Inside Supercell's Production Playbook with Senior Producer Maria Maunula
Supercell—the studio behind Clash of Clans, Brawl Stars, and Hay Day—is famous for its cell structure: small autonomous teams with full creative freedom and no managers. But as their games scale and teams grow from 10 people to 60+, the old ways stop working. In 2023, Supercell went through a transformation, and so did their production practices.
Maria Maunula is a senior producer at Supercell who joined right when those changes started happening. In this conversation, she shares the concrete systems she's built across multiple studios and teams: how she structures sprints, runs retrospectives that actually change behavior, builds roadmaps, and keeps growing teams aligned.
This one is packed with practical details you can take back to your own team.
23 Oct 2025
How to Ship Games on Time and on Budget with Galaxy Grove
Most indie studios spend 3-5 years on a single game, hoping it becomes their big break.
Galaxy Grove? They're shipping games annually with a team of 16+ (and growing), staying on budget, and avoiding crunch.
A huge amount of indie game failure comes down to one thing: poor scope management and unrealistic timelines that lead to delays and budget overruns.
In this conversation, Joost (founder of Galaxy Grove, the studio behind Station to Station and Town to City) breaks down the production systems that let them ship games on time and within budget.
From timeboxing features to working backwards from release dates, to knowing which features to cut without killing your game. If you're building games and want to actually finish them, this is for you.
9 Dec 2021
From Kingdom to Cloud Gardens with Thomas van den Berg of noio
In this is episode we talk about the career of Thomas van den Berg of noio and how he turned a failed Kickstarter project into the major success of Kingdom. Also how it felt following up with Cloud Gardens and comparing his experience with self-publishing versus getting a publisher.
15 Nov 2021
Indie Game Marketing Tricks with Philomena Schwab of Stray Fawn Studio
In this is episode we talk about the current state of indie game marketing and talk about the best tricks for modern indie game marketing. We cover a lot of tools, from kickstarter to reddit and Tiktok.
28 Sept 2021
Creating thought-provoking games with Ata Sergey Nowak from Torpor Games
Torpor Games are the creators of the indie hit Suzerain. I talk with co-founder and managing director Ata Sergey Nowak about creating thought-provoking games, sharing company ownership and his vision going beyond games.
30 Aug 2021
How 11 Bit publishes games with Marek Ziemak from 11 Bit Studios
In our second episode Riad is interviewing Marek Ziemak, the external development director of 11 bit studios.
17 Feb 2020
Networking for Game Devs with Daniel Helbig and Jan Bubenik from Megagon Industries
Megagon Industries are the creators of Lonely Mountain: Downhill. We talk about networking for indie game devs and going viral with your game.
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