A Star Citizen podcast with hosts Alex, Shawn, and Mike where we chat about development news, adventures, commentary, and even let you join in on the fun.
This week our heroes build out their fantasy ship brackets, take a deep-ish dive into this weeks Inside Star Citizen content, and even talk about some interesting new business opportunities.
10 Aug 2024
This is fine. Everything's Fine.
This week, the heat gets turned up as our heroes, sans Dave, take a hot minute to delve into the new fire mechanics coming to Star Citizen Alpha 4.0.
2 Aug 2024
Master Chief, You're My New Daily Driver
Join our heroes this week as they discuss squeezing Alex into a race car, life support systems, ship showdown, and what it means to have a daily driver ship, and loads of other stuff too taboo for YouTube descriptions...maybe.
27 Jul 2024
Quasi Grazer, Meet Railgun!
Join our heroes this week as they discuss the new upcoming features for Star Citizen's Alpha 4.0 release, starter ships, and the politics of base building. We're also happy to announce that a new hero has entered the arena, New host Dave makes his first official co-host appearance!
23 Jul 2024
Operation Jump Point! Or, How I Spent My Pyro Vacation
Our heroes are reunited to discuss the latest news about jump points from CIG and Shawn waxes about how he'd like to put a ring on it. They also discuss the player-based economy and then get saucy about the new MFD (Multi-functional Display) design that was teased during Inside Star Citizen.
18 Jul 2024
Destroy Everything! A Maelstrom Deep Dive
Join our heroes along with some very special guests, as they discuss the implications of the Maelstrom feature in Star Citizen, which involves environmental destruction and detailed damage calculations for ships. They explore the level of realism they would like to see in the game, with some advocating for a more immersive and simulation-like experience, while others prefer a more arcade-style approach. They also discuss the potential challenges of implementing these features, such as server performance and lag issues.
16 Jul 2024
Loaded Up and Truckin'
In this week's episode, our heroes dive into the new cargo missions coming to Star Citizen's Alpha 3.24 patch, talk a little bit about the new Saber variant, and dive into the upcoming Blockade Runner event.
9 Jul 2024
What's the Deal with Hydration and Hunger?
Join our heroes as they discuss the not so good aspects of the current hunger and hydration meta in Star Citizen, as well as a look towards the future of how that system may change, new ships coming in the pipeline, and their opinions on Pay-to-Win.
Episode Summary
The conversation begins with some technical difficulties and banter before diving into the topic of food and drink mechanics in the game Star Citizen. The hosts discuss their experiences with the mechanics and express their frustration with how quickly food and drink deplete, even for characters wearing light armor. They speculate on possible factors that could affect the depletion rate, such as physical exertion and the type of armor worn. They also mention the potential for future updates to address these issues and introduce new armor types. Overall, they find the current mechanics to be unbalanced and in need of improvement. The conversation covers various topics related to gameplay mechanics in Star Citizen, including hygiene, permadeath, and ship speculation. The hosts discuss the potential implementation of hygiene mechanics, such as showering and using the restroom, and how it could affect reputation and gameplay. They also touch on the concept of permadeath and the potential loss of items and money upon death. Ship speculation includes the possibility of a Crusader starter ship, new refueling ships, and a larger cargo-carrying vehicle. The conversation concludes with speculation about unannounced ships and their potential relevance to the Pyro system. In this final part of the conversation, the hosts discuss ship variants, the pay-to-win debate, and the different aspects of progression in Star Citizen. They also touch on the upcoming changes to hangars and the introduction of cargo hauling missions. The hosts express their opinions on the new inventory system and the challenges of looting and stealing in the game. They conclude by discussing the potential issues with the current armistice zone mechanics and the need for a better system to protect and acquire property.
"I can buy, if I can buy a $300 eclipse and ruin the day of somebody who spent $1,000 to buy an 890 jump, that's not pay to win."
1 Jul 2024
Technical Difficulties Brought to You by Pyro
Join our heroes as they go in depth about Pyro, the new system due to debut in Star Citizen's upcoming 4.0 Alpha release, as well as a healthy bit of ship design ranting.
Summary
The conversation starts off with technical difficulties and the decision to start over. The hosts discuss their hopes and dreams for the upcoming Pyro system in Star Citizen, including more narrative-driven missions and immersive gameplay. They talk about the challenges of traveling in Pyro, such as the need for fuel efficiency and the potential impact on smaller ships. They also discuss the potential for base building and the logistics involved in transporting supplies. The conversation touches on the recent changes to the game's economy and progression system, as well as the impact of solar storms in Pyro. The conversation explores the potential gameplay elements related to solar flares, ship components, salvage, reputation systems, and NPC crews. The hosts discuss the effects of solar flares on ships and the possibility of gameplay mechanics to mitigate or protect against them. They also speculate on the availability of lower quality ship components and the potential for a gray and black market for used components. The conversation then shifts to the reputation system and how it could discourage hostile behavior and encourage player cooperation. They discuss the idea of job boards and matchmaking systems to facilitate team play and the potential for NPC crews to fill certain roles on ships. The hosts also express concerns about the grindiness of the game and the need for more accessible gameplay for players with limited time. They suggest the possibility of a basic game package without a ship and the ability to join other players' crews as a way to participate in team play. In this final part of the conversation, the hosts discuss the role of NPC crews in Star Citizen. They explore the idea of hiring NPCs to fill job roles on ships, such as gunners and engineers, and discuss the potential costs associated with hiring NPCs. They also speculate on the abilities and behaviors of NPCs, including their ability to prioritize tasks and take orders. The hosts also touch on the topic of ground vehicle physics and share their thoughts on the Storm and other ground vehicles in the game. They conclude the conversation by discussing the potential uses of the Mule and the need for alternative methods of loading cargo.
25 Jun 2024
New FPS Weapons?!?
Join us this week as we talk about the new FPS weapons shown during last weeks Inside Star Citizen. We also spend a little time discussing server performance, patch drama, and introduce a new segment. Be sure to Like, Share and Subscribe so you never miss an episode. Thanks, we love ya.
18 Jun 2024
Xeno...meh. Take a ride on the ban wagon!
Join us this week as we talk about the updates to Xenothreat in 3.23.1, talk a little bit about the 600 player suspension, and hear about Alex's undying love for RSI.
11 Jun 2024
Cargo Refactor and 3.23 Woes
In this weeks episode we discuss the upcoming cargo refactor, master modes, and some of the other issues that exist in the current PU build of Star Citizen.
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