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Typewriter Sessions: A Resident Evil Podcast

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by Typewriter Sessions

13 episodes
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Podcast Overview

Typewriter Sessions: A Resident Evil Podcast is your ultimate destination for everything Resident Evil. Hosted by passionate survival horror fans Brett (MiniGrim) and James, this podcast dives deep into the iconic Resident Evil franchise — from classic titles to newer entries and beyond. Whether you're a long time fan of the Resident Evil games or just getting started in Raccoon City, we’ve got you covered. Join us as we explore the rich Resident Evil lore one game at a time and share our hilarious thoughts and history with the games.

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🇺🇲

Publishing Since

7/25/2025

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Recent Episodes

Episode thumbnail for Episode 10: Resident Evil: Survivor 2: Code: Veronica (2001) - Nightmares and Trauma

July 27, 2026

Episode 10: Resident Evil: Survivor 2: Code: Veronica (2001) - Nightmares and Trauma

<p>As Season One draws to a close, we turn our attention to one of the most unusual and often forgotten entries in Resident Evil history.</p><p>Originally conceived as an arcade experience before making the leap to home consoles, Resident Evil: Survivor 2 – CODE: Veronica occupies a unique place within the franchise. Released in limited territories and overshadowed by its more celebrated counterparts, it has become something of an obscure curiosity—a game remembered by few, yet fascinating for the story behind its creation.</p><p>In this episode, we explore the game&#39;s origins as a light-gun arcade cabinet, its transition into a hybrid home release, and the development decisions that shaped its final form. We examine how it borrowed from Resident Evil: CODE: Veronica, why it failed to leave a lasting impact, and whether its reputation as one of the series&#39; forgotten experiments is truly deserved.</p><p>Join us as we uncover the history, the ambition, and the shortcomings of a title that has spent decades lurking in Resident Evil&#39;s shadows. As nightmares resurface and forgotten memories return, we ask one final question...</p><p>How did we survive Survivor 2?</p>

Episode thumbnail for Episode 1.3: Typewriter Sessions: Field Report - Veronica Remake Announcement

July 7, 2026

Episode 1.3: Typewriter Sessions: Field Report - Veronica Remake Announcement

<p><strong>Field Report 1.3 – Resident Evil Veronica</strong></p><p>The wait is finally over... Capcom has officially unveiled Resident Evil Veronica, and in this latest Field Report, Brett and James sit down to break down everything we know so far.</p><p>From the Summer Game Fest reveal and the announcement trailer to official developer interviews, confirmed gameplay changes and the reasoning behind the game's new title, we examine every piece of verified information released by Capcom since the remake's reveal. We also discuss what stood out most to us, what these changes could mean for the future of the series, and how Resident Evil Veronica fits into Capcom's ongoing remake strategy.</p><p>As always, Field Report is where the facts meet the conversation. We share our thoughts on the remake's direction, discuss the future of Resident Evil following Requiem, and look ahead to what announcements could still be waiting around the corner as Capcom celebrates one of gaming's most iconic survival horror franchises.</p><p>If you're excited about Resident Evil Veronica and want to stay up to date with every official announcement, interview and development, this is an episode you won't want to miss.</p>

Episode thumbnail for Episode 9: Resident Evil: Code: Veronica (2000) Part II - From Dreamcast to Remake

June 30, 2026

Episode 9: Resident Evil: Code: Veronica (2000) Part II - From Dreamcast to Remake

<p>The investigation into one of Resident Evil&#39;s most influential games continues...</p><p><br></p><p>In Part II of our comprehensive Code: Veronica retrospective, Brett and James conclude their deep dive into the Dreamcast classic by exploring every major enemy, weapon and boss encounter that awaits on Rockfort Island and the Antarctic Base. From the terrifying Bandersnatch and the fearsome Nosferatu to the devastating Linear Launcher and the unforgettable Tyrant, we examine the creatures and arsenal that helped define one of the franchise&#39;s most ambitious entries.</p><p><br></p><p>We also uncover the game&#39;s unlockable content, regional differences, ports and later re-releases before analysing its critical reception, commercial performance and the lasting legacy it has left on the Resident Evil series.</p><p><br></p><p>More than twenty-five years after its original release, Code: Veronica remains one of the franchise&#39;s most important yet often overlooked titles. With its long-awaited remake now on the horizon, we discuss why this landmark chapter continues to generate excitement among longtime fans and why it deserves its place alongside the greatest entries in Resident Evil history.</p><p><br></p><p>Whether you&#39;re revisiting a classic, discovering Code: Veronica for the very first time, or preparing for the upcoming remake, this episode offers a detailed look at one of gaming&#39;s most fascinating survival horror experiences.</p>

13 total episodes available

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What is Typewriter Sessions: A Resident Evil Podcast?

Typewriter Sessions: A Resident Evil Podcast is your ultimate destination for everything Resident Evil. Hosted by passionate survival horror fans Brett (MiniGrim) and James, this podcast dives deep into the iconic Resident Evil franchise — from classic titles to newer entries and beyond.

Whether you're a long time fan of the Resident Evil games or just getting started in Raccoon City, we’ve got you covered. Join us as we explore the rich Resident Evil lore one game at a time and share our hilarious thoughts and history with the games.

How often does this podcast release new episodes?

This podcast updates daily.

Where can I listen to this podcast?

This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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