Award-winning mastering engineer and sound designer Jordan Fehr (Guild Wars 2, Pacific Drive, Donkey Kong Country Returns) joins Marina Ryan to demystify the final step in the music making process. They talk about the differences between music mixing and mastering, topics like loudness and sound perception, why mastering is important for specific types of in-game music, what it’s like working on an MMO, and more. Grab a coffee, and join us for a chat.* * * * * * * TIMESTAMPS:(00:00:00) Intro(00:03:50) Jordan’s journey into games (00:11:21) What is music mastering?(00:17:38) What is the difference between mixing and mastering? (00:23:50) The value of working with a mastering engineer (00:26:20) Discussing loudness, sound perception, monitoring, normalization(00:41:08) What it’s like working on an MMO (00:45:27) If Jordan could only have 3 tools for the rest of his career… (00:52:04) What Jordan is listening for when receiving a mix(00:56:15) Jordan’s advice for up-and-coming audio engineers(01:00:00) What advice would Jordan give his younger self?(01:03:15 ) Outro * * * * * * * FOLLOW USQuest Markers: https://questmarkers.carrd.co/Live Show on Twitch: https://twitch.tv/marinahascoffeeJordan’s socials: https://lnk.bio/jordanfehr Jordan’s website: https://www.jordanfehr.com/ Marina’s socials: https://marinaryan.carrd.co/Music by Marina Ryan
2 Oct 2026
EP 47 | How Live Orchestras Get Recorded for Games
Grammy-winner Brooke Vlahos (Destiny 2, Halo Infinite, Shadow of Mordor, Guild Wars) joins Marina Ryan to talk about live music recording for AAA games, how she got into live recording, the various roles that she holds (scoring stage engineer, stage manager, front of house engineer), what makes for a good recording day, and more.
Grab a coffee, and join us for a chat!**********************
TIMESTAMPS:(00:00:00 (https://www.youtube.com/watch?v=O3jRuTwtN8M)) Intro(00:04:00 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=240s)) How Brooke got into live music recording for games(00:05:55 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=355s)) Brooke’s roles: scoring stage engineer, stage manager, front of house engineer(00:09:15 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=555s)) What makes for a good recording day? (00:10:00 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=600s)) Is live recording becoming more available to non-AAA titles?(00:12:37 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=757s&pp=0gcJCWMAwfN6Pr3D)) Advice for someone’s first recording session(00:17:30 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=1050s)) Brooke’s dream collaborations(00:24:47 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=1487s&pp=0gcJCWMAwfN6Pr3D)) What is Brooke’s definition of success?(00:27:20 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=1640s)) What advice would Brooke give her younger self?(00:29:20 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=1760s)) Outro(00:30:33 (https://www.youtube.com/watch?v=O3jRuTwtN8M&t=1833s)) From Q&A: Hardware that Brooke uses during live recordings**********************FOLLOW USQuest Markers: questmarkers.carrd.co (https://questmarkers.carrd.co)Marina’s socials: marinaryan.carrd.co (https://marinaryan.carrd.co)Live Show on Twitch: twitch.tv/marinahascoffee (https://www.twitch.tv/marinahascoffee)Music by Marina Ryan#gamedevelopment (https://www.youtube.com/hashtag/gamedevelopment) #gamedev (https://www.youtube.com/hashtag/gamedev) #gamedeveloper (https://www.youtube.com/hashtag/gamedeveloper) #g (https://www.youtube.com/hashtag/gamedevpodcast)
11 Aug 2026
EP 46 | Working On Your First Video Game
Musician and sound designer Ryako joins Marina Ryan to talk about the music and sound for The Spirit Lift, a ghostpunk, roguelike game. They dig into Ryako’s journey into game development, how her experience as a music producer has helped her with sound design, and what it’s like working on your first game. Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Intro(00:03:03) How Ryako got into game development (00:05:40) The music of The Spirit Lift(00:08:30) Sound designing the characters & implementation(00:12:05) Mixing and mastering the music (00:13:07) Ryako’s music composition process (00:16:45) What it feels like working on your first game (& being a first-time sound designer)(00:19:20) What it’s like working on a fully-remote team (00:29:30) Where Ryako draws inspiration from (00:39:15) What advice would Ryako give her younger self? (00:44:30) Outro* * * * * * * FOLLOW USRyako’s website: https://www.ryakomusic.com/ The Spirit Lift Soundtrack: https://ryako.bandcamp.com/album/the-spirit-lift-original-game-soundtrack Marina’s socials: https://linktr.ee/marinaryan Live Show on Twitch: https://twitch.tv/marinahascoffeeQuest Markers: https://linktr.ee/questmarkersMusic by Marina Ryan#gamedevelopment #gamedev #gamedeveloper #gamedevpodcast #videogames #videogamesoundtrack #indiegames #indiegamedev #indiegame #roguelike #roguelikedeckbuilder #deckbuilder #sounddesign
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