episodes?

This podcast updates daily.

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This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

Yes, this podcast regularly features guests.

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