A podcast about games and the games industry from two long-time game industry veterans. We'll talk about what's new in games, a topic about the industry, and what we're playing recently.
In recent months, a lot of studios have gotten burned investing in high-cost live service games. Why are players feeling live service fatigue? Also, additional discussion about what we are collectively losing with increased reliance on contractors and external teams, and Bitreactor and Microsoft in the news again!
5 Oct 2026
Episode 46 - How Do You Know It's Fun?
How do developers know what they're building is fun - especially when "fun" is such a subjective term? Join Rade, Dave, and special guest Adam Isgreen for a mini-Westwood reunion and an in-depth discussion of how teams evaluate what they're building! Also, a Microsoft patent in the news, and Adam's Game of the Week!
28 Sept 2026
Episode 45 - Wardogs Deep Dive
What defines a successful launch? Whatever your metric, the release of Wardogs probably meets it (and then some). This week, Rade and Dave are back with a case study on a new top-selling shooter, discussing the developer, the launch strategy, and the game itself. Spoiler: one of us grades it higher than the other! Also, Microsoft back in the news, and not in a good way.
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