The business of games is ever changing however the phrase “games are hard to make” seems constant. As a reaction to this sentiment, we wanted to sit down with battle-tested developers, entrepreneurs, and startups, to learn how they navigated their own choppy waters. What we found is that winning isn't defined by the hand dealt but the strategy and foresight of how to play it. This is Win Conditions.

Win Conditions
Claim This Podcastby A16Z Games
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Podcast Overview
The business of games is ever changing however the phrase “games are hard to make” seems constant. As a reaction to this sentiment, we wanted to sit down with battle-tested developers, entrepreneurs, and startups, to learn how they navigated their own choppy waters. What we found is that winning isn't defined by the hand dealt but the strategy and foresight of how to play it. This is Win Conditions.
Language
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Publishing Since
10/31/2024
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Recent Episodes

January 3, 2025
Tom & Tony Cannon: The Birth of the FGC, Founding EVO, Riot Games, and 2XKO...
<p>In this episode, Tom and Tony Cannon, the visionary brothers behind EVO, share their incredible journey from the fading days of arcades to creating the largest fighting game tournament in the world. Learn how these pioneers brought communities together, introduced innovative technologies like rollback netcode, and transitioned the fighting game scene to the global esports stage.</p><p>Discover behind-the-scenes stories of iconic moments like "Moment 37," their passion for preserving arcade culture, and how their experiences shaped the modern fighting game landscape. Whether you're a gamer, developer, or esports fan, this conversation is packed with inspiring insights and untold stories about perseverance, innovation, and the power of community.</p><p>📌 <strong>Topics Covered:</strong></p><ul><li>The evolution of arcade culture into esports.</li><li>Building EVO: The challenges and triumphs.</li><li>The invention of rollback netcode and its impact on online gaming.</li><li>Behind "Moment 37": Capturing a historic event.</li><li>Transitioning to console tournaments and the creation of new opportunities.</li><li>Launching indie projects like Rising Thunder and their integration into Riot Games.</li><li>The future of fighting games and the role of community-driven innovation.</li><li>How Riot Games is shaping their current project, 2XKO to revolutionize the genre</li></ul><br/><p>🎮 <strong>Connect with Us:</strong></p><ul><li>Follow Tom and Tony Cannon on Twitter: <a href="https://twitter.com/tomcannonfg" rel="noopener noreferrer" target="_blank">@TomCannonFG</a> | <a href="https://twitter.com/tonycannonfg" rel="noopener noreferrer" target="_blank">@TonyCannonFG</a></li><li>Learn more about EVO: <a href="https://evo.gg" rel="noopener noreferrer" target="_blank">evo.gg</a></li><li>Join the conversation: #EVO #FightingGames #Esports</li></ul><br/><p><strong>Chapters:</strong></p><p>0:00 - Intro</p><p>1:59 - Early Life: Games & Programming</p><p>5:20 - Arcade Culture, Forums, and Rivalries</p><p>9:55 - The Birth of Local Tournaments</p><p>14:50 - The Business of EVO</p><p>17:31 - The Genius Marketing of 'Moment 37'</p><p>20:01 - The Power of Community</p><p>22:44 - "The CRT TV Heist"</p><p>29:06 - GGPO and Online Play</p><p>34:52 - Founding a Game Studio (Radiant)</p><p>38:37 - Game Recognize Game: Riot Acquisition</p><p>44:03 - Riot's Influence on 2XKO</p><p>50:45 - Conclusion</p>

December 5, 2024
How Dave the Diver Sold Over 4 Million Copies | An Interview with Jaeho Hwang
Jaeho Hwang, game director of Dave the Diver, shares his journey of creating a global indie gaming phenomenon by balancing user feedback with creative vision and embracing cultural differences in game design.

November 28, 2024
Forest Willard on Creating Among Us and Staying Indie...
<p>In this interview, we talk to Forest Willard, co-founder of Innersloth and co-creator of the worldwide phenomenon Among Us. From its humble beginnings as "Space Mafia" to amassing over half a billion downloads, Among Us has taken on a life of its own, with a VR expansion, new maps, and even an upcoming animated series featuring top talent like Elijah Wood and Ashley Johnson.</p><p>Forest dives deep into his journey, sharing what it’s like to build an indie game studio, handle a viral hit during the pandemic, and keep an indie vibe even as the team grows. Learn how he and co-founder Marcus Bromander developed their creative partnership and evolved Among Us from a small multiplayer experiment to a massive cultural icon. </p><p><strong>Key Takeaways:</strong></p><ul><li>Forest’s journey from playing retro PC games to developing Among Us</li><li>How his partnership with Marcus Bromander (creator of Henry Stickmin) shaped Innersloth</li><li>The design philosophy behind Among Us, including its simplicity, social aspects, and focus on fun</li><li>How they handled the viral explosion during the pandemic, with big-name streamers and Twitch helping push the game into the spotlight</li><li>Tips for indie devs: start small, focus on gameplay, and create fun experiences that resonate</li></ul><br/><p><strong>Whether you're an aspiring game developer or a fan of Among Us, this conversation is packed with insights into game development, the challenges of indie gaming, and how a simple concept can become a worldwide phenomenon.</strong></p>
6 total episodes available
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This podcast updates bi-weekly.
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Yes, this podcast regularly features guests.
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