Podcast thumbnail for NOCLIP

by Describing The Skybox

4.8(697 reviews)
348 episodes
Updated Weekly
Accepts GuestsHas Sponsors
72

Podcast Authority

Beta
GoodBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality71
Social0
YouTube93
Engagement91

Podcast Overview

<p>WELCOME TO DESCRIBING THE SKYBOX! We are a fortnightly, book club-styled podcast in which we attempt to go in-depth on an individual video game and figure out what makes it unique. Episodes are around an hour to an hour and a half long and primarily feature free form discussion on themes and mechanics present in each episode’s titular game. Bear in mind that we are not reviewers, so as far as we critique the games at hand, our intent is not to convince you to play any particular work. SPOILER WARNING: Given the depth at which we intend to cover the games in question, those which feature a story, plot, mechanical surprises, fun moments you may not have heard about or otherwise will be fully discussed, likely at length. Given this, it is advised that you go into each episode with the understanding that these elements will most likely be spoiled. If you are sensitive to that sort of thing, we recommend that you either play the game before listening to the podcast, or skip the episode altogether. (Though the latter option would make us all very sad!)</p>

Language

🇺🇲

Publishing Since

4/19/2016

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72

Podcast Authority

Beta
GoodBased on show quality, social media presence, reviews, charts, and more
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Quality71
Social0
YouTube93
Engagement91
9
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2
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8
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excellent
Episode Length
1h 15m
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good
Publishing Consistency
Every 11 days

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Recent Episodes

Episode thumbnail for Episode 19 - Scrappy and Independent - Perfect Tides: Station to Station

July 19, 2026

Episode 19 - Scrappy and Independent - Perfect Tides: Station to Station

It’s a sacred podcasting ritual, like pissing in the same spot. Welcome back to the Describing the Skybox podcast! Today, we’re looking at a sequel to one of our most surprisingly liked games from a few years ago. Perfect Tides: Station to Station is a narrative adventure game and direct sequel to Perfect Tides which focuses on the same protagonist, Mara Whitefish, just a few years older as she enters college. The character writing that was at the center of our enjoyment of the first game is in full force again here, Mara’s maturation is apparent and feels very natural. She feels very much like the same character growing up in a very realistic way. Her issues are still at the forefront of the game, dealing with the stress of college work, but with a big focus on her romantic and social life. The character writing takes center stage here and is the reason you will want to continue playing the game. The mechanical side of things is much lighter this time around, with the point and click adventure game mechanics mostly removed entirely, your interaction is much lighter now focusing around talking to people, gathering information, and writing papers using a simple two-topic system that ultimately doesn’t seem to have much impact on the overall experience. Still, you just sort of have to trust me when I say that doesn’t matter too much if the narrative parts of the game are what you’re here for, which you should be. We’re going to be talking about the very human way characters are written, the game’s themes of love, art and self, and when someone gets a new pet that is the same as their old pet. Thank you for joining us again this week! Or, not joining us, based on the statistics from the last time we talked about Perfect Tides. I am a big sucker for these games, though, so we’re talking about them and if you do happen to check it out, let us know in the comments or over on our Discord! Next time, we’re going to be talking about Clair Obscur: Expedition 33, which statistically you probably have played, so we hope you’ll join us for that!

Episode thumbnail for Episode 18 - Second Level Pants - Donkey Kong Bananza

June 27, 2026

Episode 18 - Second Level Pants - Donkey Kong Bananza

Can’t blame a Kong for podcasting. Welcome back to the podcast! Today, we’re going to be talking about Donkey Kong Bananza, the first 3D Donkey Kong game in almost 30 years and a launch title for the Switch 2. The main thrust behind Bananza is that it’s a collectathon platformer not dissimilar to Mario Odyssey, but with the ability to heavily interact with the terrain. This means punching through the walls and floors, grabbing projectiles out of the ground, and through this making your own paths through the levels. It has the launch title energy of trying to show off the new hardware, and the terrain deformation effects combined with the generally improved graphical fidelity does a pretty good job of it. The game also fills the levels with unique gimmicks and prescribed challenge areas, and also features an endgame and a DLC with even more content so it isn’t short on things to do if you want sink like a hundred or more hours into it. Personally, just seeing the credits took long enough for me, though I wouldn’t describe the main story as having too much filler. Altogether this feels like a worthy game for the (admittedly now year old) new console. We’re going to be talking about the game’s pacing and how we each found our flow through the levels, Bananza transformations and how they play, and how no one cares about your dog unless you’re a famous game developer. Thank you for joining us again this week! It may seem like a typical us move to not talk about a big tentpole release until a year after it came out, and it is. Whoops. I am glad to have finally gotten to play it, partially because it justifies the purchase of a Switch 2 I made earlier this year, but also because the game is actually quite good. How did your opinion of the game differ from that of the trailer, if that was an experience you had? Let us know in the comments or over on our Discord server! Next time, we’re going to be talking about Perfect Tides: Station to Station, the sequel to the point and click adventure game we played a couple years ago, so we hope you’ll join us then.

Episode thumbnail for Episode 17 - Rudy Slippers - Earthbound Halloween Hack

June 7, 2026

Episode 17 - Rudy Slippers - Earthbound Halloween Hack

You little podcasts are going to have your bodies ripped in half. Welcome to our last episode of Mystery May this year, where the game we play is decided by dice roll. This time around, fate has deemed it necessary for us to play the Earthbound Halloween Hack, which is notorious for a few reasons, most notably being that it was created by Toby Fox who would later go on to develop Undertale. However, the games share little in common and even the writing doesn’t quite hit the same mark (and in some cases falls exceedingly short), but you can tell in the spirit of the whole thing as well as in the art and music, which were mostly also done by Fox where they weren’t borrowed from the original game. The game’s difficulty is also ramped up within the hack, requiring a truly awful amount of grinding for the average player, so I do think the audience for this is limited, though there is a creative idea here that is expanded on in a fairly interesting way. We’re going to be talking about the creative elements of this game and its novel setup, the nature of romhacking and how it even came to be, and then we went and drank some beer and banged some chicks. Hell yeah. Thank you for joining us again this week! This whole month has been interesting game after interesting game and for very different reasons each time, so while maybe we didn’t play a whole lot that we outright loved, it sure sated our curiosity a good bit. How much did you know about this game on a scale of “this is the first time I’ve heard of Earthbound” up to “I edit the Toby Fox wikia”? Let us know over on our Discord or in the comments below! I fell probably somewhere around the high “knew Toby Fox used to go by Radiation online” range and still didn’t get exactly what I was expecting out of this. Next time, we’re going to finally do some regular episodes for the summertime and up first is Donkey Kong Bananza, so we hope you’ll join us then!

348 total episodes available

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Frequently asked questions

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What is NOCLIP?
<p>WELCOME TO DESCRIBING THE SKYBOX! We are a fortnightly, book club-styled podcast in which we attempt to go in-depth on an individual video game and figure out what makes it unique. Episodes are around an hour to an hour and a half long and primarily feature free form discussion on themes and mechanics present in each episode’s titular game. Bear in mind that we are not reviewers, so as far as we critique the games at hand, our intent is not to convince you to play any particular work. SPOILER WARNING: Given the depth at which we intend to cover the games in question, those which feature a story, plot, mechanical surprises, fun moments you may not have heard about or otherwise will be fully discussed, likely at length. Given this, it is advised that you go into each episode with the understanding that these elements will most likely be spoiled. If you are sensitive to that sort of thing, we recommend that you either play the game before listening to the podcast, or skip the episode altogether. (Though the latter option would make us all very sad!)</p>
How often does this podcast release new episodes?

This podcast updates weekly.

Where can I listen to this podcast?

This podcast is available on 9 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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