Podcast thumbnail for Jack Vaughan Podcast

Jack Vaughan Podcast

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by Jack Vaughan

5.0(5 reviews)
39 episodes
Updated Weekly
Accepts GuestsHas SponsorsLocation 🇺🇸
48

Podcast Authority

Beta
FairBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality17
Social90
YouTube86
Engagement68

Podcast Overview

Conversations with heroes and colleagues in the world of Software, Design, and Motion.

Language

🇺🇲

Publishing Since

6/17/2018

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48

Podcast Authority

Beta
FairBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality17
Social90
YouTube86
Engagement68
7
Excellent Areas
0
Good Performance
12
Growth Opportunities
excellent
Episode Length
1h 20m
Performing excellently!
poor
Publishing Consistency
Every 75 days

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Recent Episodes

Episode thumbnail for Tyler Williams | FrameRate, Motion Array, and Building a Creator-First Video Platform

February 27, 2026

Tyler Williams | FrameRate, Motion Array, and Building a Creator-First Video Platform

<p>Today I'm speaking with Tyler Williams, the founder of Frame Rate, a new creator-first video platform built for motion designers, filmmakers, animators, and editors.</p><p>Tyler previously co-founded Motion Array, the template and asset library that grew into a huge part of the creator ecosystem and was later acquired by Artlist.</p><p>In this conversation, we talk about why Frame Rate exists in the first place, what Tyler thinks broke in the video hosting world as Vimeo shifted away from the community that built it, and what it means to design a platform that puts the work first.</p><p>We also get into the early decisions behind the product, curation versus algorithms, creator trust in the AI era, and where Tyler hopes Frame Rate can go over the next few years.</p><h2><b>Topics Discussed</b></h2><ul><li>The Vimeo shift and why it felt cultural, not just product-level.</li><li>Motion Array, the exit, identity loss, and why other projects did not stick.</li><li>Building FrameRate from scratch and what "creator-first" really means in practice.</li><li>Curation versus algorithms, and resisting distraction mechanics.</li><li>The two-sided ambition: helping artists get hired, not just host work.</li><li>AI anxiety, protection limits, and the reality of robots.txt.</li><li>Early traction: first 1,000 users, Discord loop, embeds, and product iteration.</li><li>Lessons from Motion Array scaling, and what he wants to do differently this time.</li></ul>

Episode thumbnail for Jonny Burger | Remotion, Programmatic Video, and Agentic AI

February 15, 2026

Jonny Burger | Remotion, Programmatic Video, and Agentic AI

<p>Today I&#39;m speaking with Jonny Burger, the creator and founder of <a href="https://www.remotion.dev/">Remotion</a>, a framework for making videos programmatically with React. In other words, making videos with code.</p><p>I reached out to Jonny a few weeks ago to book this interview. Two days later, Remotion went viral in the Claude ecosystem when they released agent skills. Almost overnight, Remotion had thousands of non-coders prompting videos into existence. They went from a fairly niche developer framework to suddenly having three-quarters of their users be non-technical people one-shotting videos with AI. For someone deeply interested in agentic video, it&#39;s one of the clearest real-world examples of early agentic video becoming practical.</p><p>We go back to the beginning: Jonny&#39;s original intention with Remotion, the first use cases, and how it&#39;s evolved over five years. We cover the stack (React, headless Chromium, FFmpeg), source-available vs open source licensing, and why Remotion focuses on being composable with other tools rather than building a full After Effects replacement. We also dig into the Claude skills wave, what&#39;s needed for AI to understand motion better, the Lottie and Rive integrations, and where Jonny sees Remotion in five years.</p><p><br></p>

Episode thumbnail for Ben Fryc | 3D Artist and Designer at Framer and Creator of Knob Keyboard

February 14, 2026

Ben Fryc | 3D Artist and Designer at Framer and Creator of Knob Keyboard

<p>Today I&#39;m speaking with Ben Fryc, a 3D artist, motion designer, and creative who&#39;s worked with Google, Figma, Loom, Wealthsimple, and now, for the last year, at Framer.I&#39;ve followed Ben&#39;s work for years and really admired it. It&#39;s been exciting to watch his 3D and motion craft bring even more polish and energy to Framer&#39;s already stellar brand over the past year.In our conversation, we dove into his first year at Framer, the tight-knit marketing/video team, how he collaborates with folks like Andy Orsow, and the creative process behind their in-house work. We also covered his tool stack (Cinema 4D, Redshift, After Effects, Plasticity, and where each shines), the shift from freelance to full-time, his fantastical Knob series (and the role of Joseph Sims&#39; sound design in elevating it), the wild journey turning those renders into real hardware with Work Louder, and where AI fits (mostly conceptual, not production).We also spoke about his personal work building the Knob keyboard, from &quot;how hard could it be?&quot; to shipping Batch 1: the compromises, community momentum, and what he&#39;d tackle next with limitless resources (like a dream mouse or desk takeover). I really enjoyed this interview. Ben&#39;s a great guy. So I hope you do too.</p><p><br></p><p>--</p><p><br></p><p>Chapters</p><p><br></p><p>00:00 Introduction to Ben Fryc and His Work</p><p>01:43 Joining Framer: A Year in Review</p><p>04:24 The Creative Team at Framer</p><p>07:31 The Role of 3D in Framer&#39;s Brand</p><p>10:30 Creative Process and Collaboration at Framer</p><p>13:32 Experimentation and Learning in Design</p><p>16:24 Tools of the Trade: 3D Design Software</p><p>19:13 Challenges in 3D Design and Production</p><p>22:16 The Intersection of Speed and Craft in Design</p><p>30:12 Navigating Project Timelines and Client Work</p><p>31:13 The Challenges of Scoping Projects</p><p>32:31 Pre-Production: Aligning Teams and Feedback</p><p>33:46 Rendering Techniques and Tools</p><p>34:11 Exploring Plasticity and the Knob Series</p><p>35:29 The Role of Sound Design in Visual Projects</p><p>38:16 From Concept to Creation: Designing a Keyboard</p><p>43:09 The Power of Willing Ideas into Existence</p><p>49:11 AI&#39;s Role in Motion Design and 3D Work</p><p>54:58 Looking Ahead: Future Projects at Framer</p><p><br></p>

39 total episodes available

Recent guests on Jack Vaughan Podcast

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Justin Poore

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Grant Shaddick

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Audrey Havey

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Frequently asked questions

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What is Jack Vaughan Podcast?

Conversations with heroes and colleagues in the world of Software, Design, and Motion.

How often does this podcast release new episodes?

This podcast updates weekly.

Where can I listen to this podcast?

This podcast is available on 9 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

Information about guest appearances is not available.

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