Podcast thumbnail for Game Production Podcast

Game Production Podcast

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by Codecks.io

7 episodes
Updated Daily
Accepts GuestsHas Sponsors

Podcast Overview

The podcast about the production and business side of developing video games.

Language

🇺🇲

Publishing Since

2/17/2020

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Recent Episodes

Episode thumbnail for Inside Supercell's Production Playbook with Senior Producer Maria Maunula

May 7, 2026

Inside Supercell's Production Playbook with Senior Producer Maria Maunula

<p>Supercell—the studio behind Clash of Clans, Brawl Stars, and Hay Day—is famous for its cell structure: small autonomous teams with full creative freedom and no managers. But as their games scale and teams grow from 10 people to 60+, the old ways stop working. In 2023, Supercell went through a transformation, and so did their production practices.</p><p><br />Maria Maunula is a senior producer at Supercell who joined right when those changes started happening. In this conversation, she shares the concrete systems she's built across multiple studios and teams: how she structures sprints, runs retrospectives that actually change behavior, builds roadmaps, and keeps growing teams aligned.</p><p><br />This one is packed with practical details you can take back to your own team.</p>

Episode thumbnail for How to Ship Games on Time and on Budget with Galaxy Grove

October 23, 2025

How to Ship Games on Time and on Budget with Galaxy Grove

<p>Most indie studios spend 3-5 years on a single game, hoping it becomes their big break. </p><p>Galaxy Grove? They're shipping games annually with a team of 16+ (and growing), staying on budget, and avoiding crunch.</p><p>A huge amount of indie game failure comes down to one thing: poor scope management and unrealistic timelines that lead to delays and budget overruns.</p><p>In this conversation, Joost (founder of Galaxy Grove, the studio behind Station to Station and Town to City) breaks down the production systems that let them ship games on time and within budget. </p><p>From timeboxing features to working backwards from release dates, to knowing which features to cut without killing your game. If you're building games and want to actually finish them, this is for you.</p>

Episode thumbnail for From Kingdom to Cloud Gardens with Thomas van den Berg of noio

December 9, 2021

From Kingdom to Cloud Gardens with Thomas van den Berg of noio

In this is episode we talk about the career of Thomas van den Berg of noio and how he turned a failed Kickstarter project into the major success of Kingdom. Also how it felt following up with Cloud Gardens and comparing his experience with self-publishing versus getting a publisher.

7 total episodes available

Deep-dive analytics for Game Production Podcast

Frequently asked questions

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What is Game Production Podcast?

The podcast about the production and business side of developing video games.

How often does this podcast release new episodes?

This podcast updates daily.

Where can I listen to this podcast?

This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

Yes, this podcast regularly features guests.

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