Podcast thumbnail for Hello Player

Hello Player

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by GLITCH CREATIVE

10 episodes
Updated Daily
Accepts GuestsHas SponsorsLocation 🇺🇸

Podcast Overview

Hello Player is a story-driven talk show for people who want an honest look at making a video game. Hello Player shares the journey of two founders who join forces to make and launch a video game. Sit down with Evva Karr, CEO of GLITCH, as she and her fellow studio directors discuss the triumphs and turmoil throughout their game development adventure together.

Language

🇺🇲

Publishing Since

1/16/2020

1 verified contact email on file for Hello Player

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Recent Episodes

Episode thumbnail for S1E10 - Releasing HyperDot and the Road Ahead

March 26, 2020

S1E10 - Releasing HyperDot and the Road Ahead

<p>Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player. </p> <p>[00:51] The Game is Out [02:29] A Bold (Not Bad) Decision [05:51] Last Minute Fixes [10:07] Releasing the Game [14:12] Brown Man Streams HyperDot [18:51] Buggin’ Out [23:00] Charles is Local Famous [27:00] We’re Just Getting Started [31:48] The First Update [33:00] The Biggest Takeaway From Launch [34:35] Evva Did a Thing [41:55] Charles’ Special Moments [45:05] What’s Next? [51:01] Holding Onto This Moment</p> <p>You can continue the conversation with us and the Hello Player community at <a href="http://discord.gg/glitch" rel="nofollow">discord.gg/glitch</a> and don't forget to subscribe to Hello Player on your favorite podcast app. </p> <p>Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG). </p> <p>Listen on Google Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a>google Listen on Apple Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a>itunes Listen on Spotify: <a href="http://bit.ly/helloplayer_spotify" rel="nofollow">http://bit.ly/helloplayer_spotify</a> </p> <h1>HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: <a href="http://bit.ly/2NjDRfN" rel="nofollow">http://bit.ly/2NjDRfN</a> Buy on Itch: <a href="http://bit.ly/39Nm6z2" rel="nofollow">http://bit.ly/39Nm6z2</a> Buy on Xbox/Windows 10: <a href="http://bit.ly/2QTBMrR" rel="nofollow">http://bit.ly/2QTBMrR</a></h1> <p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>

Episode thumbnail for S1E9 - Just a Learning Experience

March 19, 2020

S1E9 - Just a Learning Experience

<p>In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot. </p> <p>Time Stamps [00:54] The Two Attitudes Toward Achievements [04:55] How Charles Approached Achievements in HyperDot [06:02] Researching Achievements [10:41] Learning How to Score Achievements from the Pros [13:45] Encouraging Players to Try Something New [15:50] Working with ID@Xbox [18:03] Grinding Out Achievements That Work [24:39] Getting to the Root of the Achievement Problem [26:52] Treating Communities with Respect [31:48] Being Thoughtful</p> <p>Research Paper on Achievements: <a href="https://bit.ly/2TZGUNC" rel="nofollow">https://bit.ly/2TZGUNC</a> </p> <p>You can continue the conversation with us and the Hello Player community at <a href="http://discord.gg/glitch" rel="nofollow">discord.gg/glitch</a> and don't forget to subscribe to Hello Player on your favorite podcast app. </p> <p>Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG). </p> <p>Listen on Google Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a>google Listen on Apple Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a>itunes Listen on Spotify: <a href="http://bit.ly/helloplayer_spotify" rel="nofollow">http://bit.ly/helloplayer_spotify</a> </p> <h1>HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: <a href="http://bit.ly/2NjDRfN" rel="nofollow">http://bit.ly/2NjDRfN</a> Buy on Itch: <a href="http://bit.ly/39Nm6z2" rel="nofollow">http://bit.ly/39Nm6z2</a> Buy on Xbox/Windows 10: <a href="http://bit.ly/2QTBMrR" rel="nofollow">http://bit.ly/2QTBMrR</a></h1> <p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>

Episode thumbnail for S1E8 - One Man Band

March 12, 2020

S1E8 - One Man Band

<p>In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.</p> <p>Timestamps [00:33] So... Why? [02:09] The Romanticized Solo Dev [04:25] The Origins of the Solo Dev Idea [07:03] Proving Everyone Wrong [09:28] Delaying the HyperDot Release [11:00] What Does Everything Mean? [14:31] Defining What A Solo Developer Is [18:20] The Moment When Charles Asked for Help [21:09] Should We Delay? [23:09] How It Felt To Be Helped [27:33] Being Honest About Setbacks [31:31] Finally Fixing HyperDot </p> <p>Listen on Google Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a>google Listen on Apple Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a>itunes Listen on Spotify: <a href="http://bit.ly/helloplayer_spotify" rel="nofollow">http://bit.ly/helloplayer_spotify</a></p> <h1>HyperDot is out on Xbox, Windows, PC, Mac, and Linux.</h1> <p>Buy on Steam: <a href="http://bit.ly/2NjDRfN" rel="nofollow">http://bit.ly/2NjDRfN</a> Buy on itch <a href="http://itch.io" rel="nofollow">http://itch.io</a>: <a href="http://bit.ly/39Nm6z2" rel="nofollow">http://bit.ly/39Nm6z2</a> Buy on Xbox/Windows 10: <a href="http://bit.ly/2QTBMrR" rel="nofollow">http://bit.ly/2QTBMrR</a></p> <p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>

10 total episodes available

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Frequently asked questions

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What is Hello Player?

Hello Player is a story-driven talk show for people who want an honest look at making a video game.

Hello Player shares the journey of two founders who join forces to make and launch a video game. Sit down with Evva Karr, CEO of GLITCH, as she and her fellow studio directors discuss the triumphs and turmoil throughout their game development adventure together.

How often does this podcast release new episodes?

This podcast updates daily.

Where can I listen to this podcast?

This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

Yes, this podcast regularly features guests.

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