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Jenn's Generally Good Game Production Advice

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by Jenn's Generally Good Game Production Advice

17 episodes
Updated Daily
Accepts GuestsHas Sponsors
42

Podcast Authority

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FairBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality57
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YouTube68
Engagement0

Podcast Overview

I'm a game producer with over 15 years experience shipping games like Return to Monkey Island, the Edible Games Cookbook, and more. I love helping teams ship their games on time, on budget, and with a happy team. I answer questions about game production. Ask me your burning questions!

Language

🇺🇲

Publishing Since

6/10/2025

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42

Podcast Authority

Beta
FairBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality57
Social0
YouTube68
Engagement0
8
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0
Good Performance
11
Growth Opportunities
excellent
Publishing Consistency
Every 8 days
Performing excellently!
poor
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Recent Episodes

Episode thumbnail for Complicate Your Code Unnecessarily: Bad Game Production Advice

June 16, 2026

Complicate Your Code Unnecessarily: Bad Game Production Advice

Want some bad game production advice? Complicate your code unnecessarily! What does that mean? I’ll give an example from when I was a programmer and we put in an elevator that had multiple floors, an NPC inside, lights, and many more complications. Using the elevator example I discuss what happened, how it happened, why it was a bad thing, how you can recover if this starts to happen to you, and how to avoid it ever happening to you in the first place. A quick video in a new series about bad advice and worst practices instead of best game production practices. Have a question for an expert game producer? Ask me your question here: https://jennsand.com/askjenn/ Text version: https://jennsand.com/advice/bad-complicate-code/ Video version: https://youtu.be/wdI-j1GInsw Jenn’s Generally Good Game Production Advice: Complicate Your Code Unnecessarily: Bad Game Production Advice 00:00 Introduction to the Elevator Problem 00:54 How it Happened 01:42 Why it was bad 02:08 How to Recover 02:21 How to Avoid 02:48 Conclusion Jenn’s Generally Good Game Production Advice is an advice column for our modern ages and for game developers everywhere. In this mini series, we instead focus on BAD advice and worst practices. These stories will help you learn from my mistakes in order to make better games. Find out more about how to hire me: jennsand.com

Episode thumbnail for How to resolve conflict between in game development teams by focusing on success and curiosity

April 13, 2026

How to resolve conflict between in game development teams by focusing on success and curiosity

Conflict sucks! But small levels of conflict can also help your team innovate and make amazing games. So how do you fix things when the conflict is getting out of control and your team aren’t working together effectively? Focus on curiosity and success. We’ll examine what’s unlikely to work, what you should focus on, and key steps to deal with conflict constructively. The key steps are connection, clarity, curiosity, and commitment. We’ll talk about how to apply those steps to two examples: one where two art directors can’t agree on the overall art style for the game; and another where the engineering director refuses to believe artists that the tools need improvement. Have a question for an expert game producer? Ask me your question here: https://jennsand.com/askjenn/ Text version: https://jennsand.com/advice/conflict-resolution/ Video version: https://youtu.be/4faRfK8derI Reference Book: “[Powerful Phrases For Dealing With Workplace Conflict: What To Say Next To Destress The Workday, Build Collaboration, And Calm Difficult Customers](https://www.amazon.com.au/dp/140024627X)” by Karin Hurt & David Dye Jenn’s Generally Good Game Production Advice: How to resolve conflict by focusing on success and curiosity 00:00 Introduction 00:36 Question 00:49 Conflict Sucks, Right? 01:22 Good on Paper, but Unlikely to Get Results 03:27 What to Focus On 04:36 Key Stages of Constructive Conflict 05:28 Before Group Meetings 05:57 Example: Two Art Directors Can’t Agree 08:33 Example: Engineering Director won’t take feedback 10:38 Final Thoughts 11:37 Conclusion Jenn’s Generally Good Game Production Advice is an advice column for our modern ages and for game developers everywhere. Topics covered will help you ship your game on time, on budget, with a happy team no matter whether you are a producer or someone else on the game team. Find out more about how to hire me: [jennsand.com](https://jennsand.com/)

Episode thumbnail for How to decide when to decide in game development

March 11, 2026

How to decide when to decide in game development

To decide or not to decide. That is the question! You’ll never have 100% information. Even with hindsight all you can see is the results of the choice that was made. So how do you know when to just choose something and move on versus deliberate and/or wait for someone else to make the decision? Today we’ll be asking lots of questions that will get you thinking and help you figure out a plan of attack. We start by talking about the weird role that game production plays in game studios. Then we’ll get into a bunch of questions to help you figure out whether you should make a decision right now. We’ll look at the framing & categorisation, decision making history, timing, and what you actually know. From there we’ll talk about why it’s ok to block your team from doing work sometimes. We’ll discuss the key steps of actually making a decision, how to deal with team decision paralysis, and how to avoid making decisions. Have a question for an expert game producer? Ask me your question here: https://jennsand.com/askjenn/ Text version: https://jennsand.com/advice/make-decisions/ Video version: https://youtu.be/5Yvt96sMV50 Jenn’s Generally Good Game Production Advice: How to decide when to decide in game development 00:00 Introduction 00:45 Question 00:56 Game Production Is Weird 02:18 Framing & Decision Categorisation 04:05 Decision Making History 04:52 Decision Timing 05:27 What Do You Know? 07:16 It’s OK to Block your Team!! 07:52 Making a decision 09:09 Dealing with team decision paralysis 09:38 Avoid Making Decisions 12:31 Conclusions Jenn’s Generally Good Game Production Advice is an advice column for our modern ages and for game developers everywhere. Topics covered will help you ship your game on time, on budget, with a happy team no matter whether you are a producer or someone else on the game team.

17 total episodes available

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Frequently asked questions

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What is Jenn's Generally Good Game Production Advice?

I'm a game producer with over 15 years experience shipping games like Return to Monkey Island, the Edible Games Cookbook, and more. I love helping teams ship their games on time, on budget, and with a happy team.

I answer questions about game production. Ask me your burning questions!

How often does this podcast release new episodes?

This podcast updates daily.

Where can I listen to this podcast?

This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

No, this podcast does not typically feature guests.

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