
Wildling Series
Claim This Podcastby Serella Savenko
Podcast Overview
<p>Wildling Series written and performed by Serella Savenko</p>
Language
🇺🇲
Publishing Since
7/15/2020
1 verified contact email on file for Wildling Series
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Recent Episodes

November 13, 2020
Wild Adventure; Episode 18
<figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/5f09bcfd3a28cd44b4266c9d/1605287201704-5SYNIHKWTSATP3BXCNFX/IMG_8084.jpg" data-image-dimensions="1512x2016" data-image-focal-point="0.5,0.5" alt="IMG_8084.jpg" data-load="false" data-image-id="5faebd20ff73a225b283075f" data-type="image" src="https://images.squarespace-cdn.com/content/v1/5f09bcfd3a28cd44b4266c9d/1605287201704-5SYNIHKWTSATP3BXCNFX/IMG_8084.jpg?format=1000w" /> </figure> <p class=""><strong>Greetings! There are some name changes this week; I'm going to try to change previous posts, but for now the changes are just from here out. That character of Atcher the brownie is changed to Fen, and the Wind Rabbit Undertow is now Spindrift.</strong></p><p class=""><strong>Chapter 15: Petrichor</strong></p><p class="">Staring at the scene, Tonic notices how the grey seamint path curves most of the way around the circle. There are 5 box-houses, their partially-built bones tall and stark. Each box-house has a tiny, short-grass meadow around it. The house bones sit just outside the grey path; in the center of the seamint circle is a smooth, black surface that looks almost sticky (but is firm and dry to Tonic’s cautious touch). A movement catches the gnome’s attention, and Tonic braces for an attack before realizing it’s just a reflection in the window of the nearest partial-house. </p><p class="">Looking closer at the reflection, it is apparent that the green is missing in Tonic’s hair puffs. With a soft, bewildered touch to a hair puff, Tonic notes other changes “My eyes should be a warm, persimmon orange, why are they now the color of black walnut?” The gnome’s mossy patches and bark-like skin are altered too; the moss is gone, leaving instead pale patterns on the delicate brown skin. “Where has my bark gone? Where is my moss?” Tonic wonders aloud. Marvelling and still gripping the perfect, red metal cylinder, Tonic lets out a loud yelp when a voice nearby says “Are you going to drink that soda?”</p><p class="">Fen slowly moves over to sit by Prism, collecting rocks along the way. Neither friend speaks. Prism is angry and frustrated, trying to stand, prodding at the useless legs, and attempting to figure out what’s going on. Fen is sorting the rocks, noting their colors, textures, and sizes, organizing and reorganizing them in different patterns. The brownie keeps trying to tell Prism that everything will be okay, that the rocks just need to be in the right order for it all to work out, but for some reason Fen can’t seem to communicate ideas very well. The brownie’s inspiring demeanor isn’t functioning like usual.</p><p class="">After the brief scream of surprise, Tonic stammers “W-what? Who..?” The gnome’s wide eyes take in a figure in odd, fantasy clothes, wavy grey hair in a bun, and sturdy, dark boots. “From your expressions and clothing I’m guessing you came from the Land of Legend. I’m Petrichor - I’m a tylwyth teg. Don’t worry; this building site is deserted. Most paths from Myth to Legend come out somewhere abandoned. I’m not sure why, though. Maybe it’s easier to build a path where it won’t run into stuff? I like to walk through and admire the quiet; it’s a melancholy sort of beauty here. Anyways, hello! How can I help?”</p><p class="">With another sneeze and a snuffle, Tonic’s looks again at the metal cylinder. The gnome’s mind is in a whirl trying to figure out what to ask, or say, or do. “I don’t… What’s a soda? Can you help? My friend’s legs aren’t working.” is the best the gnome can manage.</p><p class="">Petrichor pipes up, “Let’s go look; I’ll do my best to help. Is this your first time traveling to the World of Myth?” Tonic nods as they walk back to Prism, and the tylwyth teg continues, “Ah. Well, then. Have you discovered how you’ve changed yet? I lost my ability with plants; I can’t grow anything anymore. I create gardens in paper and paint now. I’ve learned ever so much, but it is a blow to lose my connection with living plants.” </p><p class="">Tonic realizes that Petrichor’s whole outfit is adorned with plant imagery; buttons that look like flowers, embroidered patches of leaves and blooms, a hair tie knitted to look like a vine, even plant patterns woven into the cloth. The gnome says with honesty, “I’m so sorry; that sounds really difficult. I can’t imagine not being able to interact with plants!”</p><p class="">Ahead of them are the figures of Fen and Prism. Tonic gestures to the two friends, asking Petrichor, “Can you help Prism?” Tonic remembers the earlier reflection and all the changes it showed, and uneasily tries to take in Fen and Prism’s changes. Fen’s hair no longer looks like quartz and hidden gems, but more like pale straw. The brownie seems introspective, not vocal and full of ideas. Prism’s hair is no longer splashing ocean waves, but is an undulating pale brown color, and the sprite’s skin is smooth and peach-ish like a newt, instead of the rippled angry of tidal pools and riverstones. </p><p class="">“I don’t know if I can help, but I can do basic first aid.” Petrichor plops a rucksack on the ground and rummages through while muttering “Spray Slip (for slippers), Stop Flop (for better flips), receipt for Quiet Classes (for sneakers)... Hah! First aid kit.” The tylwyth teg opens the first aid kit and looks over the disgruntled Prism’s legs after taking the sprite’s temperature. After some careful bends and observations of Prism’s legs Petrichor says, “So there’s no pain in your legs? No feeling? I’m no professional healer, but nothing looks especially bruised or broken. If you could walk fine a minute ago, then perhaps this is your price for crossing the World’s Between. Some of the myths say travelers might have to give up their name, or the color of their eyes, or years of time in a few minutes. Losing your legs certainly seems along those lines.” Prism gives a surly frown, and Petrichor continues, “My house isn’t far; I live in the apartments on the other side of that fence. Would you all like a snack? We can take turns helping Prism over to my house.”</p><p class="">Tonic says, “Thank you; that sounds great. I’m Tonic, by the way. Prism, Fen, what do you think?” </p><p class="">Prism looks up dolefully from the ground, “Well, I need some way to get around. I don’t think I can crawl everywhere. I really thought that once we got to the World of Myth, Graemes would be right here and we would all go home. It seems like there is always one more step.”</p><p class="">“Yes,” Petrichor nods solemnly, “Some tasks are like that. I find it best every day to just keep trying to do the next right thing. Here, Prism, climb on my back and I’ll carry you.”</p><p class="">As they start to follow the tylwyth teg, Tonic looks around and asks, “Fen? Are you coming? Is everything okay?”</p><p class="">“Yes. Did you know most rocks are just a type of quartz? And calling a stone ‘jasper’ sounds fancy, but it’s almost as vague as saying ‘quartz.’” Fen quietly picks up the pile of rocks, rearranging them in one hand.</p><p class="">“No, I didn’t know that, Fen. Are you okay?” Tonic asks. Fen nods, and keeps twiddling the rocks while following Tonic using peripheral vision. </p><p class="">Petrichor carries Prism to the apartment. The first floor apartment is small and moderately tidy, adorned with paintings of plants, fiber flowers in vases, and various blooms and leaves. Putting Prism on the couch, Petrichor laughs and points, asking, “Tonic, do you intend to drink that soda? If you want to save it for later, we can put it in the fridge.”</p><p class="">“Oh!” The gnome is surprised to see the red metal cylinder still in one hand. “What is it? I found it on the ground and was going to ask Fen about it. Fen is great with stones and metals.”</p><p class="">“It’s a soda. A sort of sweet, bubbly drink.” Petrichor explains. “It’s put into the can to keep it fresh and makes it easy to travel with. Here, let me show you how they work.” Tonic hands over the can and the tylwyth teg remarks, “Wow! That’s light; it feels empty.” Petrichor shakes the can with a confused frown, looking it over as Tonic and Prism watch. Fen sits on the floor, rolling a stone in one hand. “No holes or punctures anywhere, but I don’t hear a slosh either.” Petrichor says while lifting the metal tab to break open the sealed hole in the can. The can is completely empty.</p><p class=""><br></p>

November 6, 2020
Wild Adventure; Episode 17
<figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/5f09bcfd3a28cd44b4266c9d/1604676445153-0I6DEBBDNVG10LZML5K0/warmcereal.jpg" data-image-dimensions="1293x1347" data-image-focal-point="0.5,0.5" alt="warmcereal.jpg" data-load="false" data-image-id="5fa56b5beee72e2c79aefb25" data-type="image" src="https://images.squarespace-cdn.com/content/v1/5f09bcfd3a28cd44b4266c9d/1604676445153-0I6DEBBDNVG10LZML5K0/warmcereal.jpg?format=1000w" /> </figure> <p class=""><strong>Chapter 14: Wildlings</strong></p><p class="">After a restful night at the Snail’s Gift, Tonic, Atcher, and Prism are excited to be on their way. Finding Graemes and their journey’s end seem very close, and they are full of fizzy energy. The Wind Rabbits remain asleep in their bag, satchel, and pouch, as brownie, sprite, and gnome eat and break their fast.</p><p class="">Notyet is busy cooking, cleaning, and generally tending to guests and the inn while the trio enjoy a hot cereal of oats, buckwheat, and hemp seeds, with maple cream, chopped pecans, and fresh huckleberries on top. As the friends are finishing their meal, Notyet’s work slows down. The snail comes over to chat with the friends, “You seem to have learned a good bit about the World’s Between from your friend Graemes, I will try to help fill in any gaps in your knowledge before you go. Do you have questions?”</p><p class="">“Yes,” Atcher is ready to take notes, “can anybeing travel the Worlds Between? I understand the Lintels and Marginalia keep accidental crossing to a minimum, but are there people who cannot go? Could a group like us be separated, if not everyone is a Wildling? Are there limits to how much we travel?”</p><p class="">Notyet nods, “You have many good questions. As you’ve said, a Wildling is one who can travel the World’s Between. The word for someone who cannot sense or travel the World’s Between is “Glazed.” The Glazed cannot sense a Lintel, they do not get the “wild” feeling a Wildling has. When a Lintel is near, Wildlings describe an experience of the world shifting, of feeling newness, or magic, or of the world seeming brighter or more urgent. So no, not everyone travels the World’s Between.” Notyet looks at the group and continues, “As for a group traveling together, it may be possible for a Glazed to travel the World’s Between with the help of a Wildling, but I do not know. I’m not sure it’s ever been tested scientifically. Most beings regard the World’s Between as made-up, magic, fantasy, mere legend; those few who do travel are usually too busy traveling and having adventures to test the science of it.” Here the snail pauses to clear away the dirty dishes.</p><p class="">With a nose-wrinkle Atcher looks at Prism and Tonic, “We were doing so much, I never really considered… are we really going into the World of Myth? Where tricksy humans trap us and steal our science and skills? Where we get turned to stone? It hardly seems like something real…”</p><p class="">Prism’s changeable moods flow between surprise, disbelief, and anger, settling near confusion. “I never really thought… Graemes does travel, Graemes goes somewhere. And the journal mentions the World’s Between. And Nightshade said the World of Myth is real, and Vellum agreed; Notyet too. I mean, how would it even be some elaborate prank?”</p><p class="">Tonic pats the pocket with the plush moth in it, “I’m sure the World of Myth is real, but… well, just like any story, maybe bits of it are made up? Maybe it’s really just another part of the real world? I just don’t think magic can really be real...”</p><p class="">Notyet returns from cleaning and continues, “Your last question is about limits on travel; again, not much rigorous scientific testing has been done about traveling the World’s Between. However, I do get a fair amount of travelers, and they all have stories. While I’ve never heard of strict limits, travelers do report changes. Some changes might cause you to choose to limit your travels across the World’s Between. Do you know what happens when you finish crossing the Lintel? Rules between worlds don’t always match. What works on one side may be different on the other. The reward of growth requires risk; some beings who travel the World’s Between change but little, some change a lot. I have heard of some for whom time passes differently between worlds, and some whose body shape changes, some find they speak differently, some lose abilities or knowledge. Travel together, stay kind and adaptable, and you should fare pretty well.” The snail offers a cloth package to the trio, “Here, it’s your first trip. Take some apples and bread. The World of Myth is strange, and it’s always helpful to have at least one meal on you. Now follow me.” Before any of the friends can say thanks, Notyet opens a door down the hall and points outside with a rainbow umbrella. “The smooth grey path there. That’s a paved road. Seamint I think it’s called. It will take you the rest of the way to the World of Myth.”</p><p class="">Giving profuse thanks to Notyet, gnome, brownie, and sprite head down the paved path of seamint. “This path has nothing to do with the sea.” Prism notes. “Nor has it anything to do with mint!” Tonic agrees with a sneeze. Atcher takes a small piece of the smooth grey path to examine more closely, when Prism lets out a gasp. Atcher wants to check on the sprite, but feels it is important to study this bit of stone from the path first. Looking at the grain and texture, Atcher is certain they could understand the place they were going better, if the stone would just make sense.</p><p class="">Tonic rushes over to help Prism, who has fallen to the ground. “Are you okay? What happened?!”</p><p class="">Prism looks grumpy and bewildered. “My legs just stopped working! I didn’t feel a sting, or a rock turn under me or anything! I just can’t seem to get up.”</p><p class="">Tonic nods and tries to comfort Prism, “Let me see what I can find to help out. There might be some branches for crutches or a plant to help with healing. Do you see any Comfrey?”</p><p class="">Looking around for some way to help, Tonic sees a metallic-looking cylinder just ahead on the path. The top and bottom are silver, but the main portion is red, with white writing. Tonic picks it up with curiosity; it fits easily in a hand and is a perfect cylinder, with top and bottom closed, but it feels empty. Deciding to take the metal thing to Atcher, Tonic looks further up, and sees the circle of house bones.</p>

October 30, 2020
Wild Adventure: Episode 16
<figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/5f09bcfd3a28cd44b4266c9d/1603743212795-I9COMROD93C2SR6XB0C4/notyet.jpg" data-image-dimensions="1494x1307" data-image-focal-point="0.5,0.5" alt="notyet.jpg" data-load="false" data-image-id="5f972de5488b0d7829e05476" data-type="image" src="https://images.squarespace-cdn.com/content/v1/5f09bcfd3a28cd44b4266c9d/1603743212795-I9COMROD93C2SR6XB0C4/notyet.jpg?format=1000w" /> </figure> <p class=""><strong>Chapter 13: The World of Myth</strong> (and Land of Legend)</p><p class="">All three friends desperately want to run, but each stays on the circle of barren earth to help the other two. Slowly, in this way, each individual only managing to stay in order to support their friends, the semi-paralized trio inches forward until gnome, sprite, and brownie all stand completely on the barren patch of earth. The reddish-grey dirt is dry and grainy; no interesting rocks beckon to Atcher, no puddles call to Prism, no plants hope to sing with Tonic. The trio is frozen with anxiety, as if in stasis. Then, with a very deep breath (one full of trepidation and uneasiness), Prism, Tonic, and Atcher hold hands and reach out to touch the Tree Beyond the Garden.</p><p class="">Atcher waits anxiously; there is no mystical wooshing tunnel. Tonic tenses nervously; there are no sparkly lights opening a portal. Prism quickly loses patience and huffs in disappointment, “Wallowing currents! We’ve completed our Craft Conclusions, journeyed on a Wanderlust, met a dryad with a curse, were nearly stranded in a forest on our way to the Librarians, found a Knight and leveled a mountain, navigated an impossible village, crossed an endless meadow that’s only 20 paces across, walked further than I’ve ever been from home… but we made it! We made it to this tree to find Graemes. And nothing happens?! What do we do now?”</p><p class="">Impacted by the sprite’s words, Tonic considers going home; there is no longer the pull of the Wanderlust, the adventure could be done, and they would surely meet Graemes whenever the mentor travels this way again. ...but that seems so unfulfilling. To have made it this far, past so much, only to be stopped at the last step? </p><p class="">Prism and Atcher watch their friend thinking, waiting for some idea. The gnome pulls out Graemes’ journal and reads the first decipherable portion to be found: “Whenever the world suddenly seems strange, when your heart races for no reason, when your senses sharpen and drink in every detail, when places you know are unfamiliar, when unknown places feel like home, that is a Lintel to the World’s Between. Find the Lintel, and you can cross over. Although the Lintels and Marginalia are often extraordinary, the actual travel of the World’s Between is gradual, often hardly noticed.”</p><p class="">“That was surprisingly pertinent.” Atcher quips cheerfully.</p><p class="">Looking around, searching for some indication of where to go or what to do, the trio remains baffled. They leave the circle around the dead tree and walk among the depression full of violets; the flowers are fragrant, the green of the vine tunnel is bright. Wandering back out of the vine tunnel, Tonic wonders aloud, “Did we somehow miss the right tree? Is that one last piece of the Marginalia; multiple trees in barren circles in a depression of violets, and we have to find the right one?”</p><p class="">When the trio is out of the tunnel, Tonic turns in a circle. “Oh blister buds. Atcher, can you tell from your Stratigraphy Skirt where we need to go? I can’t figure it out.”</p><p class="">As Atcher begins pointing out features on the skirt, Prism notices a wiggly movement drop out of the birchbark journal and asks, “Atcher; what’s up with your birchbark?”</p><p class="">The three friends see the Sudden Idea about maps wriggle free of the journal and start hopping and spinning. “Maplet?” Atcher asks, kneeling down close to the little Sudden Idea on the ground, “What do you want to tell me?” Maplet spins again, so it’s rose-star shell twirls around, then points away into the thicket forest and squeaks at Atcher. “Thank you, Maplet! Back into the birchbark now.” Atcher helps Maplet back into the bronze bag. “It seems we go this way,” the brownie indicates with a gesture the way the Sudden Idea is pointing. “Maplet is quite certain that although it isn’t exactly the way we came, it’s the way we need to go.” </p><p class="">“Perhaps there are multiple trees, then, and we just chose the wrong one.” Tonic muses as the three friends start off again. The forest is as thick as before, full of brambles and untidy trees. Something seems different though, perhaps the lighting, or a scent in the air. All of the friends are quiet, as each tries to figure out what has changed, or if anything has changed. Prism asks, “Is anything different? Or did we just expect so hard for it to be, that now it seems slightly changed?”</p><p class="">The group continues on. Prism watches the sky as they walk, and eventually says out loud, “It seems a good bit later in the day than it should be. Wasn’t it still before lunch when we reached the tree? I think we are nearing late afternoon now.”</p><p class="">Before any of them can think about this question, they come out in a large meadow of short grass, with a low, sprawling, brown box of a house in the center. There’s a brightly painted wooden sign above the door that shows a snail in a ribbon-bow. The words above the image say The Snail’s Gift in softly curved letters. Maplet lets out a contented trilling purr as the friends approach the building.</p><p class="">There is a friendly light glowing from the windows, a delicious smoky scent in the air, and a laughing bustle of activity from within. Tonic pulls open the door and follows Prism and Atcher inside. The interior is all wood, with polished wood floors, scrubbed wood walls, and heavy wood beams that support the ceiling. The building has additions that ramble in different sizes, and slightly different heights from each other. The room they enter appears to be the main room, as it is a fairly large cube, seating roughly 8 full tables of guests, plus some smaller tables besides. There is an open archway on the far wall, and a small step up, leading to the next room. Entering this second room, the friends see that it is about the same size and shape as the first, with windows looking out the back meadow, and more travelers eating and talking. There is a kitchen built on from the second room, the grain and color of the wood (and another, differently-sized step down) suggesting it is a further addition. To the left and right, the main length of the building, there are some hallways that appear to lead off to other rooms (probably bedrooms). The atmosphere is warm and welcoming, with a fair number of beings eating an evening meal. Prism, Atcher, and Tonic are greeted by a snail carrying a tray of fresh fruit bowls.</p><p class="">“Hello, and how’s the road? I haven’t seen you in the Snail’s Gift before. I’m Notyet the snail. You seem a bit bewildered; would you like a meal?”</p><p class="">Tonic’s tummy wombles loudy, and they all agree that they are hungry. Notyet guides them to a table and gives them fresh fruit, warm pumpkin-sage soup, and lavender lemonade. Brownie, sprite, and gnome eat gratefully at first, but soon slow down. The food is delicious, but they still feel uneasy because their heads are full of worries about their journey; this doesn’t appear to be the World of Myth, they don’t know how to cross the Lintel of the Tree Beyond the Garden, and they have no idea what to do to find Graemes now.</p><p class="">After a while of cooking, bringing meals, clearing dishes, and tending the kitchen, Notyet notices the new guests looking despondent, their food only half-nibbled. The snail goes to the trio’s table, hoping to help them.</p><p class="">“What brings you here? I’ve been running this inn for a long time. Can I help you find anything?” Notyet offers. </p><p class="">Prism fusses, “We were on a Wanderlust, but we seem to be stuck. We’ve been through so much and gotten to the Tree Beyond the Garden, but we can’t figure out how to cross the Lintel, which means we have no idea how to find Graemes.”</p><p class="">Notyet nods sympathetically. “That does sound troublesome. Can you tell me more of your journey?”</p><p class="">Atcher adds in more details of their travel. Tonic describes Graemes, and how the Wanderlust and everything started. Prism cuts in with clarifications. Soon, the friends have eaten their meal and told their whole story.</p><p class="">Notyet exclaims, “Quite the coddiwomple!... You’ve had such a purposeful journey, but to a rather vague destination. I think I can help, though. You did cross the Lintel, you are in the World of Myth. Well, nearly in the World of Myth. I keep my Snail’s Gift right on the edge. The worlds fade a bit into each other, so you don’t always notice right away. And there’s always a change from traveling the World’s Between. You should notice it soon enough. Don’t be too surprised if the changes seem like a steep price for traveling the World’s Between. It’s different for everyone, so I don’t know what to tell you to expect. I recommend resting up, then heading out in the morning. When you go, you’ll want to follow the paved path; paving is like smooth stone. I’ll show you after breakfast.”</p><p class="">Atcher yawns wide, and thanks Notyet. The snail shows them to a comfy room, then hurries off to finish cleaning the kitchen. Tonic comments sleepily “I’m exhausted, like all the hours we lost are catching up.”</p>
19 total episodes available
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