The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

SoundWorks Collection
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Podcast Overview
The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.
Language
🇺🇲
Publishing Since
1/1/1970
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Recent Episodes

June 17, 2026
The Sound of Monarch: Legacy of Monsters
Re-recording mixer Shaughnessy Hare and re-recording mixer Brittany Ellis discuss crafting scale, emotion, and immersion through sound for Monarch: Legacy of Monsters in this interview.

February 9, 2026
The Sound of F1 The Movie
<p>The sound of F1 is built to place the audience directly inside the speed and precision of Formula One racing—where every gear shift, tire scrub, and engine note carries narrative weight. At the heart of this approach is supervising sound editor and sound designer Al Nelson, alongside supervising sound editor Gwendolyn Yates Whittle, who shaped a sonic language that feels both technically authentic and emotionally immersive.<br>One of the film’s biggest challenges was that the cars photographed on set were Formula 2 machines, not modern hybrid F1 cars. That meant nearly all engine material had to be rebuilt from the ground up. The team meticulously replaced every pass, acceleration, and downshift with correct Formula One recordings—matching gear, speed, and cornering behavior turn by turn—creating what the filmmakers described as an intense act of “sonic stitchery,” where sound had to feel seamless even when the visuals were assembled from multiple sources.<br>Capturing clean F1 sound is notoriously difficult. Real Grand Prix weekends are flooded with helicopters, crowds, radios, and ambient noise. To solve this, the team recorded during private tire-testing days, where single cars could be isolated on track. These sessions provided rare, pure engine and drivetrain recordings that form the backbone of the film’s realism, giving each team and engine configuration a subtly distinct sonic identity.<br>On the mix stage, re-recording mixers Juan Peralta and Gary Rizzo pushed the experience into fully immersive territory. The races are designed not just to be loud, but dimensional—cars tearing across the floor of the soundstage, crowds swelling around the listener, and music lifting overhead. Mixed for Dolby Atmos, the film uses height and movement to recreate the chaos and exhilaration of standing trackside at a Grand Prix, making the theatrical experience feel massive and physical.<br>Grounding all of this spectacle is production sound mixer Gareth John, whose work ensured that dialogue, performance moments, and on-set texture remained believable and connected to the physical world. Together, the sound team crafted an experience meant to be felt as much as heard—an F1 film designed for the biggest screens and loudest rooms, where sound becomes the engine driving the story forward.</p>

December 9, 2025
The Sound of One Battle After Another
<p>Step inside the sound design and mix of Paul Thomas Anderson’s newest film, One Battle After Another, with this in-depth look at the work of the sound team. Featuring Re-recording mixer, supervising sound editor, sound designer Chris Scarabosio, Re-recording mixer Tony Villaflor and Production Sound Mixer José Antonio García.</p><p>We explore how immersive soundscapes were built, how tension was sculpted through long, slow-burn car chases, and how the mix strikes a nuanced balance between grit, realism, and cinematic scale. From chaotic riot sequences to the atmospheric “River of Hills” chase, the team breaks down how rumbles, rattles, wind, and road textures evolve into characters within the story.</p><p>We also discuss what makes collaborating with Paul Thomas Anderson so distinct—his clear vision, his creative passion, and his fully hands-on approach to shaping every moment on screen.</p>
320 total episodes available with 1 transcripts
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Frequently asked questions
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- What is SoundWorks Collection?
- How often does this podcast release new episodes?
This podcast updates bi-weekly.
- Where can I listen to this podcast?
This podcast is available on 9 platforms including Apple Podcasts, Spotify, and more. You can also use the RSS feed directly.
- Does this podcast accept guests?
No, this podcast does not typically feature guests.
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