* Season 4 out now *
A podcast series on the design of Mixed Reality experiences in cultural settings. The podcast features interviews with professionals, researchers and practitioners, artists and designers, working with MR technologies to create new cultural experiences. We discuss challenges and opportunities, and analyse design methodologies and methods while looking at the changing landscape in the field from a political viewpoint. The podcast is hosted by Dr. Mariza Dima, a Mixed Reality designer and Reader in Games Design and Creative Technology at Brunel University London.
S04 - Ep07 MR and the Future of Transmedia Storytelling/Storyliving
In this episode I talk with Prof David Bassuk speculating on the future narrative directions in the age of mixed
reality. Looking at the osmosis between theatre and MR experience design, we talk about how immersive reality is likely to change storytelling across different media further, the potential for new narrative forms, and their challenges for cultural production.
Links talked about:
Regenerative Time Lab (https://www.regenerative-timelab.com/en/rewildingperception)
Seven Deadly Sins
David Bassuk is a Professor of Theater, Transmedia, and Immersive Narrative and Experience Design, including Game Design and location-based technology. He specializes in creatively exploring Spatial Storytelling in live and virtual settings focussing on developing meaningful and engaging interactions between designers and participants using layers of technology within performances and theme parks.
10 May 2024
S04 - Ep06 Curating MR experiences and installations
In this episode Christiana Kazakou and me talk about the curator's role expansion towards transdisciplinary creative production for Mixed Reality installations/experiences.
Christiana Kazakou is a trans-disciplinary Researcher, Curator & Producer. She is the Program Engagement Specialist for LEONARDO/ISAST and LASER Talks; a program of international gatherings that fosters interdisciplinary dialogue and opportunities for community building in over 50 cities & 5 continents worldwide. Her current research with i-DAT, funded by the UK Arts & Humanities Research Council, explores transdisciplinary curatorial models and spatial trajectories within the art & science discourse.
Links mentioned in the episode:
New Media Curating list (https://www.jiscmail.ac.uk/cgi-bin/webadmin?A0=new-media-curating)
computer arts society (https://computer-arts-society.com/)
Further links:
Call for curators - https://callforcurators.com (https://callforcurators.com/)
Ars Electronica Open Calls - https://ars.electronica.art/news/en/opencalls/ (https://ars.electronica.art/news/en/opencalls/)
S+T+Arts Open Calls - https://starts.eu/calls/ (https://starts.eu/calls/)
Leonardo Opportunities Hub - https://leonardo.info/calls-jobs-and-events (https://leonardo.info/calls-jobs-and-events)
Residency Opportunities - https://resartis.org (https://resartis.org/)
Art Quest - https://artquest.org.uk/opportunities/?gad_source=1&gclid=CjwKCAjw9IayBhBJEiwAVuc3fgDETpDX0F_NZshOga9Coh6RtwvJrKJynkl6Wi_n_W7BbPJARgBfLBoCJUkQAvD_BwE (https://artquest.org.uk/opportunities/?gad_source=1&gclid=CjwKCAjw9IayBhBJEiwAVuc3fgDETpDX0F_NZshOga9Coh6RtwvJrKJynkl6Wi_n_W7BbPJARgBfLBoCJUkQAvD_BwE)
9 Apr 2024
S04 - E05 Co-creating AR experiences with and for indigenous communities
In this episode I talk to Dr Kai Lukoff about designing AR experiences with and for indigenous communities. We talk about co-creations models, ethics in co-design including the Design Justice principles, research with respect to the community's self-determination rights, and how to handle data management in funding applications for projects where the community takes the lead in research.
Dr. Kai Lukoff is an Assistant Professor at Santa Clara University in the Department of Computer Science & Engineering, where he directs the Human-Computer Interaction Lab.
His work explores how digital interfaces can lead to meaningful or meaningless experiences and support or undermine user sense of agency. He has redesigned features of YouTube, Facebook, and Twitter and tested their effects on digital wellbeing in field experiments.
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