
Millennium Edition | GameCube, Dreamcast, and Games of the 2000s
Claim This Podcastby Sound Stone Network
Podcast Overview
<p>Millennium Edition is an original podcast from the Sound Stone Network covering the GameCube, Dreamcast, and other games from the late 90s and 2000s. Join writer, teacher, and podcaster Sean Douglass, along with co-producers Gooey Fame and Darren Hupke, as they explore topics in video games from this turn-of-the-millennium period. Rather than being purely a retrospective, Millennium Edition focuses on what makes the games of this time still so relevant and current today. And along with celebrating the creativity of Nintendo and SEGA at the time, the show also explores the PlayStation 2, Xbox, and other consoles of this time period, including handhelds.</p><br><p>The new millennium was a unique time for video games. Graphical leaps led to new levels of resolution and fidelity, with games that showed off advanced water and lighting effects and detailed character models. Innovations like wireless WaveBird controllers and console internet connectivity changed the way people played, and with gaming in the third dimension no longer in its infancy, developers found ways to offer more polished and refined 3D experiences. Despite their age, the games of this era have aged particularly well and remain in high demand. The timelessness of these games, and this hopeful, playful technological landscape of the late 90s and early 2000s, is what this show is all about.</p><br><p>If you're a Nintendo or SEGA fan still enjoying the GameCube or Dreamcast today, or if you're someone just discovering games of this period for the first time, we hope Millennium Edition will be a fun and nuanced look back at a time that today feels both comfortingly nostalgic and surprisingly modern all at once.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>
Language
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Publishing Since
4/23/2026
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Recent Episodes

July 3, 2026
Hard Water: Jetting into Summer with Wave Race: Blue Storm
<p>As temperatures rise, we're heading to the beach with the 2001 GameCube launch title Wave Race: Blue Storm. The third entry in the Wave Race series, there are perhaps few games that show off this console generation's famous water effects quite like Blue Storm, a Jet Ski racing game that is still a fun (and challenging!) ride today. For this episode, we have some familiar Sound Stone faces as Sean talks with Gooey and McKenna of Flashback 64, the chronological Nintendo 64 podcast. Together they discuss the history of Blue Storm, their experiences with the game, and how well it carried the torch for Wave Race into a new era of video games. </p><br><p>Questions or comments about this show? Feel free to reach out at soundstonenetwork@gmail.com.</p><br><p>Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (<a href="https://duncansmith.carrd.co/" rel="noopener noreferrer" target="_blank">https://duncansmith.carrd.co/</a>), and our show art is by Andrew Elmore (<a href="https://bsky.app/profile/elmore.zone" rel="noopener noreferrer" target="_blank">https://bsky.app/profile/elmore.zone</a>). </p><br><p>If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show.</p><br><p>Millennium Edition is a <a href="https://www.soundstone.network/" rel="noopener noreferrer" target="_blank">Sound Stone Network</a> original podcast. If you liked this show, we invite you to check out the rest of our lineup:</p><p><br></p><ul><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@kirbyconversations.bsky.social" rel="noopener noreferrer" target="_blank">Kirby Conversations</a>: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridget, and WiKirby Editor-in-Chief Gigi</li><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@flashback64.com" rel="noopener noreferrer" target="_blank">Flashback 64</a>: the chronological Nintendo 64 podcast with Gooey and McKenna</li><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@pixelsandpolygons.net" rel="noopener noreferrer" target="_blank">Pixels and Polygons</a>: a conversational video game podcast of short interviews from Darren Hupke</li><li>...and a weekly livestream on video game manuals from Nic McConnell, <a href="https://www.twitch.tv/nicmcconnell" rel="noopener noreferrer" target="_blank">Instruction Derby</a></li></ul><p><br></p><p>Our YouTube channel is <a href="https://www.youtube.com/@SoundStone-Network" rel="noopener noreferrer" target="_blank">https://www.youtube.com/@SoundStone-Network</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>

June 18, 2026
Happy Housewarming: How Luigi's Mansion Set the Tone for the GameCube
<p>Luigi's Mansion was an unconventional launch title to introduce new players to the GameCube. With Luigi in the starring role and playing completely unlike other Mario games, it didn't embrace the broad appeal we'd come to expect from other launch titles like Super Mario World or Super Mario 64. And yet, Luigi's Mansion would go on to become one of the GameCube's highest-selling games, and its expressive characters, lighting, and environmental effects proved to be an amazing graphical showcase for what the new system could do.</p><br><p>In this episode, Sean and Gooey revisit Luigi's Mansion, looking back on its development history and considering its place among Nintendo's pantheon of famous launch titles. How does it feel to play 25 years later? Did Nintendo make the right choice to launch the GameCube with such a quirky new Mario game? And how does it perhaps match the unassuming yet creative energy one might associate with the GameCube today? While it may not be remembered with the same fanfare as some Mario titles, both Sean and Gooey had a great time setting off on another ghost hunt, in a game that was key to shaping the Luigi as we know him today.</p><br><p>Questions or comments about this show? Feel free to reach out at soundstonenetwork@gmail.com.</p><br><p>Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (<a href="https://duncansmith.carrd.co/" rel="noopener noreferrer" target="_blank">https://duncansmith.carrd.co/</a>), and our show art is by Andrew Elmore (<a href="https://bsky.app/profile/elmore.zone" rel="noopener noreferrer" target="_blank">https://bsky.app/profile/elmore.zone</a>).</p><br><p>If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show.</p><br><p>Millennium Edition is a <a href="https://www.soundstone.network/" rel="noopener noreferrer" target="_blank">Sound Stone Network</a> original podcast. If you liked this show, we invite you to check out the rest of our lineup:</p><br><p><br></p><ul><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@kirbyconversations.bsky.social" rel="noopener noreferrer" target="_blank">Kirby Conversations</a>: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridget, and WiKirby Editor-in-Chief Gigi</li><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@flashback64.com" rel="noopener noreferrer" target="_blank">Flashback 64</a>: the chronological Nintendo 64 podcast with Gooey and McKenna</li><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@pixelsandpolygons.net" rel="noopener noreferrer" target="_blank">Pixels and Polygons</a>: a conversational video game podcast of short interviews from Darren Hupke</li><li>...and a weekly livestream on video game manuals from Nic McConnell, <a href="https://www.twitch.tv/nicmcconnell" rel="noopener noreferrer" target="_blank">Instruction Derby</a></li></ul><p><br></p><p>Our YouTube channel is <a href="https://www.youtube.com/@SoundStone-Network" rel="noopener noreferrer" target="_blank">https://www.youtube.com/@SoundStone-Network</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>

June 4, 2026
Appreciating Dark Cloud Today—Beyond the "Zelda Killer" Hype
<p>As press got their first glimpses of Dark Cloud for the PS2, some hailed it as a coming "Zelda killer" and the PlayStation's answer to Nintendo's storied franchise. This narrative would follow the game through its development and even into its reviews. But looking back more than two decades later, was all this hype really justified? And did premature comparisons to Zelda—when the game was really going for something very different—blind people to the game's unique identity? For this episode, we have two Sound Stone Network founders and Millennium Edition co-producers on the panel, as Darren Hupke hosts a conversation with Gooey on the game and its legacy. Darren is a longtime Dark Cloud fan and Gooey is just experiencing its unique blend of RPG action and city building for the first time—without the weight of expectations players might have felt in 2001. Together they talk about what made Dark Cloud special, why it's better to appreciate the game without the Zelda comparisons, and how a hype bandwagon can shape our perceptions of a game before it even comes out.</p><br><p>What do you think of Dark Cloud? Did you play it back in 2001, with its "Zelda killer" rumors fresh in your mind? Or did you have the chance to play it without that past hype affecting your experience? Send us a message at soundstonenetwork@gmail.com or <a href="https://bsky.app/profile/soundstone.network" rel="noopener noreferrer" target="_blank">@soundstone.network</a> on Bluesky and let us know!</p><br><p>Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (<a href="https://duncansmith.carrd.co/" rel="noopener noreferrer" target="_blank">https://duncansmith.carrd.co/</a>), and our show art is by Andrew Elmore (<a href="https://bsky.app/profile/elmore.zone" rel="noopener noreferrer" target="_blank">https://bsky.app/profile/elmore.zone</a>).</p><br><p>If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show.</p><br><p>Millennium Edition is a <a href="https://www.soundstone.network/" rel="noopener noreferrer" target="_blank">Sound Stone Network</a> original podcast. If you liked this show, we invite you to check out the rest of our lineup:</p><ul><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@kirbyconversations.bsky.social" rel="noopener noreferrer" target="_blank">Kirby Conversations</a>: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridget, and WiKirby Editor-in-Chief Gigi</li><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@flashback64.com" rel="noopener noreferrer" target="_blank">Flashback 64</a>: the chronological Nintendo 64 podcast with Gooey and McKenna</li><li><a href="https://open.acast.com/networks/652dc40e2681ee0012ad15d2/shows/69e6e95d0b4baf3bf24eb30f/episodes/@pixelsandpolygons.net" rel="noopener noreferrer" target="_blank">Pixels and Polygons</a>: a conversational video game podcast of short interviews from Darren Hupke</li><li>...and a weekly livestream on video game manuals from Nic McConnell, <a href="https://www.twitch.tv/nicmcconnell" rel="noopener noreferrer" target="_blank">Instruction Derby</a></li></ul><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>
6 total episodes available
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- What is Millennium Edition | GameCube, Dreamcast, and Games of the 2000s?
<p>Millennium Edition is an original podcast from the Sound Stone Network covering the GameCube, Dreamcast, and other games from the late 90s and 2000s. Join writer, teacher, and podcaster Sean Douglass, along with co-producers Gooey Fame and Darren Hupke, as they explore topics in video games from this turn-of-the-millennium period. Rather than being purely a retrospective, Millennium Edition focuses on what makes the games of this time still so relevant and current today. And along with celebrating the creativity of Nintendo and SEGA at the time, the show also explores the PlayStation 2, Xbox, and other consoles of this time period, including handhelds.</p><br><p>The new millennium was a unique time for video games. Graphical leaps led to new levels of resolution and fidelity, with games that showed off advanced water and lighting effects and detailed character models. Innovations like wireless WaveBird controllers and console internet connectivity changed the way people played, and with gaming in the third dimension no longer in its infancy, developers found ways to offer more polished and refined 3D experiences. Despite their age, the games of this era have aged particularly well and remain in high demand. The timelessness of these games, and this hopeful, playful technological landscape of the late 90s and early 2000s, is what this show is all about.</p><br><p>If you're a Nintendo or SEGA fan still enjoying the GameCube or Dreamcast today, or if you're someone just discovering games of this period for the first time, we hope Millennium Edition will be a fun and nuanced look back at a time that today feels both comfortingly nostalgic and surprisingly modern all at once.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p> - How often does this podcast release new episodes?
This podcast updates daily.
- Where can I listen to this podcast?
This podcast is available on 4 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.
- Does this podcast accept guests?
Yes, this podcast regularly features guests.
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