About Typewriter Sessions: A Resident Evil Podcast
Typewriter Sessions: A Resident Evil Podcast is your ultimate destination for everything Resident Evil. Hosted by passionate survival horror fans Brett (MiniGrim) and James, this podcast dives deep into the iconic Resident Evil franchise — from classic titles to newer entries and beyond.
Whether you're a long time fan of the Resident Evil games or just getting started in Raccoon City, we’ve got you covered. Join us as we explore the rich Resident Evil lore one game at a time and share our hilarious thoughts and history with the games.
Episode 12: Resident Evil (REmake) (2002) Part 1: The Rebirth of Survival Horror
Part 1 of 3 — The Rebirth of Survival Horror
In the first instalment of our three-part series, Typewriter Sessions turns its attention to one of the most ambitious and celebrated remakes in gaming history: Resident Evil (2002).
Released for the Nintendo GameCube, Capcom didn't simply remaster or recreate the original 1996 classic. They went back to the foundations of Resident Evil and rebuilt it from the ground up — reimagining its story, environments, characters, puzzles, atmosphere and horror to create something that was simultaneously familiar and entirely new.
But how did this extraordinary project come to be?
In Part 1, we travel back to the early development of the remake, examining Capcom's decision to revisit the game that defined survival horror, the people behind its creation, the technological ambitions of the GameCube project, and the direction taken by the development team as they sought to make something far more than a simple remake.
We explore how Shinji Mikami and his team approached the seemingly impossible task of improving upon a genre-defining classic — and why the decision was ultimately made to completely recreate Resident Evil rather than simply reproduce it.
From the earliest concepts and development decisions to the game's extraordinary visual presentation, oppressive atmosphere and commitment to genuine survival horror, we examine how Capcom transformed the Spencer Mansion into something darker, richer and more terrifying than ever before.
Because this wasn't simply Resident Evil brought back to life.
It was Resident Evil reborn.
Join us as we uncover the development, ambition and creative vision behind one of the most important survival horror games ever created.
30 Aug 2026
Episode 11: Resident Evil: Gaiden (2001) - Evil On The Go And Sea
Season Two of Typewriter Sessions begins with one of the strangest, most obscure and often overlooked experiments in Resident Evil history.
Resident Evil: Gaiden is a game that almost feels like it shouldn't exist.
Originally conceived around the idea of bringing the original Resident Evil to a portable platform, the project would undergo a remarkable transformation during development. What began as an attempt to adapt the survival horror classic for a handheld audience would eventually evolve into an entirely new game, complete with its own characters, story, mechanics and setting.
In this episode, we trace Resident Evil: Gaiden's unusual development journey, from its early roots as a portable version of the original Resident Evil to the game that was ultimately released.
We explore the game's ambitious concept, its development history, its unusual gameplay, the creation of its original story and characters, and the decision to set much of the adventure aboard the cruise ship Starlight.
And, of course, we ask the question that has followed Gaiden since its release:
How did Resident Evil end up on the high seas?
So grab your life jacket, keep your ammunition close, and prepare to set sail...
The zombies are waiting on the high seas.
As Season One draws to a close, we turn our attention to one of the most unusual and often forgotten entries in Resident Evil history.
Originally conceived as an arcade experience before making the leap to home consoles, Resident Evil: Survivor 2 – CODE: Veronica occupies a unique place within the franchise. Released in limited territories and overshadowed by its more celebrated counterparts, it has become something of an obscure curiosity—a game remembered by few, yet fascinating for the story behind its creation.
In this episode, we explore the game's origins as a light-gun arcade cabinet, its transition into a hybrid home release, and the development decisions that shaped its final form. We examine how it borrowed from Resident Evil: CODE: Veronica, why it failed to leave a lasting impact, and whether its reputation as one of the series' forgotten experiments is truly deserved.
Join us as we uncover the history, the ambition, and the shortcomings of a title that has spent decades lurking in Resident Evil's shadows. As nightmares resurface and forgotten memories return, we ask one final question...
How did we survive Survivor 2?
7 Jul 2026
Episode 1.3: Typewriter Sessions: Field Report - Veronica Remake Announcement
Field Report 1.3 – Resident Evil Veronica
The wait is finally over... Capcom has officially unveiled Resident Evil Veronica, and in this latest Field Report, Brett and James sit down to break down everything we know so far.
From the Summer Game Fest reveal and the announcement trailer to official developer interviews, confirmed gameplay changes and the reasoning behind the game's new title, we examine every piece of verified information released by Capcom since the remake's reveal. We also discuss what stood out most to us, what these changes could mean for the future of the series, and how Resident Evil Veronica fits into Capcom's ongoing remake strategy.
As always, Field Report is where the facts meet the conversation. We share our thoughts on the remake's direction, discuss the future of Resident Evil following Requiem, and look ahead to what announcements could still be waiting around the corner as Capcom celebrates one of gaming's most iconic survival horror franchises.
If you're excited about Resident Evil Veronica and want to stay up to date with every official announcement, interview and development, this is an episode you won't want to miss.
30 Jun 2026
Episode 9: Resident Evil: Code: Veronica (2000) Part II - From Dreamcast to Remake
The investigation into one of Resident Evil's most influential games continues...
In Part II of our comprehensive Code: Veronica retrospective, Brett and James conclude their deep dive into the Dreamcast classic by exploring every major enemy, weapon and boss encounter that awaits on Rockfort Island and the Antarctic Base. From the terrifying Bandersnatch and the fearsome Nosferatu to the devastating Linear Launcher and the unforgettable Tyrant, we examine the creatures and arsenal that helped define one of the franchise's most ambitious entries.
We also uncover the game's unlockable content, regional differences, ports and later re-releases before analysing its critical reception, commercial performance and the lasting legacy it has left on the Resident Evil series.
More than twenty-five years after its original release, Code: Veronica remains one of the franchise's most important yet often overlooked titles. With its long-awaited remake now on the horizon, we discuss why this landmark chapter continues to generate excitement among longtime fans and why it deserves its place alongside the greatest entries in Resident Evil history.
Whether you're revisiting a classic, discovering Code: Veronica for the very first time, or preparing for the upcoming remake, this episode offers a detailed look at one of gaming's most fascinating survival horror experiences.
1 Jun 2026
Episode 8: Resident Evil: Code: Veronica (2000) Part I - The Dreamcast and Ashford Legacy
Resident Evil enters a new era as Brett and James begin their deep dive into one of the most ambitious and beloved entries in the franchise: Resident Evil: Code Veronica.
In Part One, we trace the game's origins from its early development and Dreamcast debut through to its place as the true continuation of the Raccoon City saga. We explore the creation of Rockfort Island, the Ashford family legacy, and the events that bring Claire Redfield and Steve Burnside into one of the series' most memorable and tragic stories.
Along the way, we examine the game's cast of characters, the voice actors who brought them to life, and the lasting impact Code Veronica has had on Resident Evil's lore and legacy. We also discuss some of the game's more dated and controversial story elements, exploring how a long-rumoured remake could revisit and modernise aspects of the narrative for a new generation of players.
From behind-the-scenes development stories to character analysis, lore, and franchise history, this is the beginning of our most comprehensive look yet at a game many fans still consider one of Resident Evil's finest adventures.
Whether you're revisiting Rockfort Island or discovering its secrets for the first time, pull up a chair, load a fresh ribbon into the typewriter, and join us for another session.
8 May 2026
Episode 1.2: Typewriter Sessions: Field Report - Requiem Retrospective
Requiem Retrospective — Did It Deliver?
The wait is over… and now the real conversation begins.
In Field Report 1.2, Brett and James return to break down Resident Evil: Requiem now that the game is finally in our hands. After months of speculation, theories, and anticipation, we revisit everything we predicted in our original Road to Requiem episode — and ask the big question:
How much did we get right… and where did Requiem surprise us?
From story beats and character reveals to the wider implications for the Resident Evil universe, we reflect on our first impressions and explore how the game actually delivers on its promise.
We also take a closer look at the early sales figures and reception, discussing whether Requiem can already be considered a success — both commercially and creatively — and what that might mean for the future of the franchise.
This is a candid, thoughtful retrospective from two fans who have followed every step of the journey… now finally seeing where it leads.
The theories are tested.The verdict is in.
This is your Field Report.
26 Apr 2026
Episode 7: Resident Evil: Survivor (2000) - How Did We Survive, Survivor?
Resident Evil Survivor — A First-Person Experiment
The first shot fired… in first person.
In this episode of Typewriter Sessions, Brett and James turn their attention to one of the most unusual — and often misunderstood — entries in the Resident Evil series: Resident Evil Survivor. A bold departure from the franchise’s survival horror roots, Survivor marked the series’ first step into first-person gameplay, delivering an experience that divided fans and critics alike.
We explore the game’s development history, the ideas behind its shift in perspective, and how it came to be released as part of Resident Evil’s expanding universe at the turn of the millennium. But beyond its reputation, we also uncover the game’s surprisingly deep connections to the wider Resident Evil lore, examining how its story fits into the broader narrative and what it reveals about Umbrella’s reach.
From its controversial reception and critical response, to its gameplay, atmosphere, and legacy, we break down what Resident Evil Survivor gets right — and where it falls short.
Is it an overlooked piece of Resident Evil history… or a misstep best left in the past?
23 Mar 2026
Episode 6: Resident Evil 3: Nemesis (1999) Part II - Survive, Escape... Remember...
The nightmare reaches its conclusion… but the story of Resident Evil 3: Nemesis is far from over.
In Part II of our deep dive, Brett and James explore everything that helped define Nemesis as one of the most unique and enduring entries in the series. From the terrifying roster of enemies and B.O.W.s, to the fascinating world of cut content and unused ideas, we uncover the details that shaped the final experience — and the ones that never made it.
We also break down the game’s ports and versions across different platforms, discuss its unlockable content, and take a closer look at the legendary Mercenaries mode, a feature that would go on to become a fan-favourite staple of the franchise.
Alongside the analysis, we take a more personal turn — revisiting our own physical copies of the game, reflecting on its original release, and the memories it created for players experiencing the fall of Raccoon City for the very first time.
Finally, we examine the game’s critical reception, commercial success, and long-term legacy, asking the question: has Resident Evil 3: Nemesis earned its place as one of the defining Resident Evil experiences?
Whether you’re revisiting a classic or discovering its legacy for the first time, this episode is your complete guide to everything that makes Nemesis unforgettable.
The city may be gone…
But its legacy remains.
10 Feb 2026
Episode 1.1: Typewriter Sessions: Field Report - Road to Requiem...
TYPEWRITER SESSIONS: FIELD REPORT
Episode 1.1 — Road to Requiem
The road to Resident Evil: Requiem begins here.
In the debut episode of Field Report, the new spin-off series from Typewriter Sessions, we break down everything officially revealed about Resident Evil: Requiem so far — from Capcom’s announcements and early details, to what this next chapter could mean for the future of the franchise.
We explore the confirmed information, discuss the wider context of Requiem’s reveal, and dive into our own theories, expectations, and hopes for what’s coming next. With Resident Evil celebrating its 30th anniversary, this episode also looks ahead at what Capcom might have planned beyond Requiem, and how this moment could shape the series moving forward.
Whether you’re a long-time survivor or a newer fan watching the hype build, Field Report is your briefing room — focused, informed, and driven by a genuine love for Resident Evil’s legacy, lore, and future.
The countdown has begun.Take a seat.
This is your Field Report.
2 Feb 2026
Episode 5: Resident Evil 3: Nemesis (1999) Part I - The Chase Begins!
Resident Evil 3: Nemesis (1999) is unleashed… and the chase begins.
In Part I of our deep dive into Resident Evil 3: Nemesis, Brett and James return to the streets of Raccoon City to explore the origins of one of the most intense and divisive entries in the series. From its early development and shifting identity, to the pressures Capcom faced following the success of Resident Evil 2, we break down how Nemesis came to be — and why this game still stands apart more than two decades later.
This episode also tackles a long-standing Resident Evil urban legend, separating fact from fiction and uncovering where the story really began. Along the way, we dig into the game’s narrative, characters, and atmosphere, and discuss the new gameplay mechanics that pushed the series forward — including choices that shape encounters, faster enemies, and a constant sense of pursuit that never lets up.
Whether you’re a longtime survival horror veteran or revisiting Nemesis for the first time, this episode sets the stage for everything that follows in our two-part series.
The city is collapsing. The clock is ticking.
And Nemesis… is already on your trail.
7 Dec 2025
Episode 4: Resident Evil 2 (1998) Part II - Good Things Come To Those Who Wait!
In this follow-up to our deep dive into Resident Evil 2’s turbulent development, Brett and James pick up the story at the moment the game finally reached players’ hands. With a physical copy of the original release in front of us, we explore the impact RE2 made the day it launched, how it redefined survival horror, and why its legacy continues to shape the franchise to this day.
We break down the story, the unforgettable atmosphere of Raccoon City, and the innovations that set a new benchmark for the series. We also discuss the countless fan projects, mods, and spiritual successors inspired by Resident Evil 2, and examine how the game has endured as what many consider the quintessential Resident Evil experience.
Good things truly come to those who wait, and Resident Evil 2 proved it. Join us as we celebrate the release, legacy, and lasting influence of one of Capcom’s greatest achievements.
2 Nov 2025
Episode 3: Resident Evil 2 (1998) Part I - It's Over Before It's Begun...
In this episode of Typewriter Sessions, we take a deep dive into the chaotic and fascinating development of Resident Evil 2 (1998) — a journey filled with creative struggles, bold ambitions, and near disasters that almost derailed one of gaming’s most iconic sequels.
Join Brett (and newly joined co-host James) as we explore the story behind the game’s complex and troubled production, from its earliest concept stages to the days leading up to release. We uncover the internal tensions, studio pressures, and creative shifts that shaped the sequel that nearly never was.
We also shine a spotlight on the mysterious “Resident Evil 1.5” — the scrapped version of the game that has since become the stuff of Resident Evil legend. Discover what was planned, what was lost, and how those abandoned ideas continue to influence the series today.
Whether you’re a die-hard fan of the franchise or a newcomer curious about its history, this is the ultimate behind-the-scenes look at how survival horror almost changed forever.
14 Aug 2025
Episode 2: Resident Evil (1996): Part II - The Outbreak Goes Global
Typewriter Sessions - Episode 2 (Part 2): How the Original Resident Evil Was Made | Classic Survival Horror Deep Dive
Welcome to the concluding episode of Typewriter Sessions of Resident Evil (1996), a brand-new podcast dedicated to diving deep into the making of legendary video games. In this two-part premiere, hosts Brett and Claire explore the origins, development, and release of the original Resident Evil (1996) — the game that defined the survival horror genre.In Part 2, we follow the game’s journey from release, all the way to the games success and the birth of one of gaming’s most iconic franchises. Whether you're a long-time Resident Evil fan, a retro gaming enthusiast, or curious about how classic games were made — this podcast is for you.
25 Jul 2025
Episode 1: Resident Evil (1996): Part I - The Beginning of an Outbreak
Welcome to the debut episode of Typewriter Sessions! Join Brett and Claire as they dive deep into the creation of the original Resident Evil. From early concepts and design inspirations to behind-the-scenes stories and development hurdles, and even a few secrets you may have never known!
This episode covers the journey leading up to the game's iconic release. Expect great stories, nostalgic memories, and plenty of laughs along the way. Stay tuned for part two, where we explore the release, reception and the legacy that followed.
SORRY FOR THE TEETHING PROBLEMS ON CLAIRE'S AUDIO. NO MATTER HOW MUCH WE TESTED THIS SET UP AND EVERYTHING WAS FINE DURING TEST, THIS ONLY HAPPENED WHEN WE DID THE OFFICIAL RECORDING! WE WILL HAVE THIS SORTED FOR PART 2!!!
Don't forget to check us out on Instagram: @typewritersessions
And if you want to see Brett play through some Resident Evil titles. check him out on YouTube: @MiniGrimz.
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