In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO.
At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines.
Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time.
Although it was always doomed to fail, it remains a beloved part of video game history for many.
In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.
Artifacts - Season 1 Trailer - Artifacts: Stories from the Emotional History of the Internet
Season One of Artifacts explores the emotional history of the internet generation. Not just the technology itself, but the feelings attached to it.
The optimism. The weirdness. The creativity.
The sense that the internet once felt smaller.
More personal. More human.
This season:
the Dreamcast becomes a lost future
old forums become digital neighborhoods
burned CDs become emotional time capsules
and forgotten corners of the internet remind us what online spaces used to feel like before everything became content
This is Artifacts Season One: Lost Futures.
New episodes weekly.
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13 May 2026
Artifacts — Official Trailer - Artifacts
Remember Winamp skins? Burned CDs? AIM away messages? The Dreamcast? Those weird little corners of the internet that somehow felt more human than everything online today?
Maybe we don’t actually miss the technology. Maybe we miss how it made us feel.
Artifacts is a podcast about forgotten platforms, dead gadgets, old internet culture, creative communities, and the strange emotional connection we still have to them.
But this isn’t just nostalgia. It’s about why these things mattered.
Why people still defend the Zune.
Why some gamers are still obsessed with the Dreamcast.
Why old forums felt more personal than social media.
Why podcasting used to feel smaller… and maybe more exciting.
Every episode starts with an artifact. And then follows the story underneath it. The people. The feeling. The moment in time. And what it says about who we are now.
Because sometimes the objects fade. But the feeling doesn't.
I’m Danny Brown.
And this is Artifacts.
Get involved
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My equipment:
RODE NT1-A large diaphragm condenser m (https://rode.com/en/microphones/studio-condenser/nt1a)ic (https://rode.com/en/microphones/studio-condenser/nt1)
Rodecaster Pro II audio production studio (https://rode.com/en/interfaces-and-mixers/rodecaster-series/rodecaster-pro-ii)
Sony MDR-7506 Studio Monitor Headphones (https://amzn.to/3JUtJVn)
Elgato Wave Mic Arm Low Profile (https://www.elgato.com/en/wave-mic-arm-lp)
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Auphonic AI assistant for audio post production (https://auphonic.com/?source=dannycaster)
21 Apr 2022
Saying Goodbye to the 3DO
For all its failures, the 3DO was an enjoyable and fun endeavour, that still brings fond memories to gamers of a certain age.
30 Jan 2022
1995: A Banner or Swan Song Year for 3DO?
If 1994 was the year that the 3DO finally got the quality games that had offered the promise the machine held, 1995 was when it truly solidified its reputation as a serious piece of kit.
Owners of the system were treated to excellent games like:
Killing Time, a photo-realistic take on the first person shooting game
Return Fire, an excellent multiplayer war game, where vehicles and strategy played a huge part
Slam 'n' Jam, an awesome and super fun basketball game
BattleSport, a futuristic sports battle game, and a forerunner to this generation's Rocket League
Space Hulk: Vengeance, a hugely atmospheric shooter based on the popular board game
and Demolition Man, a movie tie in that offered scenes from the Sylvester Stallone movie alongside a multi-genre platformer.
These were just some of the games that helped the 3DO company enjoy their best sales since launch. Coupled with the ongoing teases of the upcoming 64-bit upgrade, the M2, and other hardware partners releasing versions of the console, 1995 looked as if it was going to be a banner year for the machine.
However, there were storm clouds on the horizon, from both a gaming and a financial viewpoint. On the gaming front, while Sega had released the Saturn at the end of 1994, it was industry newcomer Sony who was making the biggest noise with their PlayStation, also released in Japan at the end of 1994.
Back at the 3DO company, despite the excellent games lineup the company published throughout the year, it was clear things weren't looking good. The Sega Saturn and the Sony PlayStation had essentially stalled sales of the 3DO console, and the licensing model that the 3DO company hoped would change things in the industry hadn't made the impact the company hoped for.
Get involved:
Support the show (https://www.buymeacoffee.com/3dopodcast)
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Reel.so audiogram creator (https://reel.so/?via=3DW0OVDL)
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18 Dec 2021
The 3DO Games Explosion
After the stunted launch in North America, where there was only one game available on the day of launch, things were going to be different for Europe, which would benefit the North American and Japanese markets by association.
1994 saw a slew of great games released for the system, and really helped gamers see what all the early fuss had been about.
6 Dec 2021
The 3DO Hits America and Japan Awaits
As the launch of the 3DO got closer, the problems surrounding the hardware, a lack of games, and an astronomical price looked set to doom the hardware before it had even launched.
But a surprise success in an unexpected market was about to give the machine a timely boost.
20 Nov 2021
Building the 3DO Partner Network
With an eager gaming press showering this upcoming console with praise, gamers began to count down the days when the 3DO system would launch. But problems were starting to arise behind the scenes...
20 Nov 2021
The Genesis of the 3DO
In the first episode of Memories of 3DO, learn about the gaming legends behind the system, and how a new challenger to SEGA and Nintendo's dominance came from the unlikeliest of sources.
4 Nov 2021
Introducing Memories of 3DO
In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.
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