Harness The Power Of Play. This podcast is a supplement to the New Media and Serious Game Design courses from The Game Beyond. Weekly reviews and Q&A are recorded for this podcast. Join one of our courses to get the most out of the podcast.
Can Game Design FIX the Real World? - TGB Podcast S2 E10
The world is full of broken systems (education, health, finance) that are filled with anxiety or boredom. Game designers have the tools to fix them.
29 Jun 2026
Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9
Key Points:
Ludonarrative Harmony: When the "Play" and "Story" align.
How mechanics communicate values without dialogue.
Emergent storytelling: Why players love "unscripted" moments.
22 Jun 2026
Achiever, Explorer, Socializer, or Killer? (Bartle Player Types) - The Game Beyond Podcast S2 E08
You aren't designing for everyone; you’re designing for specific types of brains. We break down the 4 Bartle Player Types and show you how to satisfy every one of them in a single system.
15 Jun 2026
Building Smart Games: Cybernetic Feedback and AI - The Game Beyond Podcast S2 E07
The best games act like living organisms—they adapt to the player. Explore the world of Cybernetics and learn how to build self-regulating systems that respond to player skill in real-time.
8 Jun 2026
The Blue Shell Problem: How Feedback Loops Control Your Game's Pulse - The Game Beyond Podcast S2 E06
If the winner always stays winning, the game becomes boring for everyone else. Learn how to use Positive and Negative Feedback Loops to balance your game and keep it competitive until the very last second.
1 Jun 2026
Game Rules: Designing Boundaries That Spark Creativity - The Game Beyond Podcast S2 E05
What’s Inside:
Explicit vs. Implicit Rules (The Social Contract).
Case Study: How changing the rules of the Swedish Post changed real-world behavior.
Why breaking the rules is a sign of a healthy game system.
25 May 2026
Effective Game Progression: Why "Kill 10 Rats" Actually Works - The Game Beyond Podcast S2 E04
Goals are the compass of your game. Learn how to structure short, mid, and long-term objectives to keep players motivated and engaged.
A game without a goal is just a sandbox, but a game with bad goals feels like a chore. The secret to successful progression is Layered Goals:
Short-Term: Immediate tasks like "Kill 10 Rats." This provides instant gratification.
Mid-Term: Milestones like "Defeat the Dark Knight" that give the short-term tasks meaning.
Long-Term: The ultimate "Why," such as "Save the Kingdom".
Players need to know why they are performing an action before they care about how to do it. By structuring these layers, you ensure the player always feels like they are winning while progressing toward a grander purpose.
Design Your Progression: Enroll in our certification program and get the Goal Setting template at school.thegamebeyond.com.
18 May 2026
The Science of Flow: Why Players Quit or Stay Hooked - The Game Beyond Podcast S2 E03
The Psychology of the "Hook": Mastering the Flow State
11 May 2026
The 4 Pillars of Game Anatomy - The Game Beyond Podcast S2 E02
If your "game" doesn't have a specific goal, you haven't made a game; you’ve made a sandbox.
We often use the word "game" too loosely. To design experiences that truly engage, you need to understand the Magic Circle—the four pillars that define any game:
Voluntary Participation: Players choose to enter your system.
Goals: There must be a win state or a clear objective.
Rules: Constraints that restrict behavior and spark creativity.
Feedback Loops: The system must react to the player's actions.
Takeaway: A "toy" (like Minecraft Creative Mode) has interaction but no goals. A "game" (like Minecraft Survival) adds conflict and structure. Know which one you are designing.
Need the blueprint for game anatomy? Download our free Game Mechanics worksheet at school.thegamebeyond.com.
4 May 2026
Stop Playing Games, Start Designing Systems - The Game Beyond Podcast S2 E01
Are You Just Playing, or Are You Seeing the Matrix?
The Revelation: Most people look at games and see "fun." Great designers look at games and see systems.
Stop being a passive consumer. In this digital age, we possess a massive Cognitive Surplus—billions of hours of human thought and energy that are currently being poured into passive entertainment.
The Shift: Turn that idle energy into creative output.
The Case Study: Look at Foldit. Gamers solved an HIV-related protein structure in three weeks that scientists had struggled with for 15 years.
Takeaway: A game is just a system designed to channel surplus energy into solving a problem.
Ready to shift your mindset from player to creator? Start your journey with our foundational course at school.thegamebeyond.com.
21 May 2024
D&D Origins and "Honey I Shrunk The Kids" Video Game ️ The Game Beyond Podcast #008 (Copy)
Today we look at the video game Grounded. For those that remember the movie, "Honey I Shrunk the Kids", this is what that video game would be. Let us explore the microscopic world of our own backyards.
We also review the book "Of Dice and Men", the origins of Dungeons & Dragons.
18 May 2023
D&D Origins and "Honey I Shrunk The Kids" Video Game ️ The Game Beyond Podcast #008
Today we look at the video game Grounded. For those that remember the movie, "Honey I Shrunk the Kids", this is what that video game would be. Let us explore the microscopic world of our own backyards.
We also review the book "Of Dice and Men", the origins of Dungeons & Dragons.
11 May 2023
Essential Game Design Resources - The Game Beyond Podcast #007
Join Gabe Mac on The Game Beyond Live as he explores some essential game design resources. Discover Itch.io, a great site for independent game designers, offering a range of free game design tools, indie games to play, game jam schedules, and a platform to publish your indie games for feedback. Gabe also reviews some student work on game mechanics, offering valuable insights into the design process. Don't miss this episode of The Game Beyond Live for expert advice on game design and development.
Looking to expand your knowledge and skills in game design? Look no further than The Game Beyond School! Our Serious Game Design courses offer comprehensive training and guidance for aspiring game designers, with a focus on developing games for education, healthcare, and other serious purposes. With experienced instructors and a supportive community of learners, The Game Beyond School is the perfect place to take your game design skills to the next level. Visit https://school.thegamebeyond.com to learn more and enroll in our courses today!
5 May 2023
AI in Serious Game Design - The Game Beyond Podcast #006
In this podcast, we explore the exciting world of AI in Serious Game Design. From image AI tools like DeepAI and DALL-E to voice AI tools like Murf.ai, we look at how AI is transforming the way game developers create immersive worlds and engaging narratives. We also recommend the book UNBORED as a must-read for anyone interested in game design and AI. Tune in for an informative and entertaining discussion on the latest developments in AI and gaming.
7 Apr 2023
Senet, The First Known Board Game - The Game Beyond Podcast #005
In this episode, Gabe Mac looks at Senet, an ancient board game dating back to 3100 BC. Used by the ancient Egyptians for centuries, Senet is a game that's steeped in history and tradition. Join Gabe as he explores this ancient game's rules and gameplay mechanics, uncovering the secrets behind its enduring popularity. With stunning visuals and historical context, this video is a must-watch for anyone interested in ancient games and the history of entertainment. So grab your favorite board game and join us for a journey back in time to the world of ancient Egypt!
3 Mar 2023
Disc Golf Therapy - The Game Beyond Podcast #004
In this episode, Gabe Mac takes a look at Disc Golf. It's history, rulesets, evolution, and how it can be used as therapy.
20 Feb 2023
What is Skinning? - The Game Beyond Podcast #003
What is Skinning? How can Game Designers use this technique for Rapid Game Design?
In this episode of The Game Beyond Podcast, Gabe Mac talks about the technique used in Game Design called "Skinning". Learn about what this technique is and how it is used by Game Designers.
15 Feb 2023
The Space Race and Game Goals - The Game Beyond Podcast #002
Every year on New Year's Eve, millions of people make a promise to themselves they will not keep. It's not because they are bad people, or cheaters, or have some other deep psychological traumas from childhood that keep them from achieving their New Year Goals. You may be reading this and thinking to yourself, yeah, I've been there. Well let's use Game Design to solve your problem!
15 Feb 2023
Why Bowling was Illegal? The Game Beyond Podcast #001
Did you know Bowling was illegal? It also dates back to Ancient Egypt! In this podcast, we look into the History of Bowling. Welcome to The Game Beyond Podcast. We talk about Serious Game Design and Explore Case-studies and tools. Make sure to Follow!
https://www.thegamebeoyond.com/
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