- 148
- Episodes
- 16
- Transcribed
- 26
- Ratings
- Monthly
- Cadence
- 2021
- First episode
About Virtual Economy
The business of video games can be complicated. In each episode of Virtual Economy, hosts and analysts Amanda Farough and Michael Futter break down the biggest business news in the video game industry.
- Publisher
- Michael Futter and Amanda Farough
- Category
- business · technology
- Language
- en
- Explicit
- No
- First episode
- 1 May 2021
- Latest episode
- 30 Sept 2026
Latest episodes
16 of 148 episodes have a transcript.

30 Sept 2026TRANSCRIPT
Episode 212: Ex-Box

24 Aug 2026TRANSCRIPT
Episode 211: EA Sportswashing (News Show)

15 Jul 2026TRANSCRIPT
Episode 210: An Industry in Peril with Mat Piscatella
Inside a recent episode

Episode 212: Ex-Box
Published 30 Sept 2026 · Transcript excerpt
[…] The way that they're approaching things is incredibly intentional, especially on the policy side of the equation, because they are working directly with the Polish government. And as a Canadian, I really do appreciate that. And there have definitely been prime ministers in Canada, including Trudeau, who really championed video games. I know he spent some time at Ubisoft offices throughout the country. He was definitely a pretty firm proponent of Canadian video game development in a way that Carney, I don't believe, can be right now. So... It was nice. It was nice to have that conversation and be like, oh, can you see how much better things would be if like policy actually started to align with what we needed as artists and game developers? […]
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See plansWho has been a guest on Virtual Economy
Names identified in recent episode analyses. Showing up to five guests.
- Mat Piscatella
- Andy Pan
- Greg Alderton
Reach and audience
Public platform figures. Ratings count people who left a rating, not total listeners.
- Apple Podcasts (US)
- 4.6 / 5
- 11 ratings
- Spotify
- 4.9 / 5
- 15 ratings
Podcast Authority Score: 49 / 100
A composite of feed quality, social presence, YouTube performance and engagement. Read the methodology.
- Quality
- 62
- Social presence
- 0
- YouTube
- 0
- Engagement
- 90
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