Discussions about the various aspects of making both physical and electronic Table Top RPG products. We talk with artists, writers, editors and game designers about their process, what they do, and how to hire them. We also look at the details of making your products available to your audience, including a look at printing your own products, how to publish on DriveThru RPG, as well as running a KickStarter.
Along the way we will ramble about other things of interest or hot topics.
Superhero Movies, Self-Publishing, and Side Quest - With Zac Goins
Two years' worth of inventory, gone in six months. A sixty-thousand-dollar zine that will never happen again. A hundred bucks of black-and-white flyers, hand-folded on a kitchen table, that might be the best business card in the hall.Zac Goins joins me to argue about scale. He's running a big Limithron Kickstarter and shepherding SideQuest — a pile of tiny projects from a dozen creators — at the same time, and the whiplash gave him something to say. We get into where the real margins live, why complexity is the tax you pay for going big, and what my years at Caterpillar taught me about print runs: you are going to be wrong, and the only question is which direction.We also talk about the ticking clock that starts the moment your Kickstarter funds, why a group of writers demands you know your page count before you know your words, and the two SideQuest projects Zac thinks deserve your attention.If you've ever wondered whether your next project should be a zine or a doorstop, this is the conversation that answers it honestly.https://updates.kickstarter.com/meet-sidequest-a-community-effort-to-bring-tabletop-crowdfunding-back-to-basics/
5 Jul 2026
Interview with Frank Tedeshi....
Frank Tedeschi of Deadbox Games joins the show to talk Raptor Ruckus, the Mörk Borg-powered dinosaur survival-horror RPG he co-designs — including the featherless-dinosaur controversy and the "tenacity" system built to make predators behave like real predators. Then it's the Deadbox Games origin story (hand-sewn Ale Stone boards, the leap into risograph printing with Bleak Sprout), and a deep dive into Dark Mythos — bringing genuine Lovecraftian dread into a fantasy setting where victory still costs you something.
18 Jun 2026
Interview With Matt Gullett
Matt Gullett has been building Eldritch Wastelands for ten years, and he’s finally letting the world in. An arcane apocalypse has torn a hole in reality, civilization has collapsed, and a hundred years later, psychopathic warlords and voodoo mamas rule the ruins of the Weird South. It’s Gamma World’s DNA filtered through Thundarr the Barbarian and seasoned with a Southern drawl — and it runs on ShadowDark.
In this episode, Matt talks about why he ditched Savage Worlds mid-project, how a friend’s off-the-cuff recommendation changed everything, and why the stripped-down ShadowDark engine finally let his world breathe the way it always should have. He covers his Kickstarter’s blazing fast funding, his long-game vision for quarterly zines and new content, and why running games at Texas conventions has been his single best marketing tool.
Along the way we get into the elegance of purpose-built game systems versus universal ones, the OSR community’s genuine warmth, RPGs as a tool for social development — Matt credits the hobby with curing a childhood stutter severe enough to make ordering ketchup at McDonald’s a crisis — and the stories behind some of the hobby’s most generous people.
This one is for anybody who wants their apocalypse with a drawl.
Reach and audience
Public platform figures. Ratings count people who left a rating, not total listeners.
Apple Podcasts (US)
4.0 / 5
4 ratings
Spotify
4.7 / 5
6 ratings
Podcast Authority Score: 53 / 100
A composite of feed quality, social presence, YouTube performance and engagement. Read the methodology.
Quality
74
Social presence
0
YouTube
0
Engagement
81
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