Each episode, researchers from the Center for Digital Play at the IT University of Copenhagen get together to chat about games and game studies.
Cover art by Geeky Shots (@geekyshots) on Unsplash.
Hosts Rune Nielsen, Pawel Grabarczyk, and Eik Boelt analyze Steam's unique features and the platform economics that enabled the success of the game Banana, which lacks typical gameplay elements.
2 Oct 2022
6: The Hero's Journey, Stray
Stephanie C. Jennings's academic paper on the Hero's Journey and the cyberpunk cat game Stray are discussed by hosts Dom Ford and Paweł Grabarczyk, examining authoritarian agencies in video game heroism in this interview.
28 Apr 2022
5: Robert Maxwell and the Early UK Videogames Industry, Inscryption
Alex Wade's research on Robert Maxwell's influence on the early UK video game industry and the game Inscryption are discussed by hosts Dom Ford and Paweł Grabarczyk in this episode.
5 Feb 2022
4: Digital Doors, I Expect You To Die 2
Dom Ford and Paweł Grabarczyk discuss Stefano Gualeni's playable essay 'Doors' alongside the VR game 'I Expect You To Die 2', exploring digital doors and sedentary escape room gameplay in this interview episode.
7 Dec 2021
3: Videogame Objects, Unpacking
Hosts Dom Ford and Paweł Grabarczyk analyze Jesper Juul's essay on videogame objects alongside Witch Beam's game Unpacking, exploring when pixels become objects rather than pictures.
21 Apr 2021
2: Creepypasta Games, Empathy
Dom Ford, Nina Patricia Houe, and Miruna Vozaru explore creepypastas within games and discuss the meaning of empathy, its relation to games, and the importance of considering it.
29 Mar 2021
1 (Pilot): The Last Console Generation, Difficulty, Soma
Dom Ford, Paweł Grabarczyk, and Miguel González Duque examine the last console generation, the role of difficulty in games, and the philosophical intrigue of Soma in this interview episode.
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