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<p>「我以前和你一樣也是個玩家,直到我的腦袋中了一箭。」 <br /> <br/>Powered by <a href="https://firstory.me/zh">Firstory Hosting</a></p>
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Publishing Since
12/30/2020
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Recent Episodes

August 11, 2021
#016: 曾經我也是個巨魔,直到⋯⋯ | ft. 6tan (巨魔囉逼唆)
<p><strong>曾經我也是個巨魔,直到工商業配不停殺到。</strong> <br /> <br />[S02EP03] <br />這次我們邀請到老朋友——工商巨魔:六嘆——來一起聊聊身為遊戲製作者與身為遊戲實況主的經歷與感想。節目中除了聊到了當初擔任遊戲製作人的經歷之外,也以放視大賞評審的角度,提供相當有用的建議給有心參與類似比賽的學生們做參考。 <br /> <br />備註:</p><ul><li>本集中提到即時戰略鼻祖遊戲可參考 <a href="https://podcasts.apple.com/tw/podcast/%E5%B7%A8%E9%AD%94%E5%9B%89%E9%80%BC%E7%B8%AE-012-moba%E6%AD%B7%E5%8F%B2%E7%AF%87-%E8%80%81%E5%A4%A7%E5%93%A5-herzog-zwei/id1507658856?i=1000508118133" target="_blank">巨魔囉逼縮#012 MOBA歷史篇 - 老大哥 Herzog Zwei</a> 這集節目</li></ul><p> <br />* * * <br /> <br />本期內容: <br /> <br />(0:00) Intro 開場 <br />(1:18) 聊聊 YouTuber 與 VTuber 的生態現況 <br />(10:15) 身為遊戲製作人的 6tan <br />(18:30) 十幾年前就興趣使然錄 podcast 的 6tan <br />(26:14) 啟蒙自己興趣踏入業界的「那款遊戲」 <br />(29:55) 放視大賞評審心得/給想做遊戲的學生們的建議 <br />(40:28) 玩遊戲的實況主與做遊戲的開發者心態上的差異 <br />(43:41) 遊戲開發的興趣面向:維護與協調 <br /> <br />* * * <br /> <br />如果你喜歡我們的節目,歡迎給我們一點小小的打賞 <br /> <br /><a href="https://open.firstory.me/join/arrow-in-the-head" target="_blank">https://open.firstory.me/join/arrow-in-the-head</a> <br />有任何的意見反饋,或是有想聽的主題,也可以上粉絲頁直接告訴我們。 <br />FB粉絲頁:「<a href="https://www.facebook.com/TookAnArrowInTheHead" target="_blank">直到我的腦袋中了一箭</a>」 <br /> <br />* * * <br /> <br />Music: "Gameboy" by SCRZG</p> <br /> <br/>Powered by <a href="https://firstory.me/zh">Firstory Hosting</a>

July 14, 2021
#015: 曾經我也是個前線總督,直到⋯⋯ | 如何設計隨機要素
<p><strong>曾經我也是個前線總督,直到骰子已被擲下。</strong> <br /> <br />[S02EP02] <br />上一集我們聊到了讓遊戲變得豐富的隨機性設計,包括「輸入式隨機」與「輸出式隨機」兩大類,這次給大家的是更深入的內容,要談談遊戲設計中具體的隨機製作方式,如何才能做出不非酋也不枯燥的骰子隨機,以及設計隨機要素時,與玩家心理相關的一些設計考量。兩集內容各自獨立,不用先聽過上集也可以直接聽本集,但是上集的內容也很精彩,錯過的話一定要記得補完~ <br /> <br />備註:</p><ul><li>本集中提到的 Sid Meier 在 GDC 2010 的演講分享,可以<a href="https://www.youtube.com/watch?v=MtzCLd93SyU" target="_blank">在這邊</a>收看。本集內容聊到的部分是 10:10 ~ 25:45 左右的 <strong>Unholy Alliance</strong> 與 <strong>CivRev Battles</strong> 兩頁投影片。</li><li>本集中有幾處提到的「金流」一詞,其實想講的是「經濟循環」。但是節目錄製中一直卡詞想不起來這個名詞⋯</li></ul><p> <br />* * * <br /> <br />本期內容: <br /> <br />(0:00) Intro 開場 <br />(0:25) 新聞時間:光捏人就很好玩的 MetaHuman <br />(6:08) 捏人工具的演進與漫畫的野望 <br />(9:18) 從骰子開始來聊隨機 <br />(17:05) 機率迷思,我們對機率的直覺有多不準確 <br />(26:10) 課金手遊的抽卡機率與保底 <br />(29:15) 洗牌:讓隨機感覺更像隨機的手法 <br />(36:02) 骰子與洗牌的搭配應用 <br />(38:56) 隨機性與玩家心理學 <br />(42:07) Sid Meier 的 GDC 演講 <br />(50:21) 遊戲設計者與玩家間的不潔同盟 Unholy Alliance <br /> <br />* * * <br /> <br />如果你喜歡我們的節目,歡迎給我們一點小小的打賞 <br /> <br /><a href="https://open.firstory.me/join/arrow-in-the-head" target="_blank">https://open.firstory.me/join/arrow-in-the-head</a> <br />有任何的意見反饋,或是有想聽的主題,也可以上粉絲頁直接告訴我們。 <br />FB粉絲頁:「<a href="https://www.facebook.com/TookAnArrowInTheHead" target="_blank">直到我的腦袋中了一箭</a>」 <br /> <br />* * * <br /> <br />Music: "Gameboy" by SCRZG</p> <br /> <br/>Powered by <a href="https://firstory.me/zh">Firstory Hosting</a>

June 7, 2021
#014: 曾經我也是個賭徒,直到⋯⋯ | 遊戲中的隨機性設計
<p><strong>曾經我也是個賭徒,直到發現上帝沒在跟你玩骰子的。</strong> <br /> <br />[S02EP01] <br />久違了各位!距離上次更新已經足足一個月了(汗 <br />我們仍持續有在錄製節目,只是因為疫情變化影響生活,前陣子缺少時間可以剪接上傳節目。雖然忙碌,但仍一切平安,希望各位聽眾也都能健健康康,諸事安好~ <br /> <br />這次我們要來介紹遊戲裡的隨機性,講講那些能夠讓遊戲帶來讓人一玩再玩的多樣變化的核心機制。 <br /> <br />最近疫情嚴峻,大家一定要好好待在家裡減少人際接觸,保持社交距離;即使出門也要記得口罩與消毒。話說,宅在家裡太久了快發霉怎麼辦?最好消磨時間的方式就是把 Steam 或主機裡山積的遊戲拿出來玩吧!遊戲之間的空擋,也可以聽聽我們的節目了解下遊戲設計背後的知識喔! <br /> <br />* * * <br /> <br />本期內容: <br /> <br />(0:00) Intro 開場 <br />(0:27) 新聞時間:當國民老婆變成了一個人的老婆 <br />(7:41) 終於想到要進入主題 <br />(8:53) 升級機率性提升帶來的弊病 <br />(12:15) 透過機制設計來避免SL大法 <br />(14:55) 隨機種子的運作機制 <br />(20:13) 遊戲裡的隨機都不是真隨機 <br />(26:02) 台彩的財富密碼與隨機裡的賭徒謬誤 <br />(29:36) 投資裡的本多終勝和華倫巴菲望的眼光 <br />(36:31) 兩年前的擦身而過 <br />(41:05) 遊戲隨機的應用:瘟疫公司 <br />(43:38) 遊戲中的兩大類隨機 <br />(48:28) 疫情閒聊 <br />(50:29) 輸入式隨機與輸出式隨機的應用 <br /> <br />* * * <br /> <br />如果你喜歡我們的節目,歡迎給我們一點小小的打賞 <br /> <br /><a href="https://open.firstory.me/join/arrow-in-the-head" target="_blank">https://open.firstory.me/join/arrow-in-the-head</a> <br />有任何的意見反饋,或是有想聽的主題,也可以上粉絲頁直接告訴我們。 <br />FB粉絲頁:「<a href="https://www.facebook.com/TookAnArrowInTheHead" target="_blank">直到我的腦袋中了一箭</a>」 <br /> <br />* * * <br /> <br />Music: "Gameboy" by SCRZG</p> <br /> <br/>Powered by <a href="https://firstory.me/zh">Firstory Hosting</a>
16 total episodes available
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- What is 直到我的腦袋中了一箭?
<p>「我以前和你一樣也是個玩家,直到我的腦袋中了一箭。」 <br /> <br/>Powered by <a href="https://firstory.me/zh">Firstory Hosting</a></p> - How often does this podcast release new episodes?
This podcast updates daily.
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Yes, this podcast regularly features guests.
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