Podcast thumbnail for Funsmith Fireside Chats - by Game Design Skills

Funsmith Fireside Chats - by Game Design Skills

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by Game Design Skills

5.0(2 reviews)
13 episodes
Updated Inactive
Accepts GuestsHas SponsorsLocation 🇺🇸

Podcast Overview

Every 2 weeks, we have a conversation with a current practitioner of the game development industry such as video game designers, producers, artists, and entrepreneurs to bring you the experience-based insights to help improve your game design and development craft and thrive in the game development industry.

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🇺🇲

Publishing Since

11/15/2021

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Recent Episodes

Episode thumbnail for #13 - Brian Feeney: How to Prove Your Game Ideas With Fast Prototypes

March 8, 2024

#13 - Brian Feeney: How to Prove Your Game Ideas With Fast Prototypes

<p>Join us for an exceptional Fireside Chat with the incredibly talented Brian Feeney, Design Director at Riot Games. Brian has helped build some of the most unique worlds in the gaming industry, including his work on League of Legends: Wild Rift. In this episode, we talked to Brian about how he got started as a game developer and how his early years of reading video game strategy guides helped him expand his imagination and view gaming differently from others. In addition, Brian has an incredible skill for prototyping, specifically paper-prototyping, and he walks us through his process and lessons from his development choices. Plus, if you’re a big fan of League of Legends, there’s a rousing conversation around “healing” in the game and how game developers make those choices. Best of all, Brian breaks down some of his favorite tools and software for prototyping if you’re looking to get into the game design industry. Indeed not an episode to miss for aspiring game designers! FULL EPISODE NOTES: https://gamedesignskills.com/podcast/episode-13-brian-feeney (For mentioned resources, people, links, and additional ways to enjoy the episode) -----</p> <p> 0:47 - Brian Feeney’s game dev background and experience<br>2:17 - Why is Brian Feeney known as FeralPony in the game dev community<br>7:10 - How did Brian get into professional game design<br>14:10 - How to better understand game development from a user perspective<br>17:36 - How AAA designers use paper-prototyping to prove expensive ideas<br>19:58 - Legends of Runeterra paper prototype<br>22:02 - Paper prototype examples made by Brian<br>26:25 - The reward paradox of good game design and UX design<br>30:24 - How to use design pillars to prioritize game design trade offs<br>33:35 - Behind the scenes design decisions behind “healing” in LoL Champion Soraka<br>48:31 - Early stage prototyping tips for new indie developers<br>52:36 - Tools and software good for early stage product game development<br>58:03 - Prototyping vs. pre-preproduction - how to handle each stage<br>1:04:44 - How to prevent burnouts in your game dev team</p>

Episode thumbnail for #12 - Nathan Tiras: Important Lessons for Managers in the Video Game Industry

December 20, 2022

#12 - Nathan Tiras: Important Lessons for Managers in the Video Game Industry

<p>We had the honor of speaking with Nathan Tiras, a unique and thoughtful game tester and manager with one fantastic career! His lessons from past work and insights on being the best manager are priceless for anyone trying to succeed in the video game industry.</p> <p>After befriending Brandon Beck, CEO of Riot Games, Nathan Tiras landed a position as a game tester for League of Legends. His years of experience helped him build a reputation as a committed and passionate manager, eventually helping him become the Director of Game Testing at Singularity 6.</p> <p>Nathan speaks to us about how he learned valuable lessons from his managers and teammates at both companies.</p> <p>We also go in-depth about the best managerial styles for game development, new forms of revenue for gaming companies, trust between developers and players, and even his favorite games to play with his kids.</p> <p>Additionally, Nathan offers a rousing review of the book Mindset by Carol Dweck.&nbsp;</p> <p>This episode is an excellent conversation for listeners in the gaming industry and anyone trying to lead their team to better success.</p> <p>------------</p> <p>FULL EPISODE NOTES: https://gamedesignskills.com/podcast/episode-12-Nathan-Tiras</p> <p>(For mentioned resources, people, quotes, and additional ways to enjoy the episode)</p> <p>Hosted by Alexander Brazie and Ariana Isbell</p>

Episode thumbnail for #11 - Rian Trost: How to Be a Video Game Tester in the Game Dev Industry

November 1, 2022

#11 - Rian Trost: How to Be a Video Game Tester in the Game Dev Industry

<p>Rian Trost is a veteran of video game QA from Sony to Blizzard, he’s helped make some of your favorite games work. If you ever wanted to build a career in testing and QA, you don’t want to miss this!</p> <p>Rian Trost started his career at 19 years old testing his dream game Tribes at Sony. After finishing QA work on Star Wars Galaxies, EverQuest Online Adventures, and PlanetSide, he moved to Blizzard as a QA Lead. His years of experience offer amazing insight on what it takes to test video games, work in QA, and how to build a career with very little to start.</p> <p>Rian offers great insight for anyone interested in working in QA as a tester including the expectations of a QA tester, how to excel as one, and how QA testers and designers work together. Along with some behind-the-scenes QA talk, Rian also offers his thoughts on the changing gaming industry and how to follow your passions to land the jobs you want.</p> <p>Hosted by Alexander Brazie and Ariana Isbell</p> <p>FULL EPISODE NOTES: <a href="https://gamedesignskills.com/?p=4960&amp;preview=true" target="wp-preview-4960"><strong>https://gamedesignskills.com/podcast/episode-11-rian-trost/</strong></a></p> <p>(For mentioned resources, people, quotes, and additional ways to enjoy the episode)</p>

13 total episodes available

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What is Funsmith Fireside Chats - by Game Design Skills?

Every 2 weeks, we have a conversation with a current practitioner of the game development industry such as video game designers, producers, artists, and entrepreneurs to bring you the experience-based insights to help improve your game design and development craft and thrive in the game development industry.

How often does this podcast release new episodes?

This podcast updates inactive.

Where can I listen to this podcast?

This podcast is available on 8 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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