Podcast thumbnail for Why We Roll

by The Stillfleet Studio

4.9(17 reviews)
97 episodes
Updated Daily
Accepts GuestsHas SponsorsLocation 🇺🇸
64

Podcast Authority

Beta
GoodBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality68
Social0
YouTube74
Engagement77

Podcast Overview

Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.

Language

🇺🇲

Publishing Since

9/12/2023

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64

Podcast Authority

Beta
GoodBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality68
Social0
YouTube74
Engagement77
7
Excellent Areas
4
Good Performance
8
Growth Opportunities
excellent
Episode Length
1h 15m
Performing excellently!
good
Publishing Consistency
Every 11 days

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Recent Episodes

Episode thumbnail for WWR 88 ☉ Meldar16 w. Melanie C. Green

July 9, 2026

WWR 88 ☉ Meldar16 w. Melanie C. Green

Christopher Pickett (Danse Macabre) and Wythe Marschall (Stillfleet, PICARO!) chat with TTRPG designer Melanie C. Green of Meldar16 about their indie tabletop roleplaying games! We talk about writing for Shadowdark, her upcoming project Knights in White Satin, her system DIE Versus DIE, her book I Got a Knife, playtesting, murder mysteries, the joys of small cons, printing everything (everything) at home, d20-everything, 3D-printed maces, slasher movies… It’s a wide-ranging and inspiring conversation. Go Birds. ☉Pick up some games on Meldar16's site: https://meldar16.com/ ☉Follow Meldar16 on Itch: https://meldar16.itch.io/ ☉The Grit System Game Jam? Running all summer! https://stillfleet.com/gamejam2026 Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio, needs your support! Please subscribe to this channel, like this video, and listen wherever you get your podcasts. Interested in chatting with us about your game? Comment here or contact us via the Stillfleet Studio Discord. Join the conversation: https://discord.stillfleet.com Support the show on Patreon ☉   https://patreon.com/stillfleet   Learn more about your ad choices. Visit megaphone.fm/adchoices

Episode thumbnail for WWR 87 ☉ Blighthouse Studio w. Hem Brewster

July 2, 2026

WWR 87 ☉ Blighthouse Studio w. Hem Brewster

Join Wythe and Chris as they sit down for a lovely chat with Hem Brewster, of Blighthouse Studio fame! On this episode, Hem shares some hilarious stories and in-depth, practical advice when it comes to running, producing, and acting in long-running actual plays such as Blighthouse's The Lucky Die, on-air for ten years! Tune in for talks about bleed-in and -out, creating dynamic homebrew settings, and more! For more from Blighthouse Studio: https://blighthouse.studio/ And more from Stillfleet Studio: https://stillfleet.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

Episode thumbnail for WWR 86 ☉ Spider-man for Dummies w. Eric Grundhauser

June 25, 2026

WWR 86 ☉ Spider-man for Dummies w. Eric Grundhauser

On this episode of Why We Roll, Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) and Wythe Marschall (Stillfleet, PICARO!) chew the proverbial fat with writer, comedian, comic book expert, and general nerd-boss Eric Alexander Grundhauser. Eric is the author of the official Spider-Man for Dummies as well as the writer, producer, and editor behind the extremely cool, weird new fiction podcast, Pressing the Flesh. We talk with Eric about creativity, business, mythology, Spider-People, weird fiction, playing flawed characters, goofing, outlining, making fun of ICE, and of course indie tabletop games! Pick up Spider-Man for Dummies, the definitive fan guide to everyone's favorite flawed super-lad ☉ https://bookshop.org/p/books/spider-m... Listen to season 1 of the mind-melting short weird fiction podcast, Pressing the Flesh, and get ready for season 2! ☉ https://podcasts.apple.com/us/podcast... Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio, needs your support! Please subscribe to this channel, like this video, and listen wherever you get your podcasts. Interested in chatting with us about your game? Comment here or contact us via the Stillfleet Studio Discord. Join the conversation: https://discord.stillfleet.com Learn more about your ad choices. Visit megaphone.fm/adchoices

97 total episodes available

Recent guests on Why We Roll

Guests from recent episodes — sign up to see every guest that has ever appeared on this show.

Raffi Marhaba

Guest

Rowan McStay

Guest

Casey Papas

Guest

Claire Carré

Guest

Daniel Kwan

Guest

Deep-dive analytics for Why We Roll

Frequently asked questions

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What is Why We Roll?

Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.

How often does this podcast release new episodes?

This podcast updates daily.

Where can I listen to this podcast?

This podcast is available on 8 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

Yes, this podcast regularly features guests.

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