
Realtime Roots
Claim This Podcastby Peter Bottomley
Podcast Overview
<p>I'm fascinated by how teams do what they do in the real time space. <br><br>Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes. <br><br>Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.</p>
Language
🇺🇲
Publishing Since
1/31/2022
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Recent Episodes

August 1, 2024
Benni Hill - Creative Director at Bonsai Games on bootstrapping, building teams and creative direction
Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.About Benni HillStudio: https://www.bonsai-collective.com/X: https://x.com/Benni_Hi...

November 4, 2023
Ian Forrester | Senior Firestarter at BBC R&D on creating tools for real-time industries to customise experiences to the audience
Ian Forrester is the Senior Firestarter at BBC R&DIan specialises in open innovation and identifying new disruptive opportunities through open engagement and collaborations with start-ups, universities and early adopters.In this episode we talk about the R&D happening outside of the real-time industries on how they're approaching linear content. My conversations with Ian are always facinating, and although we go deep into subject areas, I'd open by making an ask of you. Try to listen ...

January 13, 2023
Martin Bell | Writer / Director on his roots as a blockbuster film visualisation supervisor to creating solo animated films in real-time
Originally from a Yorkshire mining community, Martin moved to London and became an animator over 15 years ago. Now a film visualisation supervisor, he has helped create huge action sequences for blockbuster franchises such as Jurassic World, Marvel, Fast & Furious, James Bond, and the DC Universe. His credits also include THE LITTLE MERMAID, ALADDIN, 1917, and THE WHEEL OF TIME. He has recently completed production on his fifth - and most ambitious - solo CGI animated film, PRAZINBURK RID...
27 total episodes available
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Frequently asked questions
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- What is Realtime Roots?
<p>I'm fascinated by how teams do what they do in the real time space. <br><br>Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes. <br><br>Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.</p> - How often does this podcast release new episodes?
This podcast updates weekly.
- Where can I listen to this podcast?
This podcast is available on 9 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.
- Does this podcast accept guests?
Yes, this podcast regularly features guests.
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