Welcome to the table!
The 4D4 Podcast is a group playing Pathfinder 2nd Edition. The entire cast have been a Game Master at some point throughout their ttrpg experience. We each bring all that knowledge and fun to our sessions. Listen in to a campaign full of adventure, challenges, and wonderful characters.
Grab some friends and let’s play pretend!
Banter: Samm poses the question to the gang what do we all actually do, like for fun, that isn't a TTRPG? Not-so-shockingly, we all enjoy games, creativity, and ways to express ourselves!
Gameplay: Friends have been reunited. Information has been exchanged, some withheld, and future reveals planned out. The adventurers will finally leave the Old House Cauldrith to return again in 3 days. In the mean time, Zaddy, Verith, and Cael check-in to a new space and split. the. party.
A red light district in a way you wouldn't expect, some chit-chat to learn of past friends, and societal knowledge of the 90 years. A more in-depth view of our character's motivations, their concerns, and how we all cope with such a development.
24 Aug 2026
Long Overdue
Banter: Samm runs the show today wondering what the others enjoy consume in media, such as books and TV shows, but do not enjoy as part of a role-playing game. To start we have mysteries and true crime that puts Samm off because of how hard it can get when one is already highly focused on the role-playing or game itself. Daniel enjoys, but doesn't think it translates to TTRPGs well when it comes to main characters always knowing what to do. Always having a solution can keep compromise at bay and not be as much fun. Kiyoshi is on the same thought process as Daniel. Having characters that are overpowered can take out the fun of playing. Mikayla is a heist person that seems to fall flat and create too difficult of a table (not to mention it can bother the GM when things get delayed from above table discussions).
Gameplay: We pick up right where we left off at the Copper Chimera. A drunk Zaddy, wondering Verith, and a now functional Cael. The party got some rooms and woke up the next day with a mission. Not only do our adventurers have to officially deliver the letter that had been carried for much too long but there is so much to learn in this decade. Old House Cauldrith is where we venture to first and remain for some time. A butler, a rightful heir, realizations brought to light, and someone from our past finds us once again.
12 Aug 2026
A Blight Detour
Banter: In case you hadn't heard, we are all GMs and bringing those skills to the table when called upon. Maybe not without Daniel's role but we try our best. As GM's art tends to imitate art. We are inspired by what is around us, entertaining us, and sometimes it is hard to shoot from the hip in our private games. So what have we "borrowed" or used? Many references and flash backs later, you'll see sometimes our players are better at it than us.
Gameplay: We take a pause at the table. Our last episode's cliffhanger left a lot to discuss above table. Daniel gives us the space to do that as he also takes a pause to take our, and our character's, thoughts and feelings into consideration. After Caelig's overwhelming happenings, we find a place to stay using more tablet directions. Autonomy, an experiment, and a bottle from Urtan awaits but WHEN are we? What has happened our adventurers have missed?
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