Podcast thumbnail for Kiwi Talkz

by Kiwi

4.9(33 reviews)
210 episodes
Updated Weekly
Accepts GuestsHas SponsorsLocation 🇳🇿
65

Podcast Authority

Beta
GoodBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality72
Social0
YouTube93
Engagement51

Podcast Overview

<p>Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film</p>

Language

🇺🇲

Publishing Since

6/4/2019

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65

Podcast Authority

Beta
GoodBased on show quality, social media presence, reviews, charts, and more
Pod Engine
Quality72
Social0
YouTube93
Engagement51
7
Excellent Areas
3
Good Performance
9
Growth Opportunities
excellent
Episode Length
1h 2m
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good
Publishing Consistency
Every 12 days

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Recent Episodes

Episode thumbnail for #211 - Andrew Kim On Naughty Dog, Uncharted, Marvel, Film, Concept Art, Sony Santa Monica

June 20, 2026

#211 - Andrew Kim On Naughty Dog, Uncharted, Marvel, Film, Concept Art, Sony Santa Monica

<p>Andrew Kim is a freelance concept artist who has worked on video games, tv and film. Hes done numerous concepts for games in the MCU and he did concept art for Uncharted 2-4 </p><p>#uncharted #uncharted4 #uncharted3 </p><p>ANDREWS WEBSITE IS HERE <a target="_blank" rel="noopener noreferrer nofollow" href="https://www.andrewkimart.com/">https://www.andrewkimart.com/</a></p><p></p><p>TIMESTAMPS</p><p>00:00 - Intro</p><p>00:34 - Differences Between Working In Video Games &amp; Film/TV</p><p>04:41 - Getting A Job at Naughty Dog</p><p>07:20 - Working With The Designers On Concept Art For Uncharted</p><p>09:03 - The Process Was Similar Between Uncharted 2,3 &amp; 4</p><p>10:46 - Leaving Marvel/Being A Freelancer On Uncharted 4</p><p>12:30 - Why Andrew Left Naughty Dog</p><p>15:30 - How Film Union Works</p><p>18:23 - The Challenges Of Being A Freelancer In The Film Industry</p><p>20:55 - It’s Not What You Know, It’s Who You Know</p><p>21:30 - How You Network In The Film Industry</p><p>23:10 - ART CONCEPT REEL - Uncharted 2 </p><p>33:40 - Sony Santa Monica Has 6 Hour Interviews</p><p>35:30 - Naughty Dog Interview Was 20 Minutes</p><p>36:19 - Interviewing Process In The Game Industry Now</p><p>37:49 - Andrew Would Work On Uncharted 5 If Asked</p><p>39:20 - Andrew Had Limited Interactions With Amy &amp; Bruce</p><p>40:17 - ART CONCEPT REEL - Uncharted 3</p><p>42:39 - Uncharted 3 Piece Got Andrew His Job At Marvel</p><p>44:00 - ART CONCEPT REEL - Uncharted 3</p><p>59:36 - Where To Follow Andrew</p>

Episode thumbnail for #210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games

June 6, 2026

#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games

<p>Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 &amp; The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off. </p><p>#uncharted4 #uncharted #thelastofus </p><p>SOCIALS </p><p>TWITTER - @QTrainCobb </p><p>INSTAGRAM @qtrain.cobb/ @I</p><p>IronrootGames <a target="_blank" rel="noopener noreferrer nofollow" href="https://ironrootgames.com/">https://ironrootgames.com/</a></p><p></p><p><strong>TIMESTAMPS</strong></p><p><strong>00:00 - Intro</strong></p><p><strong>00:30 - Why Quentin Cobb Loves Wutang Clan</strong></p><p><strong>01:37 - Crunch On Uncharted 4</strong></p><p><strong>04:02 - Working On Lost Legacy</strong></p><p><strong>04:40 - Why Quentin Left Naughty Dog</strong></p><p><strong>06:07 - Was It Harder To Salvage Uncharted 4 Rather Than Creating A New Game</strong></p><p><strong>07:36 - Quentin Worked On Chapter 8 In Uncharted 4</strong></p><p><strong>09:00 - Puzzle Sequences Were Difficult In Uncharted 4/Bruce Straley</strong></p><p><strong>10:35 - Difficulty Of Making Puzzles</strong></p><p><strong>11:50 - Shifting Mindset From Single Player To Multiplayer</strong></p><p><strong>13:39 - Why The Last Of Us Was A Life Changing Experience/Working With Bruce Straley</strong></p><p><strong>19:30 - Sony Executives Didn’t Believe The Last Of Us Would Succeed</strong></p><p><strong>20:30 - Naughty Dog Was Shocked How Well The Last Of Us Was Received</strong></p><p><strong>22:30 - Overcoming The Trauma Of Project Blackbird Being Cancelled</strong></p><p><strong>27:00 - Indie Dev Community Are Kind &amp; Supportive</strong></p><p><strong>28:01 - Ironroot Games New Action-Adventure Project</strong></p><p><strong>29:40 - Naughty Dog Teams Were Well Connected/Small Team Sizes</strong></p><p><strong>32:00 - AAA Is All About Trends As Opposed To Making Games With A Heart</strong></p><p><strong>34:00 - Creating A Unique Game Can Be Tricky</strong></p><p><strong>36:30 - Advice From Bruce Straley/Pacing In Games</strong></p><p><strong>40:17 - Microsoft Pulled Funding For Bruce Straley’s Indie Game</strong></p><p><strong>41:40 - How Devs Try To Get In Front Of Layoffs/AAA Industry Isn’t Stable</strong></p><p><strong>43:04 - Naughty Dog Layoffs/No One Is Safe</strong></p><p><strong>44:00 - Last Of Us Part II/Quentin Is Glad He Didnt Work On It</strong></p><p><strong>45:39 - Working On Last Of Us Part 1 Was Nostalgic</strong></p><p><strong>46:30 - Intergalactic/Meeting His Old Naughty Dog Colleagues</strong></p><p><strong>48:05 - Quentin Didnt Work Much With Amy &amp; Neil</strong></p><p><strong>48:58 - Q+A - Why Was India Chosen For Lost Legacy</strong></p><p><strong>50:17 - Is It Easier To Make A Story First Or Design Mechanics First</strong></p><p><strong>51:30 - Q+A - How To Get A Design Job At Naughty Dog</strong></p><p><strong>54:30 - A Portfolio Is More Important Than A Degree</strong></p><p><strong>57:19 - Q+A - What New Things Were Possible Going From PS3 To PS4 For Uncharted</strong></p><p><strong>58:55 - Diminishing Returns With The Next Hardware</strong></p><p><strong>1:00:30 - Padding In Open World Games</strong></p><p><strong>1:03:05 - Where To Follow Ironroot Games &amp; Quentin</strong></p>

Episode thumbnail for #209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis

May 23, 2026

#209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis

<p>Jake Kazdal is a japanese game developer who has worked on games such as Galak-Z and Skulls Of The Shogun, he has worked for Nintendo, SEGA and Square Enix and is releasing his new game Awaysis very soon. This is a rare pullback of the curtain on Japanese design. </p><p>#nintendo #zelda #botw </p><p>WEBSITE - <a target="_blank" rel="noopener noreferrer nofollow" href="http://awaysis.jp/">http://awaysis.jp/</a> </p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://store.steampowered.com/app/3334760/Awaysis/">https://store.steampowered.com/app/3334760/Awaysis/</a></p><p></p><p>TIMESTAMPS</p><p>00:00 - Intro</p><p>00:45 - Differences Between Japanese &amp; Western Development</p><p>02:30 - Differences Between SEGA &amp; Square Enix/Japanese Work Culture</p><p>07:00 - Nintendo Devs Are Retiring/Japanese Devs Are Nimble</p><p>09:15 - Kyoto’s Indie Scene/Hiring People At 17-Bit</p><p>10:39 - Japanese Labour Laws</p><p>11:40 - What Nintendo Devs Do Once They Retire/Retirement Age At Nintendo</p><p>11:46 - Nintendo Dev Legends Have Playtested Awaysis</p><p>14:11 - Playtesting With Awaysis</p><p>16:25 - Importance Of Iterating On Tutorials/What Is Awaysis</p><p>20:20 - Local Multiplayer Can’t Be Matched/Online Multiplayer/Covid</p><p>23:30 - Getting Hirokazu Tanaka To Compose Awaysis/Jake Is A Huge Nintendo Fan</p><p>25:40 - Pitch To Hirokazu Tanaka</p><p>26:50 - Physics System Of Awaysis</p><p>29:54 - Super Mario 64/Game Controls Are Too Tight Nowadays</p><p>33:28 - Graphics Take Precedent Over Physics</p><p>34:28 - The Physics System In Zelda: Tears Of The Kingdom</p><p>36:40 - Being Friends With Eiji Aonuma/The Glider In BOTW</p><p>38:14 - Physics Limitations In Unreal Engine</p><p>42:24 - Zelda BOTW &amp; TOTK Are Masterpieces/Next Zelda</p><p>43:15 - Friendship With Eiji Aonuma</p><p>44:17 - Working At SEGA/Being Mentored By Tetsuya Mizuguchi</p><p>46:19 - Working With Steven Spielberg On Elemeno/Mirrors Edge</p><p>50:21 - Original Ideas In Games Are Few &amp; Far Between</p><p>52:30 - Oversaturation Of Indie Games/Devs Leaving The Industry</p><p>55:11 - Devs Getting Laid Off Despite Success/The Dire State Of The Industry</p><p>56:15 - Stability Working At Nintendo &amp; Valve/Struggles For Funding</p><p>01:01:00 - Gen-Z Play GAAS/Gamers Are Playing Old Games</p><p>1:03:49 - Where To Keep Up With Awaysis</p>

210 total episodes available

Recent guests on Kiwi Talkz

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Obbe Vermeij

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Kurt Kuhlmann

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Bruce Nesmith

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Nate Purkeypile

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Jeremy Bryant

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Dennis Mejillones

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Frequently asked questions

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What is Kiwi Talkz?
<p>Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film</p>
How often does this podcast release new episodes?

This podcast updates weekly.

Where can I listen to this podcast?

This podcast is available on 9 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.

Does this podcast accept guests?

Yes, this podcast regularly features guests.

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