Podcast thumbnail for The Allan McKay Podcast

The Allan McKay Podcast

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by Emmy Award Winner | Speaker | Mentor | Visual Effects Expert

4.9(161 reviews)
470 episodes
Updated Bi-weekly
Accepts GuestsHas SponsorsLocation 🇺🇸
83

Podcast Authority

Beta
ExcellentBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality90
Social0
YouTube93
Engagement97

Podcast Overview

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

Language

🇺🇲

Publishing Since

10/30/2014

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83

Podcast Authority

Beta
ExcellentBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality90
Social0
YouTube93
Engagement97
8
Excellent Areas
3
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8
Growth Opportunities
excellent
Episode Length
47 minutes
Performing excellently!
good
Publishing Consistency
Every 8 days

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Recent Episodes

Episode thumbnail for 468 - ComfyUI in VFX Production with Doug Hogan

July 30, 2026

468 - ComfyUI in VFX Production with Doug Hogan

Allan McKay interviews VFX Supervisor Doug Hogan about integrating ComfyUI into production pipelines and navigating AI's evolving role in visual effects.

Episode thumbnail for 467 - Spider-Noir - VFX Supervisor + VFX Producer

June 15, 2026

467 - Spider-Noir - VFX Supervisor + VFX Producer

Allan McKay interviews VFX Supervisor Hnedel Maximore and VFX Producer Brooke Noska about the creative and technical challenges of bringing the visually distinctive Spider-Noir to life.

Episode thumbnail for 466 - Alex Wang, VFX Supervisor - The Last of Us - Season 2

July 21, 2025

466 - Alex Wang, VFX Supervisor - The Last of Us - Season 2

<p class="ng-star-inserted"><span class="ng-star-inserted">In this episode, Allan McKay sits down with Alex Wang, the Visual Effects Supervisor for the acclaimed HBO series </span><span class= "ng-star-inserted">The Last of Us</span><span class= "ng-star-inserted">, to break down the monumental VFX work behind the show's highly anticipated second season.</span></p> <p class="ng-star-inserted"><span class="ng-star-inserted">Alex pulls back the curtain on the incredible challenges and creative triumphs of bringing the post-apocalyptic world to life, from the massive scale of the infected horde to the intricate details of hero creatures like the Bloater. He discusses the crucial balance between practical and digital effects, the importance of building trust with showrunners Craig Mazin and Neil Druckmann, and the seamless collaboration with world-class VFX houses like Weta, DNEG, and ILP.</span></p> <p class="ng-star-inserted"><span class="ng-star-inserted">This conversation delves deep into the specific hurdles of Season 2, including a massive battle sequence Alex likens to "Helm's Deep," the complexities of a dramatic stormy water episode, and the creative pipeline from concept art to final shot. Alex shares how the team learned from Season 1 to push the boundaries of world-building and create environments that are both epic in scope and grounded in reality.</span></p> <p class="ng-star-inserted"><span class="ng-star-inserted">This is a must-listen for any fan of </span><span class= "ng-star-inserted">The Last of Us</span><span class= "ng-star-inserted"> and for visual effects artists and supervisors interested in the high-level strategy and creative problem-solving required to execute VFX on one of television's biggest shows.</span></p> <p class="ng-star-inserted"><strong class= "ng-star-inserted"><span class="ng-star-inserted">Topics Covered:</span></strong></p> <ul class="ng-star-inserted"> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">The VFX of </span><span class="ng-star-inserted">The Last of Us</span><span class="ng-star-inserted"> Season 2</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">Alex Wang's Role as VFX Supervisor</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">Creating the Infected Horde and the Challenges of Crowd Simulation</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">A Deep Dive into Season 2's Massive Battle Sequence</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">Asset Creation for the Bloater and Other Infected</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class= "ng-star-inserted">Balancing Practical Effects with Digital Enhancements (Pyro, Weather, etc.)</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class= "ng-star-inserted">World-Building and Large-Scale Environment Extensions</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">The Complexities of Creating the Stormy Water Sequence</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class= "ng-star-inserted">Collaboration with Showrunners Craig Mazin and Neil Druckmann</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">Managing Multiple VFX Vendors (Weta, DNEG, ILP, Rise)</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">The Creative Process from Concept Art to Final Shot</span></p> </li> </ul> <p class="ng-star-inserted"><strong class= "ng-star-inserted"><span class= "ng-star-inserted">Quotes:</span></strong></p> <ul class="ng-star-inserted"> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">On the massive battle sequence: "I thought to myself, 'Craig, this is your Helm's Deep.'"</span></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><span class="ng-star-inserted">On designing the infected horde: "These are civilians that became infected... their own story. So repetition is not something that we want."</span></p> </li> </ul> <p class="ng-star-inserted"><strong class= "ng-star-inserted"><span class= "ng-star-inserted">Resources:</span></strong></p> <ul class="ng-star-inserted"> <li class="ng-star-inserted"> <p class="ng-star-inserted"><a class="ng-star-inserted" href= "https://www.google.com/url?sa=E&q=https%3A%2F%2Fwww.hbo.com%2Fthe-last-of-us" target="_blank" rel="noopener"><span class="ng-star-inserted">The Last of Us on HBO</span></a></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><a class="ng-star-inserted" href= "https://www.google.com/url?sa=E&q=https%3A%2F%2Fwww.wetafx.co.nz%2F" target="_blank" rel="noopener"><span class="ng-star-inserted">Weta FX</span></a></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><a class="ng-star-inserted" href= "https://www.google.com/url?sa=E&q=https%3A%2F%2Fwww.dneg.com%2F" target="_blank" rel="noopener"><span class= "ng-star-inserted">DNEG</span></a></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><a class="ng-star-inserted" href= "https://www.google.com/url?sa=E&q=https%3A%2F%2Fwww.risefx.com%2F" target="_blank" rel="noopener"><span class="ng-star-inserted">Rise VFX</span></a></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><a class="ng-star-inserted" href= "https://www.google.com/url?sa=E&q=https%3A%2F%2Filpvfx.com%2F" target="_blank" rel="noopener"><span class= "ng-star-inserted">Important Looking Pirates (ILP)</span></a></p> </li> <li class="ng-star-inserted"> <p class="ng-star-inserted"><a class="ng-star-inserted" href= "https://www.google.com/url?sa=E&q=https%3A%2F%2Fwww.naughtydog.com%2F" target="_blank" rel="noopener"><span class= "ng-star-inserted">Naughty Dog</span></a></p> </li> </ul>

470 total episodes available with 2 transcripts

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Frequently asked questions

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What is The Allan McKay Podcast?

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

How often does this podcast release new episodes?

This podcast updates bi-weekly.

Where can I listen to this podcast?

This podcast is available on 9 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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