Podcast thumbnail for Tessitori di Bit

Tessitori di Bit

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by Tessitori di Bit

6 episodes
Updated Daily
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Podcast Overview

Da giovanissimi abbiamo immaginato lo sviluppo di videogiochi come un lavoro da sogno. La realtà era ben diversa. Ostacoli tecnici, pressioni psicologiche, perfino l’imposizione dell’anonimato: gli sviluppatori non erano ancora autori da accreditare, ma risorse da nascondere alla concorrenza. In questo podcast parlerò proprio di loro, di chi stava dall’altra parte del monitor, i nostri tessitori di bit.

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Publishing Since

3/31/2026

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Recent Episodes

Episode thumbnail for La tessitura di Sonic The Hedgehog

July 1, 2026

La tessitura di Sonic The Hedgehog

<p><strong>Bill Clinton, Madonna, un inquietante uomo barbuto</strong>: sonosolo alcuni degli elementi da cui prende forma il guanto di sfida che SEGA lancia a Nintendo nel 1991. Il risultato è un riccio blu capace di sfrecciare alla velocità del suono e di mostrare al mondo la potenza del Mega Drive.</p><p>Per festeggiare i 35 anni della sua nascita, ripercorriamola storia del porcospino più amato di sempre: <strong>Sonic The Hedgehog</strong>, con il &quot;The&quot; maiuscolo, proprio come volle un dirigente del reparto marketing.</p><p><br></p><p><strong>Sigla</strong>: <a href="https://www.youtube.com/watch?v=SYWGwt6nXR8&list=RDSYWGwt6nXR8">⁠Spindash- Marble Zone - Absrdst - Marble Aesthetics - Sonic Remix Album by GameChops⁠</a></p><p><br></p><p><strong>Fonti</strong></p><p>• Sonic Boom, 1Up.com, 2011</p><p>• Pétronille, M., Audureau, W., &amp; Sega, The History of Sonic the Hedgehog, Pix’n Love Editions / Udon Entertainment, 2014</p><p>• 21 Crazy Facts About Sonic and the Console War He Started, IGN.com, 2014</p><p>• A chat with Sega’s first lady of RPGs, Rieko Kodama, Destructoid, 2018</p><p>• https://x.com/NaotoOhshima/status/1616849524710068227, 2023</p><p>• La Velocità Come Musica: Hiroshi Kubota e la Traduzione dell’Impossibile, Akisi Ya Roho, 2025</p>

Episode thumbnail for La tessitura di L.A. Noire - Parte II

May 31, 2026

La tessitura di L.A. Noire - Parte II

<p>Dopo la pubblicazione di L.A. Noire, esplode uno dei casi più controversi della storia dello sviluppo videoludico: il MotionScan, tecnologia pensata per rendere il gioco un blockbuster hollywoodiano interattivo, non basta a soffocare le cronache di crunch, mobbing, crediti omessi e lo scontro tra Team Bondi e Rockstar.</p><p><br></p><p><strong>Sigla</strong>: <a href="https://www.youtube.com/watch?v=SYWGwt6nXR8&list=RDSYWGwt6nXR8">⁠⁠⁠Spindash - Marble Zone - Absrdst - Marble Aesthetics - Sonic Remix Album by GameChops⁠⁠</a></p><p><br></p><p><strong>Fonti</strong></p><ul><li>McNamara makes a Getaway to Sydney - GamesIndustry.biz – 2004</li><li>Team Bondi - The First Interview – Eurogamer.net – 2004</li><li>Team Bondi al lavoro su 3 esclusive per la next-gen PlayStation – Everyeye – 2009</li><li>The Story Behind LA Noire’s Creepy-Real Faces – Kotaku – 2010</li><li>Rumor: LA Noire’s Development More Of A Mess Than We’d Imagined – Kotaku –2010</li><li>IGDA to investigate Team Bondi allegations – GamesIndustry.biz – 2011</li><li>The Emails Behind The Whistle Blowing at Team Bondi – GamesIndustry.biz – 2011</li><li>Why Did L.A. Noire Take Seven Years to Make? – IGN.com – 2011</li><li>‘L.A. Noire’ Five-Movement Soundtrack Draws Heavily from Film Noir – Rolling Stone – 2011</li><li>Interview: Yamaoka, Shigihara, And Jackson Play For Japan - Game Developer – 2011</li><li>How L.A. Noire Rebuilt 1940s Los Angeles Using Vintage Extreme Aerial Photography – Popular Science – 2011</li><li>L.A. Noire: Final Thoughts - GameSpot – 2011</li><li>Veracious Shit&#39;s Team Bondi tweets – Squarespace – 2014</li><li>Ecco come il pionieristico blockbuster a mondo aperto The Getaway è riuscito a portare i bassifondi malavitosi di Londra su PS2 – PlayStation.Blog – 2017</li><li>Video Games Deluxe acquisita da Rockstar Games: nasce Rockstar Australia – IGN Italia – 2025</li><li>L.A. Noire Interview w/ Composer Simon Hale – YouTube – 2025</li><li>Brendan McNamara – IMDB.com – 2026</li></ul>

Episode thumbnail for La tessitura di L.A. Noire - Parte I

May 31, 2026

La tessitura di L.A. Noire - Parte I

<p>&quot;12 ore al giorno, lunghi periodi di lavoro intenso, se veri, sono assolutamente inaccettabili e dannosi per le persone coinvolte, per il prodotto finale e per l&#39;industria nel suo complesso&quot;. </p><p>Sono le parole di Brian Robbins, presidente dell&#39;IGDA, che apre un’indagine contro Team Bondi a seguito di un articolo diAndrew McMillen pubblicato su IGN Australia e intitolato: &quot;<strong>Perché sono serviti sette anni per realizzare L.A. Noire?</strong>&quot;.</p><p><strong>Sigla</strong>: <a href="https://www.youtube.com/watch?v=SYWGwt6nXR8&list=RDSYWGwt6nXR8">⁠⁠Spindash - Marble Zone - Absrdst - Marble Aesthetics - Sonic Remix Album by GameChops⁠</a></p><p><br></p><p><strong>Fonti</strong></p><ul><li>McNamara makes a Getaway to Sydney - GamesIndustry.biz – 2004</li><li>Team Bondi - The First Interview – Eurogamer.net – 2004</li><li>Team Bondi al lavoro su 3 esclusive per la next-gen PlayStation – Everyeye – 2009</li><li>The Story Behind LA Noire’s Creepy-Real Faces – Kotaku – 2010</li><li>Rumor: LA Noire’s Development More Of A Mess Than We’d Imagined – Kotaku –2010</li><li>IGDA to investigate Team Bondi allegations – GamesIndustry.biz – 2011</li><li>The Emails Behind The Whistle Blowing at Team Bondi – GamesIndustry.biz – 2011</li><li>Why Did L.A. Noire Take Seven Years to Make? – IGN.com – 2011</li><li>‘L.A. Noire’ Five-Movement Soundtrack Draws Heavily from Film Noir – Rolling Stone – 2011</li><li>Interview: Yamaoka, Shigihara, And Jackson Play For Japan - Game Developer – 2011</li><li>How L.A. Noire Rebuilt 1940s Los Angeles Using Vintage Extreme Aerial Photography – Popular Science – 2011</li><li>L.A. Noire: Final Thoughts - GameSpot – 2011</li><li>Veracious Shit&#39;s Team Bondi tweets – Squarespace – 2014</li><li>Ecco come il pionieristico blockbuster a mondo aperto The Getaway è riuscito a portare i bassifondi malavitosi di Londra su PS2 – PlayStation.Blog – 2017</li><li>Video Games Deluxe acquisita da Rockstar Games: nasce Rockstar Australia – IGN Italia – 2025</li><li>L.A. Noire Interview w/ Composer Simon Hale – YouTube – 2025</li><li>Brendan McNamara – IMDB.com – 2026</li></ul>

6 total episodes available

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What is Tessitori di Bit?

Da giovanissimi abbiamo immaginato lo sviluppo di videogiochi come un lavoro da sogno. La realtà era ben diversa. Ostacoli tecnici, pressioni psicologiche, perfino l’imposizione dell’anonimato: gli sviluppatori non erano ancora autori da accreditare, ma risorse da nascondere alla concorrenza. In questo podcast parlerò proprio di loro, di chi stava dall’altra parte del monitor, i nostri tessitori di bit.

How often does this podcast release new episodes?

This podcast updates daily.

Where can I listen to this podcast?

This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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