Before the flippers, before the arcade boom, before anyone called it a classic — pinball had a criminal record. Multiball: The Story of Pinball digs into the full story of the silver ball: from 18th century French parlors to Depression-era Chicago back rooms, through the golden age of design, the near-death of an industry, and the unlikely modern renaissance that saved it. Each episode goes deep on the machines, the manufacturers, and the moments that made pinball one of the most fascinating — and most misunderstood — games ever built.
There is a particular quality of light you only find in a certain kind of room. Warm, amber, coming from dozens of small sources rather than one. The light of incandescent bulbs in a pinball machine — not illuminating, but glowing. Present in a room the way a fireplace is present.
Episode 6 is the history of how pinball machines have been lit, from the hundred small incandescent bulbs of the EM era through solid state's new capabilities for controlled light sequences and attract modes, to the LED transition that changed the economics, the capabilities, and the warmth of the game's visual experience simultaneously. It's more emotional than it sounds. The argument about LEDs versus incandescents is still ongoing in the collector community, and this episode explains exactly why.
27 Jun 2026
S2E5: The History of Scoring
My score was four billion, seven hundred million points. In the context of that particular machine, it was slightly below average.
Episode 5 asks the question nobody thinks to ask: how did we get here? From bumpers worth ten points on five-reel displays that maxed out in the hundreds of thousands, to multiball modes that generate half a billion points and scores that need ten digits to express — the history of pinball scoring is one of the strangest and most revealing stories in the design history of the game. We trace score inflation from its physical constraints in the EM era through solid state's liberation of the numbers, the DMD era's sophisticated use of scoring differentials as design tools, and the billion-point present where the numbers have lost their human scale entirely.
20 Jun 2026
S2E4: The Ramp
There is a particular shot in pinball that feels better than almost any other. The ball finds the ramp entrance, starts to climb, and does something that still feels slightly miraculous no matter how many times you've seen it: it goes up.
Episode 4 is the history of the ramp — the inclined plane that became pinball's most satisfying shot type and one of its most consequential design innovations. We trace the pre-ramp playfield, the High Speed moment of 1986 when Steve Ritchie proved that a ramp could express a theme rather than just route a ball, the distinct personalities of solid versus wire form ramps, and a tour through the canon of great ramp machines from The Addams Family to Godzilla. The ramp, it turns out, is not just a feature. It's a feeling.
13 Jun 2026
S2E3: A History of Pinball Sound
Close your eyes. I'm going to describe some sounds, and I want you to tell me where you are.
Episode 3 is a complete history of how pinball learned to speak — from the physical bells and chimes of the EM era, sounds produced by real objects striking real objects with no amplifier in sight, through the primitive bleeps of early solid state machines, the synthesizer era's first genuine music, Gorgar's revolutionary speech, and the full cinematic audio environments of the modern game. It's a story about feedback, personality, and the specific irreplaceable honesty of a sound that is caused by the thing you can hear rather than played back from a recording.
6 Jun 2026
S2E2: The Evolution of the Backglass
Before you play a pinball machine, you look at it. And the thing it shows you — most prominently, most insistently, from the greatest distance — is the backglass.
Episode 2 tells the complete visual history of pinball's most prominent surface. From the hand-painted reverse glass panels of the EM era — a unique American folk art that glowed rather than merely reflected — through the silk-screened solid state period, the licensed celebrity portraits of the 1970s and 80s, the uneasy integration of the dot matrix display, and into the fully digital LCD screens of the modern boutique machine. It's a history of commercial art in America, told through the face of the pinball cabinet.
30 May 2026
S2E1: A History of the Upper Playfield
Every pinball machine ever made was flat — one inclined surface, one plane of play — until 1980, when Steve Ritchie looked at a playfield and asked: what if the ball could go up?
In our Season 2 opener we trace the full history of the upper playfield, from the pre-ramp single-level machines of the EM era to Black Knight's landmark two-level design, through the DMD era's networked spatial systems and into the multi-level architecture of modern machines. Along the way we examine what makes a great upper playfield work — the five design principles that separate the machines that got it right from the ones that didn't. It's a story about space, ambition, and the moment pinball stopped being flat.
9 May 2026
S1E10: The Modern Renaissance — Season 1 Finale
In 1999 the smart money said pinball was over. The arcades were dying, the manufacturers were closing, and a generation of players had moved on to consoles and home gaming. The arc of the story pointed one way.
The smart money was wrong.
In our Season 1 finale we trace the remarkable comeback nobody predicted — the barcade phenomenon that created a new kind of pinball customer, the internet communities that connected a scattered global fanbase into something powerful, and the boutique manufacturers who rebuilt the industry from scratch on entirely new terms. Jersey Jack. Spooky. American Pinball. And the competitive community that turned a casual amusement into an organized sport with world rankings and tens of thousands of registered players.
We close with a question worth sitting with: in a world that is increasingly mediated by screens, why does a steel ball and two flippers still matter? The answer, it turns out, is the same one Roger Sharpe gave a city council chamber in 1976. Some things are irreducibly real. And real, it turns out, never goes out of style.
2 May 2026
S1E9: The Solid State Revolution
In 1977, pinball stopped being a machine and started becoming a computer that happened to have a ball in it.
Episode 9 is the story of the transition from electromechanical relay logic to solid-state microprocessors — the most complete technological transformation in pinball's history since the invention of the flipper. We dig into why the change was inevitable, what the first generation of solid-state machines got wrong, and how the microprocessor unlocked a design vocabulary that the EM era could never have imagined: multiball, modes, digitized speech, dot matrix displays. We also meet the designers who understood what the new technology made possible and built careers out of pushing it as far as it would go.
The ceiling that EM machines had reached was gone. What replaced it was human imagination.
25 Apr 2026
S1E8: Stern — The Survivor
In 1999, Williams closed its pinball division. Gottlieb was already gone. Bally had been absorbed years earlier. Every major manufacturer in the history of American pinball had exited, collapsed, or been swallowed whole.
One company kept building.
Episode 8 is the story of Stern Pinball and the man behind it — Gary Stern, son of Williams' own Sam Stern, who looked at a collapsing industry and decided it wasn't over. We trace the brutal wilderness years of the early 2000s, the licensed titles that kept the lights on, the barcade boom that changed the demand landscape, and the gradual, hard-won revival that proved Gary Stern right. It's one of the great acts of stubborn cultural stewardship in the history of American entertainment — and almost nobody outside the pinball world knows it happened.
18 Apr 2026
S1E7: The EM Era — A Golden Age Retrospective
There is a sound no modern pinball machine makes. Not because designers haven't tried to recreate it — but because you simply cannot replicate a physical bell with a speaker. Not in a way that carries the same weight.
Episode 7 steps back from the manufacturer stories to take the long view on the electromechanical golden age — roughly 1947 to 1977 — the thirty years when pinball ran on relays, score reels, chimes, and hand-painted backglass art. We look at how EM machines actually work, the landmark machines that defined the era across all three major manufacturers, the largely anonymous artists whose backglass paintings were small masterpieces of mid-century commercial illustration, and what was genuinely, irreversibly lost when the microchip arrived.
This one is a love letter. Fair warning.
11 Apr 2026
S1E6: Bally — The Showman
Every industry has a company that understands spectacle better than its competitors. In pinball, that company was Bally.
Episode 6 is the story of Raymond Moloney — the Chicago showman who named his first machine Ballyhoo and spent the next fifty years living up to it. We trace Bally's journey from the coin-op explosion of the 1930s through the licensed theme revolution of the 1970s, when the company put Elton John, Evel Knievel, and KISS on pinball machines and invented an entirely new reason to play. We also give Bally its technical due — the bumper, the audio innovations, the solid-state transition — because behind all the flash was a company that genuinely knew how to build a machine.
Bally didn't just make pinball louder. It changed what pinball was allowed to be.
4 Apr 2026
S1E5: Williams — The Innovator
If Gottlieb was about perfecting what it had, Williams was always chasing the next idea.
Episode 5 follows Williams Manufacturing from its founding by inventor Harry Williams through its transformation into the dominant force of the DMD era — the company that shipped the first solid state machine, assembled the greatest design team in the history of the medium, and produced a run of machines in the 1990s that the pinball world still talks about in reverent tones. The Addams Family. The Twilight Zone. Medieval Madness. Pat Lawlor. Steve Ritchie.
And then we reckon with how it ended — why the greatest pinball manufacturer in history simply stopped making pinball machines in 1999, and what that loss meant for the game and the people who loved it.
28 Mar 2026
S1E4: Gottlieb — The Gold Standard
There is a particular kind of pinball machine that collectors will tell you represents the purest expression of the form. Warm incandescent light. Hand-painted backglass art. The sound of actual bells. Score reels that click through digits with satisfying mechanical weight. And somewhere on the cabinet, almost certainly, a small oval logo: D. Gottlieb and Co., Chicago, Illinois.
Episode 4 is the story of the most important company in the history of pinball. We meet David Gottlieb — the Lithuanian immigrant who built it all — and the designers and artists who made his machines into objects people still restore, collect, and obsess over seventy years later. Wayne Neyens. Ed Krynski. Artist Roy Parker. And the golden age they created together in the 1950s and 60s that set the template every manufacturer since has had to reckon with.
21 Mar 2026
S1E3: The Flipper Changes Everything
Before 1947, pinball was something that happened to you. You pulled the plunger, watched the ball bounce, and waited for it to drain. There was nothing you could do about it — and that, as far as city councils and moral reformers were concerned, made it gambling.
Then a designer at Gottlieb named Harry Mabs built a small bat-shaped piece of metal on a pivot, wired it to a button on the side of the cabinet, and changed everything.
In Episode 3 we trace the invention of the flipper — from the six-flipper oddity of Humpty Dumpty in 1947 to the standardized two-flipper layout that every machine since has inherited. We look at what the flipper did to the geometry of the game, why it made the legal argument against pinball impossible to sustain, and why one small mechanical component is the reason the game is still alive today.
14 Mar 2026
S1E2: The Ban Years
In 1942, New York City Mayor Fiorello La Guardia posed for press photographs with a sledgehammer — and declared war on pinball.
In our second episode, we dig into one of the strangest and most consequential chapters in the history of American entertainment: the thirty-four year ban on pinball machines in New York City. We'll explore why the city — and dozens of others across the country — genuinely believed pinball was a criminal enterprise, how the game survived underground through the 1950s and 60s, and how a rock opera about a blind pinball champion helped shift the cultural tide. And we'll end in a city council chamber in 1976, where a young magazine editor named Roger Sharpe did something that should have been impossible — and in doing so, won pinball its freedom.
It's a story about skill versus chance, law versus culture, and one called shot that changed everything.
7 Mar 2026
S1E1: The Origin Story
Before the flippers. Before the arcades. Before anyone called it a classic — there was a wooden table, a cue stick, and a game played in the parlors of 18th century France.
In our first episode, we trace pinball all the way back to its roots: the French game of Bagatelle, its journey across the Atlantic into American taverns, and the chaotic, coin-operated explosion of the 1930s that turned a parlor amusement into a Depression-era obsession. We'll meet the hustlers and manufacturers who built an industry almost overnight in Chicago, explore why cities across America began calling pinball a criminal enterprise, and end with the single invention that changed everything — and set up the battle that would define the next three decades.
The silver ball didn't come from nowhere. This is where it all started.
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