A weekly caffeine-spiked dose of hot game industry brew, featuring interviews with game developers telling their best war stories, sharing their artistic inspirations, and showing what making games is all about. This isn't a how-to, an in-depth guide, or a marketing tie-in; It's all about entertaining conversations with interesting people! Make Games, Drink Coffee is hosted by veteran game designer and developer Aaron Nemoyten, who's worked on a few games you might have heard of and a lot more you definitely haven't. Subscribe now to stay up to date, and check out http://www.makegamesdrinkcoffee.com/ for more information!
S1E22 - Lauryn Ash (Part 2 of 2) - Screenwriting and the Matrix
This is part two of my interview with Lauryn Ash, a San Francisco-based game designer, writer, explorer of cities, texture enthusiast, and player who jumps on things that probably weren’t meant to be jumped on. With 13 years development experience, she’s worked on indie titles like Dungeon Defenders 2 and Star Child and AAA titles such as Marvel’s Avengers and State of Decay 3. We talked about screenwriting, the Matrix, and what makes screenplays unique!
00:00 Intro
00:30 Lauryn Asks ME About Film School
04:18 Creating An Experience For The Viewer
11:09 Why Screenwriting Is Unique
18:39 How The Matrix Script Establishes Tone
25:47 Quick Tangent: Kingsman
29:26 The Matrix Came At The Right Time
31:03 Outro
Here's a link to that Matrix screenplay: https://imsdb.com/scripts/Matrix,-The.html (https://imsdb.com/scripts/Matrix,-The.html)
Lauryn's Portfolio Site:
https://laurynash.com/ (https://laurynash.com/)
You can find the podcast at:
http://www.makegamesdrinkcoffee.com (http://www.makegamesdrinkcoffee.com)
Questions? Comments?
makegamesdrinkcoffee@gmail.com (mailto:makegamesdrinkcoffee@gmail.com)
4 Jun 2026
S1E21 - Lauryn Ash (Part 1 of 2) - Theater, Level Design, Foreshadowing, And Finally... COFFEE!
In this episode, I spoke with Lauryn Ash, a San Francisco-based game designer, writer, explorer of cities, texture enthusiast, and player who jumps on things that probably weren’t meant to be jumped on. With 13 years development experience, she’s worked on indie titles like Dungeon Defenders 2 and Star Child and AAA titles such as Marvel’s Avengers and State of Decay 3. We talked about level design as it relates to theater, foreshadowing, and about coffee for fifteen whole minutes! Yes, finally, an episode of Make Games, Drink Coffee about coffee!
00:00 Intro
01:01 How Theater Can Teach Us About Game Design
05:57 How Level Design Is Like Performing "In The Round"
09:26 The Importance of Negative Space and Novelty In Level Design
16:22 Foreshadowing!
21:02 "Ad" Break
21:26 In Which We Talk About Coffee For 15 Whole (Bean) Minutes
35:35 Outro
We'll be talking about the publicly-available Matrix screenplay in our next episode, so if you want to get a head start, it's here: https://imsdb.com/scripts/Matrix,-The.html (https://imsdb.com/scripts/Matrix,-The.html)
Lauryn's Portfolio Site:
https://laurynash.com/ (https://laurynash.com/)
You can find the podcast at:
http://www.makegamesdrinkcoffee.com (http://www.makegamesdrinkcoffee.com)
Questions? Comments?
makegamesdrinkcoffee@gmail.com (mailto:makegamesdrinkcoffee@gmail.com)
21 May 2026
S1E20 - Conventions, E-readers, and Evil Factorio (With Lindsay Barnett and James Deighan)
In this episode, I spoke with Lindsay Barnett, founder/CEO of Playground Productions, and James Deighan, founder/CEO of Mega Cat Studios. This is part 2 of a two-part series; In part 1, we spoke about reviving the Backyard Sports franchise. In this episode, we'll go on some tangents, covering conventions (and recruiting), how E-readers affect education, and James and Lindsay's dream projects!
00:00 Intro
01:01 MAGFEST and the Importance of Staying Involved
08:47 Studying Screens In Education And Being Seen Reading
17:18 What's Your Dream IP / Project?
19:43 Tangent: Hopecore, Rick and Morty
22:34 Sports Teaches Life
25:53 Anyway, What's Your Dream IP / Project?
30:35 What Does Fitness Teach About Game Development?
34:43 Outro
Playground Productions:
https://playground-productions.com/ (https://playground-productions.com/)
https://www.instagram.com/playground.productions/ (https://www.instagram.com/playground.productions/)
https://www.linkedin.com/company/playground-productionsllc/ (https://www.linkedin.com/company/playground-productionsllc/)
https://www.youtube.com/@backyardsports (https://www.youtube.com/@backyardsports)
Mega Cat Studios:
https://megacatstudios.com (https://megacatstudios.com)
https://www.facebook.com/megacatstudios/ (https://www.facebook.com/megacatstudios/)
https://www.instagram.com/megacatstudios/ (https://www.instagram.com/megacatstudios/)
https://www.youtube.com/megacatstudios (https://www.youtube.com/megacatstudios)
You can find the podcast at:
http://www.makegamesdrinkcoffee.com (http://www.makegamesdrinkcoffee.com)
Questions? Comments?
makegamesdrinkcoffee@gmail.com (mailto:makegamesdrinkcoffee@gmail.com)
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